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    Learning Autodesk Maya 2016

    Posted By: ELK1nG
    Learning Autodesk Maya 2016

    Learning Autodesk Maya 2016
    Last updated 1/2017
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.63 GB | Duration: 6h 36m

    Learn how to make amazing models in Maya - Taught by a World leading expert

    What you'll learn

    Learn the key skills to master Maya and create amazing models

    Once you have completed this training course, you will be be fully capable of modeling, texturing, animating, and rendering in Autodesk Maya. Working files are included, allowing you to follow along with the author throughout the lessons.

    Requirements

    PC or Mac

    Working files are included, allowing you to follow along with the author throughout the lessons.

    Description

    In this Learning Autodesk Maya 2016 training course, expert author Todd Palamar will teach you the basic fundamentals of Autodesk Maya. This course is designed for the absolute beginner, meaning no previous experience with Autodesk Maya is required.You will start by touring the Maya interface, then jump into learning about nodes and transformations. From there, Todd will teach you about polygon modeling, including how to select polygon components, extrude faces, and how to extrude along a curve. This video tutorial also covers texturing, rigging and weighting, and animation. 
    Finally, you will learn about rendering with mental ray.Once you have completed this computer based training course, you will be be fully capable of modeling, texturing, animating, and rendering in Autodesk Maya. Working files are included, allowing you to follow along with the author throughout the lessons.

    Overview

    Section 1: Introduction

    Lecture 1 Important - Download These First - Working Files

    Lecture 2 Introduction To Maya

    Lecture 3 About The Author

    Lecture 4 What To Expect

    Lecture 5 Maya Help

    Section 2: The Maya Interface

    Lecture 6 Interface Overview

    Lecture 7 Hotbox And Marking Menus

    Lecture 8 Camera Control

    Lecture 9 Projects

    Section 3: Nodes And Transformations

    Lecture 10 Primitive Objects

    Lecture 11 Transforming Objects

    Lecture 12 Parenting And Grouping

    Lecture 13 Hypergraph

    Lecture 14 Outliner

    Lecture 15 Image Planes

    Lecture 16 Introduction To Curves

    Lecture 17 Modifying Curves

    Section 4: Polygon Modeling

    Lecture 18 Understanding Polygons

    Lecture 19 Selecting Polygon Components

    Lecture 20 Basic Structure - Part 1

    Lecture 21 Basic Structure - Part 2

    Lecture 22 Extrude Faces - Part 1

    Lecture 23 Extrude Faces - Part 2

    Lecture 24 Edge Loops

    Lecture 25 Mirror Geometry

    Lecture 26 Normals

    Lecture 27 Sculpting

    Lecture 28 Bridge - Part 1

    Lecture 29 Bridge - Part 2

    Lecture 30 Bevel

    Lecture 31 Booleans

    Lecture 32 Quad Draw

    Section 5: Texturing

    Lecture 33 UV Mapping - Part 1

    Lecture 34 UV Mapping - Part 2

    Lecture 35 Mirror And Layout UVs

    Lecture 36 Applying Custom Textures - Part 1

    Lecture 37 Applying Custom Textures - Part 2

    Section 6: Rigging and Weighting

    Lecture 38 Understanding Joints

    Lecture 39 Creating A Skeleton

    Lecture 40 Binding Geometry

    Lecture 41 Painting Weights

    Lecture 42 Mirror Weights

    Lecture 43 IK Handles

    Lecture 44 Basic Rigging

    Lecture 45 Node Editor

    Section 7: Animation

    Lecture 46 Setting Key Frames

    Lecture 47 Animating

    Lecture 48 Dope Sheet

    Lecture 49 Graph Editor - Part 1

    Lecture 50 Graph Editor - Part 2

    Lecture 51 Graph Editor - Part 3

    Section 8: Rendering With Mental Ray

    Lecture 52 Batch Rendering

    Lecture 53 Mental Ray

    Section 9: Conclusion

    Lecture 54 Conclusion

    Suitable for users of all levels