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    Learn To Create Advance Inventory For Any Game With Unity

    Posted By: ELK1nG
    Learn To Create Advance Inventory For Any Game With Unity

    Learn To Create Advance Inventory For Any Game With Unity
    Published 9/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.21 GB | Duration: 6h 9m

    Learn to create advance Inventory for any game with unity sub

    What you'll learn

    Unity beginners who want hands-on experience building a full-featured inventory system from scratch

    Intermediate game developers looking to improve their UI, item management, and equipment mechanics.

    RPG and adventure game creators who need a dynamic system for weapons, armor, consumables, and player stats.

    Anyone who wants to make their games feel polished and professional

    Requirements

    basic familiarity with Unity and C#

    Description

    Unlock the power of a fully functional inventory system in Unity! This course will guide you step by step to create a robust system that handles weapons, armor, consumables, stats, and more—perfect for RPGs, adventure games, or any interactive project.You'll learn how to:Design an intuitive UI for inventory and equipment management.Handle item stacking, weight limits, and sorting.Equip weapons, armor, and accessories while updating player stats in real-time.Unequip weapons, armor, and accessoriesSee item quality and how much that item going to add to your statsImplement ammo and weapon mechanics, like bows and arrows.Using resources for shooting.Using potions and consumable item to regenerate your health.Save and load inventory data for persistent gameplay.Provide feedback with dynamic stat displays and color-coded differences.By the end of this course, you’ll have a polished, reusable inventory system that can be adapted for any game like any kind of RPG game . Whether you’re a beginner wanting practical experience or an intermediate developer seeking to level up your Unity skills, this course equips you with the tools to make your games feel professional and immersive.No prior experience with inventory systems is required—just basic Unity and C# knowledge.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 New Project

    Section 2: Inventory

    Lecture 3 Scriptable object

    Lecture 4 Inventory UI Part 1

    Lecture 5 Item slot UI

    Lecture 6 Inventory UI Part 2

    Lecture 7 Inventory UI Part 3

    Lecture 8 Inventory script

    Lecture 9 Inventory Script part 2

    Lecture 10 Save and load inventory

    Lecture 11 Calculating stats of equipment items

    Lecture 12 Equipment Stats text

    Lecture 13 showing differences stats that we get between items

    Lecture 14 Item rarity to( Commen,Rare,Legendary,Mystic)

    Lecture 15 Item rarity animation

    Lecture 16 weight system for items

    Lecture 17 Stats manager Script

    Lecture 18 Updating stats and UI

    Lecture 19 Using Potion and consumable items

    Lecture 20 using bow and arrow for shooting

    Beginner