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    Learn To Create A Farming Game With Unity 6 & C#

    Posted By: ELK1nG
    Learn To Create A Farming Game With Unity 6 & C#

    Learn To Create A Farming Game With Unity 6 & C#
    Published 10/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 5.86 GB | Duration: 11h 28m

    Game development made easy. Learn C# using Unity and create your own crop growing game!

    What you'll learn

    Learn C#, a modern versatile programming language

    Understand the capabilities of game development in Unity

    Develop strong and transferrable problem solving skills

    Gain a complete understanding of the game development process

    Learn how object oriented programming works in practice

    Requirements

    Mac or PC capable of running Unity 3D

    A copy of Unity

    Description

    Learn how to create and program your very own farming game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.At the end of this course you will have developed the ability to understand such game elements as:Generating a grid to plant onBuying and selling seeds and cropsSwitching between various toolsFull player movementA complete time and day progression systemPlanting and growing cropsTargeting points in the gridAn inventory systemTracking MoneyFull Menu and Audio systemsand much more…The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!Start learning today and let me help you become a game developer!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Project Assets

    Section 2: Getting Started

    Lecture 3 Setting Up The Project

    Section 3: Tiles & Tilemaps

    Lecture 4 Creating Tiles

    Lecture 5 Using Tilemaps For The Ground

    Section 4: The Player

    Lecture 6 Setting Up The Player

    Lecture 7 Setting Up Our First Script

    Lecture 8 Moving The Player

    Lecture 9 Controlling The Player

    Lecture 10 Limiting Diagonal movement

    Lecture 11 Setting Up Animations

    Lecture 12 Making The Animator Work

    Lecture 13 Flipping The Player

    Section 5: The Camera

    Lecture 14 Making The Camera Follow The Player

    Lecture 15 Keeping The Camera Confined

    Lecture 16 Showing The Correct Visible Area

    Lecture 17 Keeping The Player Confined

    Lecture 18 Creating Hard Objects with the tilemap

    Lecture 19 Fixing Stray Lines

    Section 6: Ploughing

    Lecture 20 Creating a planting block

    Lecture 21 Showing Growth

    Lecture 22 Making The Player Plough

    Section 7: Managing Tools

    Lecture 23 Setting Up Tools

    Lecture 24 Using Switch Statements

    Lecture 25 Displaying Tools

    Lecture 26 Displaying Selected Tool

    Lecture 27 Making The Player Update UI

    Lecture 28 Updating At The Start

    Section 8: Managing Crops

    Lecture 29 Watering The Soil

    Lecture 30 Animating Tools

    Lecture 31 Limiting Movement While Using Tools

    Lecture 32 Planting Crops

    Lecture 33 Making Crops Grow

    Lecture 34 Harvesting Crops

    Section 9: Planting On A Grid

    Lecture 35 Setting up block positions

    Lecture 36 Getting The Grid Size

    Lecture 37 Filling The Grid

    Lecture 38 Tracking Grid Blocks

    Lecture 39 Preventing Blocks Spawning

    Section 10: Targetting

    Lecture 40 Adding A Target Indicator

    Lecture 41 Adjusting The Indicator

    Lecture 42 Getting A Block With The Indicator

    Lecture 43 Clearing The Grid

    Section 11: Moving Indoors

    Lecture 44 Creating An Indoor Area

    Lecture 45 Switching Scenes

    Lecture 46 Bringing The Player

    Lecture 47 Preventing Duplicate Players

    Lecture 48 Switching Between Multiple Areas

    Section 12: Storing Information

    Lecture 49 Keeping The Plant Grid

    Lecture 50 Updating The Information

    Lecture 51 Getting Information Back To The Plant Grid

    Lecture 52 Growing Plants From Another Scene

    Lecture 53 Sleeping In A Bed

    Lecture 54 BUGFIX: Using The Tool With No Grid

    Section 13: Controlling Time & Days

    Lecture 55 Controlling Time

    Lecture 56 Displaying Time

    Lecture 57 Start And End The Day

    Lecture 58 Creating A Day End Scene

    Lecture 59 Waking Up Beside Bed

    Section 14: More Crops

    Lecture 60 Adding Different Kinds Of Crop

    Lecture 61 Planting Different Crop

    Lecture 62 Tracking Seeds & Crops Harvested

    Lecture 63 Randomising Growth Chances

    Lecture 64 Reverting Soil

    Section 15: Inventory

    Lecture 65 Setting Up Inventory

    Lecture 66 Controlling The Inventory

    Lecture 67 Displaying Seeds

    Lecture 68 Making Seeds Selectable

    Lecture 69 Stop The Player Moving

    Lecture 70 Displaying Crops

    Section 16: The Shop

    Lecture 71 Setting Up Shop

    Lecture 72 Tracking Money & Adding Plant Prices

    Lecture 73 Updating Seeds

    Lecture 74 Buying Seeds

    Lecture 75 Displaying Money

    Lecture 76 Updating Crops

    Lecture 77 Selling Crops

    Lecture 78 Activating The Shop

    Section 17: Menus & Sounds

    Lecture 79 Adding A Title Screen

    Lecture 80 Making It Look Nicer

    Lecture 81 Pausing The Game

    Lecture 82 Adding Music

    Lecture 83 Adding Sound Effects

    Section 18: Finishing Up

    Lecture 84 Building The Game

    Lecture 85 Next Steps

    Anyone who wants to make their own card battling games,People who want to create and publish their own games,Complete beginners with an interest in learning game development,Developers who want to re-skill across to game development,People interested in working in the game design industry,Competent and confident with using a computer