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    Learn Product Management In 3 Hours - A Crash Course

    Posted By: ELK1nG
    Learn Product Management In 3 Hours - A Crash Course

    Learn Product Management In 3 Hours - A Crash Course
    Published 3/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 53.26 MB | Duration: 3h 21m

    Advance in your role using product management concepts and skills or jumpstart your career with a project of your own

    What you'll learn

    Understand the most important concepts of Product Management, have a solid grasp and what and how a Product manager does/

    Gain experience in market research, competitor analysis, apply various frameworks to the market of your choice to make the best out of your competition

    Gain insight into the methods of data-driven product analysis, classify and break down products

    Make the best use of the toolkit of metrics, design your own metrics, choose key metrics

    Brainstorm ideas with the CRAFT algorithm so as to arrive at solutions with greater efficiency

    Lean how to apply prototyping tools to make your project tangible, use Figma and Miro to design a ready-to-go product prototype

    Conduct Usability-testing of your prototype, design and carry out your first U-Test

    Pitch and present the product so as for it to have the greatest impact.

    Requirements

    No previous experience required.

    Description

    Product management is one of the most on-demand jobs, with the average salary in the US well over $133000.Moreover, it is less likely than many other jobs to be replaced by AI, as it not only requires technical skills, but also mental flexibility as well as deep understanding of the business. Thus, anyone can become a “product” — it is not merely a job description, but rather a skill, a way of thinking about the product that people across many different jobs can use.What makes the course great, is that it doesn’t just teach you technical skills, but rather ways to think about the product. If you are a Software developer, you will also greatly benefit from the course as it will provide you a skill not just to act as a developer for the software, but get a better grasp of how the product operates alltogether.Crash product management with this hands-on course that will have you working on a project to present right away. Throughout almost 4h of the course, you will learn all essentials of product management as well as build your own project from the beginning to the end.The course is broken into 7 sections, each running you through a key step in developing a product. At the end of each section, you will find a practical task for yourself, helping you move 1 step further with your project. By the end of the course, you should have your own ready-to-go product prototype, as well as an elevator pitch for it.Moreover, if you are working in finance, the course will suit you even better, as, originally it was called “Product management for finance”, meaning a lot of examples as well as user interactions are adapted for finance specifically. This, however, still allows every user, regardless whether they specialize in finance to benefit fully from the coures, as all examples are fully transferable across indsutries.What will you learn in the course?Discovery-delivery, coming up with the idea for the productLearn extensive frameworks for researching user needsFormulate a hypothesis, simulate a consumer studyWork with insights making the most use of themCarry out competitor analysis, identifying your competitors and benefitting from what they put outProduct analysis, using the CRAFT framework, brainstorming final ideasEverything metrics, from known ones to how to design your own metrics and pack them into your productPrototyping, working with Miro and FigmaUsability testingPresenting and pitching your final product

    Overview

    Section 1: Introduction

    Lecture 1 Introduction to the course

    Lecture 2 Introduction to Product Management

    Lecture 3 Production process

    Lecture 4 Individual project video 1

    Section 2: Discovery and UX-testing

    Lecture 5 Purpose of research in Product management - Product discovery

    Lecture 6 Hypotheses and how to deal with them

    Lecture 7 Qualitaive & Quantitative product discovery

    Lecture 8 CustDev % Customer development

    Lecture 9 Research design

    Lecture 10 Course Discovery: practical project

    Section 3: Competitor analysis

    Lecture 11 Introduction to competitor analysis

    Lecture 12 Communication with Users + Practical task

    Lecture 13 Practical task on Competitor analysis

    Section 4: Product Analytics and Metrics

    Lecture 14 Introduction to Data-driven product analytics

    Lecture 15 Product Classiciation

    Lecture 16 Introduction to metrics: classificaitons

    Lecture 17 Creating your own metrics

    Lecture 18 Selecting key metrics of your product

    Lecture 19 Various methods of product analytics

    Lecture 20 Workshop and Practical task: Metrics

    Section 5: Generating ideas: CRAFT framework

    Lecture 21 The CRAFT algorithm

    Lecture 22 Frames: how we think about product interactions

    Lecture 23 Generating a new ideas + Practical task

    Section 6: Prototype creation

    Lecture 24 Introduction to prototyping, what is the general idea?

    Lecture 25 Prototyping in Miro: coming up with an interaction flow

    Lecture 26 Introduction to Figma: creating a basic(brute) prototype

    Lecture 27 Finalizing a prototype in Figma

    Section 7: Usability-testing

    Lecture 28 The basics of Usability-testing

    Lecture 29 Different tests in Usability-testing

    Lecture 30 Experiment design: how to create and conduct a U-test

    Lecture 31 Writing a U-Tets guide + Practical task

    Section 8: Presentation

    Lecture 32 Presenting you Product: the final step

    Beginners in Product management, who wish to quickly gain a grasp on the most important concepts and tools. People from all industries are welcome, as this course teaches universal skills.