Learn How To Make A Juicy Game In Godot 4
Published 4/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.12 GB | Duration: 5h 13m
Published 4/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.12 GB | Duration: 5h 13m
Learn how to create juicy animation, effects, particles and more by turning a simple game into a juicy one with Godot 4!
What you'll learn
Theory behind game feel
Bring a game from boring to juicy using everything from the course
Godot specific implementation with the AnimationPlayer, Particles, Shaders, Sound Effects, etc…
Tips and tricks specific to making games with Godot
Requirements
Basic programming knowledge
Basic knowledge of Godot
Description
A course focused on making everything juicy in a game using a 2D top down shooter as example. We’ll go over everything need to bring the game from boring to awesome using many technique such as:Animations (easing, bezier curves)Lerp (linear interpolation)TweenDamped oscillatorTrailsParticlesCamera shake & movementShadersSound effectsThe list is not exhaustive, please see the course outline for a glimpse into the topics that are covered. Beside the techniques themselves, I also discuss how and why we want to do things a certain way. I explain the importance of using contrast in your effects, anticipation, layering and much more. Throughout the course, you'll have many occasion to use the same techniques in different occasion and for different effects. You'll also have the ability to explore things on your own. I’ll show you tips and tricks along the way to make sure you get the most out of Godot and resources that can be useful and help you go further. You will walk away from this course knowing the techniques used to make a game juicy, how and when to use them. You'll be able to implement juice in your own games and bring them to the next level. This course will be helpful if:You have basic knowledge of programming and GodotYou want to take your prototypes/games to the next levelYou want to make games more pleasing to playYou feel like your game is boring but don't know how to change itPlease note that we're focusing on the game juice in this course. I won't go over the fundamentals of programming or even Godot. The first time we're facing a new technique, I try to explain it in detail to make it as clear as possible, but you're expected to know a bit about how Godot works. Also, game juice touches on a lot of complicated topics such as animation, visual effects and sound effects. This course is not here to teach you animations or visual effects. Still, I go over some fundamentals and I try to give you as much information as possible. Just don't expect to learn animation or VFX through this course. This course was made using Godot 4.0. It was the latest stable version of Godot at the time of creating the course. It should be compatible with all the future versions of Godot. In one chapter, I'm using Godot 3.5 to demonstrate how to tuse glow, as it was not implemented in 4.0. Multiple lessons are available to for you to preview for free. Please take a look at those videos before enrolling to know if this course is right for you!
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 What is game juice?
Lecture 3 Why is it important?
Lecture 4 Examples from juicy games
Lecture 5 Base project walk around
Section 2: Ball
Lecture 6 Bounce animation
Lecture 7 Scale based on velocity
Lecture 8 Trail
Lecture 9 Bounce particles
Lecture 10 Bump particles
Lecture 11 Hitstop
Lecture 12 Appear animation
Lecture 13 Explode animation
Lecture 14 Decceleration
Lecture 15 Lerp color based on velocity
Lecture 16 Speed particles
Lecture 17 What we've learned
Section 3: Camera
Lecture 18 Intro
Lecture 19 Shake
Lecture 20 Movement: offset & zoom
Lecture 21 Chaging CanvasLayer viewport mode
Lecture 22 What we've learned
Section 4: Paddle
Lecture 23 Lerp movement
Lecture 24 Animate movement: lerp angle
Lecture 25 Animate movement: damped oscillator
Lecture 26 Engine particles
Lecture 27 Active bump animation
Lecture 28 Bounce animation
Lecture 29 Dash ghosts
Lecture 30 Hitstop when bumping
Lecture 31 Laser
Lecture 32 Glow in Godot 3.5
Lecture 33 What we've learned
Section 5: Bricks
Lecture 34 Spawning animation
Lecture 35 Tween spawning bricks
Lecture 36 Effects when changing value
Lecture 37 Destruction particles
Lecture 38 Destruction particles part 2
Lecture 39 Bomb explosion particles
Lecture 40 Energy & bomb wiggle animation
Lecture 41 What we've learned
Section 6: User Interface
Lecture 42 Stats animation
Lecture 43 Stats animation part 2: shaker node
Lecture 44 Clear level animation
Lecture 45 Death screen animation
Lecture 46 Energy bar wiggle & particles
Lecture 47 Ultimate announcement
Lecture 48 What we've learned
Section 7: Sound Effects
Lecture 49 How to create SFX using gdfxr
Lecture 50 Ball SFX
Lecture 51 The other SFX
Lecture 52 SFX results
Lecture 53 What we've learned
Section 8: Details
Lecture 54 Joypad vibration
Lecture 55 Background animation on ball collision
Lecture 56 Background how to go further
Lecture 57 Combo size and filling animation
Lecture 58 Bump timings animation
Lecture 59 Lava shader and particles
Lecture 60 Lava particles when ball entering
Lecture 61 Stage clear and death sequence
Lecture 62 What we've learned
Section 9: Conclusion
Lecture 63 Outro
Beginner and intermediate gamedev using the Godot Engine