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    Learn 3D With Blender - Fundamentals To Advanced

    Posted By: ELK1nG
    Learn 3D With Blender - Fundamentals To Advanced

    Learn 3D With Blender - Fundamentals To Advanced
    Published 1/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 24.06 GB | Duration: 18h 44m

    30 Years of Experience in 3d Condensed into Over 18 Hours of Fun and Carefully Structured Project Based Content

    What you'll learn

    Professional level understanding of 3d to begin or advance further along a career in 3d, or as a fun hobby.

    A clear and logically ordered learning path that teaches not only the how's, but also the why's

    A deep understanding of Blender

    Hard surface modelling

    3d sculpting

    UV unwrapping

    Shaders

    Texture painting

    3d character creation and animation

    Rigging

    In-depth knowledge of 3d animation for both characters and general

    Motion tracking

    Integrating 3d with live footage

    3d Lighting

    3d rendering

    Compositing

    Audio editing and lip syncing

    Requirements

    A computer that can run Blender (most can).

    Blender 3.6 or Blender 4

    Description

    This course comprises of over 30 years experience producing 3d content for leading brands across many industries, condensed into more than 18 hours of fun project based video content, carefully structured in an order that ensures you can become an advanced 3d artists in the shortest possible time.In the course you'll gain a solid understanding of:3d fundamentals, allowing you learn complex aspects of 3d with ease, and transfer your skills to other 3d softwareBlender 3d (versions 3 or 4, differences explained along the way)Hard surface modelling (bevel modelling and subdivision modelling)Sculpting - A thorough understanding of the sculpting tools available.Materials and texturesPainting textures directly onto 3d geometryProcedural texture projectionUV unwrappingProcedural UV'sDriversBakingModifiersConstraintsLightingA deep understanding of animation and the animation tools Blender providesCharacter modellingRigging (building driver based custom rigs to control your models with bones using FK & IK switching)Character animation and interaction with other objectsMotion tracking video footage, modelling from motion tracking data, masking from motion dataIntegrating animated 3d geometry with live footageWorking with audio (editing, timing & lip syncing)Cycles RenderingCompositing in Blender (post production)+ MUCH more!The course is suitable for complete beginners, advanced users wishing to refresh or get a deeper understanding of less familiar topics, and people moving to Blender from other 3d applications.  Advanced users should be able to speed through the earlier videos, but I'd still recommend to watch through those sections, to ensure you're prepared for the later sections.The course is provided with approximately 7GB of supporting files, which includes assets used during the course, and the completed scene file for each section for those wishing to skip to specific topics.Enjoy!Michael3d-illusions

    Overview

    Section 1: fundamentals

    Lecture 1 3d is easy!

    Lecture 2 Supporting Files

    Lecture 3 Downloading Blender

    Lecture 4 UI overview

    Lecture 5 Preferences

    Lecture 6 3d Viewport Controls

    Lecture 7 Manipulating 3d Objects

    Lecture 8 Manipulating Geometry in Edit Mode

    Lecture 9 Adding Objects

    Lecture 10 Individual Origins

    Lecture 11 Creating a Basic Scene

    Lecture 12 Edit Mode Selection - Create Test Objects

    Lecture 13 Shortest Path

    Lecture 14 Loop Selection

    Lecture 15 Ring Selection

    Lecture 16 Fill Selection

    Lecture 17 Modify Selection

    Lecture 18 Expand and Contract Selections

    Lecture 19 Pattern Selection

    Lecture 20 Linked Selection

    Lecture 21 Modelling the Picture Frame.

    Lecture 22 Understanding the Effect of Topology on Deformations.

    Lecture 23 Improving the Picture Frame

    Lecture 24 Viewport Rendering, Lighting and Materials

    Lecture 25 Texture Based Materials

    Lecture 26 Automatically Create Full Materials from Texture Libraries Without Manual Setup

    Lecture 27 Mapping and Texture Co-ordinates

    Lecture 28 Unwrap Test Answer + Picture Frame Challenge.

    Lecture 29 Unwrapping the Picture Frame Solution

    Lecture 30 Prepare an Object for Sculpting

    Lecture 31 Sculpting Brush Options

    Lecture 32 Overview of the Various Sculpting Tools

    Lecture 33 Sculpting with Textures

    Lecture 34 Assigning Multiple Materials to an Object

    Lecture 35 Combining Elements from Different Blend Files.

    Lecture 36 Camera and Environment Placement

    Lecture 37 Positioning Textures without UV unwrapping

    Lecture 38 Shadow Catchers

    Lecture 39 Rendering, Compositing and Passes

    Section 2: Sculpting the Robot's Torso

    Lecture 40 Modelling the Robot Introduction

    Lecture 41 Sculpt the Torso

    Lecture 42 Using Mesh Filter and Face Sets to Create Different Parts

    Lecture 43 Set Up Materials and a Neck Hole

    Lecture 44 Automatic Retopology

    Lecture 45 Bevel, Solidify and Subsurface Modifiers

    Section 3: Model the Pelvis, Leg and Arm

    Lecture 46 Improve Edit Mode Performance When Using Modifiers

    Lecture 47 Model the Pelvis

    Lecture 48 Model the Leg

    Lecture 49 Model the Arm

    Section 4: Model the Hand

    Lecture 50 Starting the Hand

    Lecture 51 Make the Hand More Robotic and Ladylike

    Section 5: Modelling the Head and Lips

    Lecture 52 Create the Lips and Add Details

    Lecture 53 Remesh the Lips

    Lecture 54 Using a Multires Modifier to Transfer Details

    Lecture 55 Adding Fine Wrinkles with Alpha Brushes

    Lecture 56 Baking Normals

    Lecture 57 Model the Robotic Eyeball

    Section 6: Model the Shoe

    Lecture 58 Subdiv Modelling the Shoe

    Section 7: Modelling Animateable Mechanical Joints

    Lecture 59 A Look at the Joints we'll be Modelling

    Lecture 60 Hinge Joint

    Lecture 61 Ball and Socket Joint

    Lecture 62 Swivel Joint

    Section 8: Model a Skeleton, Place the Joints, and Finish the Robot Geometry.

    Lecture 63 Section Introduction

    Lecture 64 Placing the Hinge Joints and Using Further Modelling tools to Tidy the Geometry

    Lecture 65 Ball and Socket Placement

    Lecture 66 Swivel Joint Placement

    Lecture 67 Subdiv Modelling the Spine and Ribs

    Lecture 68 Add a Rubber Seal to the Pelvis

    Lecture 69 Using Knife Project, Data Transfer and Mirror to Finish the Pelvis

    Section 9: Rigging the Character with an Animatable Skeleton

    Lecture 70 Section Overview

    Lecture 71 Armature (skeleton) Basics

    Lecture 72 FK & IK Constraints

    Lecture 73 Create and Align the Armature's Bones to the Character

    Lecture 74 Symmetrize the Bones

    Lecture 75 Mirror the Robot Geometry

    Lecture 76 Parent the Robot Parts to the Bones

    Lecture 77 Prepare for IK

    Lecture 78 Organising Bones for Easier Animating

    Lecture 79 Bone Selection Sets and the Differences Between Blender 3 and Blender 4

    Lecture 80 Set Up Arm and Leg IK

    Lecture 81 Set Up IK for the Neck

    Lecture 82 Set UP Hand, Toe and Heel Controls

    Lecture 83 Custom Bone Shapes

    Lecture 84 Important Bone Naming Conventions

    Section 10: Introduction to Animation

    Lecture 85 The Timeline

    Lecture 86 Keyframes

    Lecture 87 Interpolation

    Lecture 88 Graph Editor

    Lecture 89 Actions

    Lecture 90 Mixing Animations with the NLA Editor

    Section 11: Animating Rotations

    Lecture 91 Set Up a Simple Scene to Learn the Pitfalls when Animating Rotations

    Lecture 92 Parent Space

    Lecture 93 Rotation Order

    Lecture 94 Gimbal Lock

    Lecture 95 Quaternion Rotation

    Section 12: Animating the Robot

    Lecture 96 Prepare the Armature

    Lecture 97 Controls Recap

    Lecture 98 Keying Sets

    Lecture 99 Auto Key

    Lecture 100 Blocking out the Hadoken Animation

    Lecture 101 Fixing Problems with the Hadoken

    Lecture 102 Principles of Animation - Timing and Overlapping Movements

    Lecture 103 Principles of Animation - Follow Through

    Lecture 104 Principles of Animation - Secondary Motion

    Lecture 105 Pushing Down, Stashing and Fake Users

    Lecture 106 FK vs IK

    Lecture 107 Creating a Driver Controlled Walk Cycle to Avoid Foot Slide

    Lecture 108 Walk Along A Static Path

    Lecture 109 Walk Along an Editable/Deforming Path

    Lecture 110 Blending Actions with a Loop the Loop Animation.

    Lecture 111 Baking Animations

    Lecture 112 Preparing for FK IK Switching

    Lecture 113 Set Up FK IK Switching on the Hands

    Lecture 114 Test Out the FK IK Switching on the Hand

    Lecture 115 Explanation of FK IK Switching on the Feet

    Lecture 116 Implementing FK IK Switching on the Feet

    Lecture 117 Interacting with other Objects using FK IK Switching & Constraints

    Lecture 118 Problems You Might Encounter when Baking & Editing Baked Animations

    Section 13: Motion Tracking

    Lecture 119 Set up the Blend File for Motion Tracking

    Lecture 120 Converting Footage to an Image Sequence and Resolve Issues with iPhone Footage

    Lecture 121 Tracking

    Lecture 122 Solving

    Lecture 123 Generate a 3d Scene from the Tracked Footage

    Lecture 124 Motion Tracking Fast Shutter Footage

    Lecture 125 Motion Tracking Difficult Footage

    Section 14: Add the Robot to the Tracked Scene

    Lecture 126 Model the Path to Conform to the Footage

    Lecture 127 Using Special Motion Trackers for More Accurate Modelling

    Lecture 128 Get the Robot to Conform to the Modelled Pavement

    Lecture 129 Adjust the Timing of the Animation to Coincide with the Camera's Movement

    Lecture 130 Tweak the Scale of the 3d Scene if Necessary

    Lecture 131 Make Optional Tweaks to the Robot's Walk Cycle

    Section 15: Set up Lighting, Chrome Materials, Editing/Adding Audio & Lip Animation

    Lecture 132 Set Up the Lighting Environment

    Lecture 133 Finish the Robot's Materials

    Lecture 134 Record and Robotify Vocals in Davinci Resolve (Free Version)

    Lecture 135 Adding Audio to Blender

    Lecture 136 Prepare the Lips for Lip Syncing

    Lecture 137 Lip Syncing to the Vocals

    Lecture 138 Using Constraints to Control Where the Robot is Looking

    Lecture 139 Animating a Grin

    Section 16: Make the Robot Look as Though it's Actually in the Footage

    Lecture 140 Separating the Camera & Lighting Environment

    Lecture 141 Model a Basic Replica of the Footage for Reflections and Indirect Lighting

    Lecture 142 Texture Painting a Reflection/Indirect Lighting Map Using the Footage

    Lecture 143 Node Based Reflection/Indirect Lighting Map from the Footage

    Lecture 144 Ray Visibility & Shadow Catchers

    Section 17: Sound Effects, Animated Masks, Rendering & Compositing

    Lecture 145 Preparing the Scene for Rendering

    Lecture 146 Finding the Best Render Settings

    Lecture 147 Film Settings

    Lecture 148 Using Viewport Rendering to Create a Test Animation

    Lecture 149 Render the Final Frames Ready for Compositing

    Lecture 150 Creating an Animated Mask

    Lecture 151 Refine the Mask Using the Keying features of the Compositor

    Lecture 152 Add the Footage and Footstep Audio and Learn the Audio Re-Timing Tools.

    Lecture 153 Aspects of the Footage to Emulate in the Rendered 3D Frames in Post Production

    Lecture 154 Matching the Colour Balance

    Lecture 155 Matching the White Levels using the Scopes

    Lecture 156 Matching the Black Levels

    Lecture 157 Matching the General Sharpness of the Footage

    Lecture 158 Matching Motion Blur

    Lecture 159 Matching Camera Distortion

    Lecture 160 Final Render!!!

    Section 18: Final Assignment

    The course is suitable for both complete beginners and professionals wishing to refresh or improve their skills.,People transitioning from Blender 4 from earlier versions. The changes are covered as we progress through the course.,Professionals moving to Blender from other 3d software.