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    Learn 2D Character Animation For Games With Blender & Unity

    Posted By: ELK1nG
    Learn 2D Character Animation For Games With Blender & Unity

    Learn 2D Character Animation For Games With Blender & Unity
    Last updated 4/2017
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 900.46 MB | Duration: 4h 56m

    Explore how to build, animate, and setup 2D game characters for your games!

    What you'll learn

    Learn how to model and texture map 2D Characters

    Learn how to animate a walk cycle

    Learn how to import and use 2D Characters for games

    Requirements

    Access to Blender

    Unity 5

    Description

    Learn how to create and animate 2D game characters in Blender, for use in the Unity Game Engine. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender's powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. And then animate a walk cycle for your character, which can be repeated seamlessly. Finally, see how to import your character to the Unity engine for performance in-game. By the end of this course you'll understand a flexible and powerful workflow for making 2D characters that bring your games to life…More about the Instructor:Alan Thorn is a multidisciplinary game developer, author and educator with 16 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist.   He has written twenty-two technical books on game development and presented eighteen video training courses. These courses cover game-play programming, Unity development, 3d modelling and animation.  Additionally, he has worked in game development education as a Senior Lecturer at Teesside University and a Lead Teacher for Uppingham School. He is currently a Visiting Lecturer at the National Film and Television School and a Visiting Lecturer at London South Bank University.

    Overview

    Section 1: Understanding the Interface and Controls

    Lecture 1 Download Source files here!

    Lecture 2 Introduction to 2D Character Animation for Games

    Lecture 3 Introducing Pendragon

    Lecture 4 User Preferences

    Lecture 5 Maya Controls

    Lecture 6 Image Packing

    Lecture 7 Importing References

    Lecture 8 Arm Modelling

    Lecture 9 Depth Sorting

    Lecture 10 Torso Modelling

    Lecture 11 Configuring The Viewport

    Lecture 12 Conclusion

    Section 2: Texturing and Materials

    Lecture 13 Introduction

    Lecture 14 Recapping and Preparation

    Lecture 15 Joining with Vertex Groups

    Lecture 16 Unwrapping

    Lecture 17 Texture Mapping

    Lecture 18 Completing the Texture Map

    Lecture 19 Blender Render and Materials

    Lecture 20 Cycles Render and Materials

    Lecture 21 Starting to Remap Textures

    Lecture 22 Texture Painting

    Lecture 23 Texture Atlas and Conclusion

    Section 3: Setting up our Character for Animation with Rigging and Weights

    Lecture 24 Introduction

    Lecture 25 Introducing Rigging

    Lecture 26 Working with Armatures

    Lecture 27 Rigging the Upper Body

    Lecture 28 Rigging the Legs

    Lecture 29 Skinning and Deformations

    Lecture 30 Weight Painting

    Lecture 31 Continuing with Weight Painting

    Lecture 32 Getting Started with Inverse Kinematics

    Lecture 33 Rigging the Legs with Inverse Kinematics

    Lecture 34 Bone Layers

    Lecture 35 Conclusion

    Section 4: Setting up for Animation and Basic Edits

    Lecture 36 Introduction

    Lecture 37 Preparing to Animate

    Lecture 38 Walk Poses

    Lecture 39 Contact Pose

    Lecture 40 Passing Pose

    Lecture 41 Refining Poses

    Lecture 42 Down Pose

    Lecture 43 Up Pose

    Lecture 44 Editing Animation Curves

    Lecture 45 Exporting to FBX

    Lecture 46 Conclusion

    Section 5: Full Animation Refinement and Blending

    Lecture 47 Introduction

    Lecture 48 Asset Importing

    Lecture 49 Configuring Animations

    Lecture 50 Configuring Materials

    Lecture 51 Creating a Blend Tree

    Lecture 52 Reviewing

    Lecture 53 Reading Input

    Lecture 54 Creating Motion Fields

    Lecture 55 Controlling Parameters

    Lecture 56 Assigning Controllers

    Lecture 57 Coding Movement

    Lecture 58 Creating a Script File

    Lecture 59 Player Scale

    Lecture 60 Accessing Components

    Lecture 61 Conclusion

    Lecture 62 Bonus Lecture: Further Learning with 3dmotive

    Students, Hobbyists, Professionals, and generally Blender and Unity users seeking to create games.,This course is not intended for for Blender beginners