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Interactive Visualization In Unreal Engine 5.2 For Archviz

Posted By: ELK1nG
Interactive Visualization In Unreal Engine 5.2 For Archviz

Interactive Visualization In Unreal Engine 5.2 For Archviz
Published 5/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.80 GB | Duration: 9h 12m

Interactive Visualization, Cinematic Animation for Architecture and Interior Design Unreal Enine 5, UE 5.2

What you'll learn

Preparation of a 3D Model of Project

Draw Calls and Geometry Optimization in Unreal Engine

Realistic interior and exterior light settings

Problem solving with Lumen Light. Surface Cache

Realistic Procedural and HDRI sky and Clouds

Geometry Optimization and Editing in with Unreal Engine tools

Efficient Copying, Merging and Placing Assets in the scene

Post Process Volum, Sun Light and Fog settings

Solving the problem with Light Artifacts

Creation Materials for Exterior and Interior

Static Mesh and Procedural Grass for Envariment

Foliage and Plants with Megascans

Post Process Volume settings for different parts of the project

Optimization for Interior and Exterior Artificial light

Final Project Improvements

Blueprint. Project Optimization. Creation of Interactive Project features

Final Project Setup. Problem Solving

Packaging Project for distribution

Photorealistic Architecture Cinematic Rendering and Animation

Final Video Editing. DaVinci Resolve

Requirements

System with the recommended requirements: Windows 10 build 1909.1350 and newer with DirectX 12 support Windows 10 version 1909 — The revision number should exceed or be equal to .1350. One of the following graphics cards: NVIDIA RTX-2000 series or newer AMD RX-6000 series or newer Intel® Arc™ A-Series Graphics Cards or newer

Basic skills of working with Unreal Engine 5

Description

Take to the next level and start using the Power of Unreal Engine in Architectural Visualization. My course will help you create impressive interactive and photorealistic visualization of architectural projects. Unreal Engine is no longer the future but the present of rendering and presentation of projects. The skills to create amazing interactive projects will help you gain a competitive edge over other industry professionals. I will share with you my experience of working on a real project and show you all the stages of work.You will gain the following skills:-Preparation of a 3D Model of Project-Draw Calls and Geometry Optimization in Unreal Engine-Realistic interior and exterior light settings-Problem solving with Lumen Light. Surface Cache-Realistic Procedural and HDRI sky and Clouds-Geometry Optimization and Editing in with Unreal Engine tools-Efficient Copying, Merging and Placing Assets in the scene-Post Process Volum, Sun Light and Fog settings-Solving the problem with Light Artifacts-Creation Materials for Exterior and Interior-Static Mesh and Procedural Grass for Envariment-Foliage and Plants with Megascans-Post Process Volume settings for different parts of the project-Optimization for Interior and Exterior Artificial light-Final Project Improvements-Blueprint. Project Optimization. Creation of Interactive Project features-Final Project Setup. Problem Solving-Packaging Project for distribution-Photorealistic Architecture Cinematic Rendering and Animation-Final Video Editing. DaVinci Resolve

Overview

Section 1: Beginning

Lecture 1 Software Installation

Lecture 2 Preparation of 3D Model

Lecture 3 Draw Calls and Geometry Optimization

Lecture 4 Datasmith. Scene export to Unreal Engine

Section 2: Unreal Engine

Lecture 5 Initial setting of exterior light

Lecture 6 Interior light. Glass material setting

Lecture 7 Lumen Surface Cache. Problem solving

Lecture 8 Procedural and HDRI Clouds

Section 3: Working with geometry in Unreal Engine

Lecture 9 Geometry Optimization in Unreal Engine

Lecture 10 Geometry Editing in Unreal Engine

Lecture 11 Copying, Merging and Placing Assets in the scene

Lecture 12 Post Process Volum. Interior Sun Light. Fog

Lecture 13 Solving the problem with Light Artifacts

Section 4: Materials, Static Mesh and Procedural Grass

Lecture 14 Exterior Materials - Part 1 -

Lecture 15 Exterior Materials - Part 2 -

Lecture 16 Static Mesh and Procedural Grass

Lecture 17 Interior Materials - Part 1 -

Lecture 18 Interior Materials. Two-sided Materials - Part 2 -

Lecture 19 Interior Materials - Part 3 -

Lecture 20 Interior Materials - Part 4 -

Lecture 21 Interior Materials. Recessed Lighting Material - Part 5 -

Section 5: Environment and Post Process Volume Final settings

Lecture 22 Foliage and Plants. Megascans

Lecture 23 Post Process Volume. Final settings

Section 6: Final Light settings. Fire in fireplace. Final Project Improvements.

Lecture 24 Interior Artificial light Settings

Lecture 25 Fire in the Fireplace

Lecture 26 Exterior Artificial light Settings

Lecture 27 Final Project Improvements

Section 7: Blueprints. Creating Interactive Project Features

Lecture 28 Getting started with Blueprints. Character and Collision

Lecture 29 Blueprint Doors Opening

Lecture 30 Scene Optimization with Levels

Lecture 31 Changing a Position of the Sun with Blueprint

Lecture 32 Foliage Optimization with Blueprint

Lecture 33 Interactive Furniture Replacement

Lecture 34 Camera Zoom with Blueprint

Lecture 35 Main Menu

Lecture 36 Preloading Screen

Lecture 37 High Resolution Screenshot

Lecture 38 Reminder Bar and Quit the Project

Lecture 39 Project Icon

Lecture 40 Packaging Project

Lecture 41 Final Project Setup. Problem Solving

Section 8: Сinematic rendering and Animation

Lecture 42 Architecture Cinematic Rendering and Animation

Lecture 43 Video Editing. DaVinci Resolve

Architects,Designers,Interior Designers,3D Visualizers,CG Artists,3D Artist