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    How To Make A Melee Combat System In Unreal Engine 5

    Posted By: ELK1nG
    How To Make A Melee Combat System In Unreal Engine 5

    How To Make A Melee Combat System In Unreal Engine 5
    Published 4/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.74 GB | Duration: 5h 6m

    Learn how to make a third person souls like action RPG melee combat system in Unreal Engine 5

    What you'll learn

    Build a melee combat system from complete scratch with directional rolling, blocking and more

    Create enemy A.I with ranged and melee attacks using behaviour trees

    Learn how to create a dynamic targeting system

    Develop your understanding of Unreal Engine's Animation system

    Learn how to create a combo system

    Learn how to create a Boss Enemy with a projectile and melee attack

    Learn how to use Unreal Engine's Animation system

    Requirements

    A PC Capable of Running Unreal Engine. Have a basic understanding of Unreal Engine. Know how to move around the viewport and how to create blueprint classes.

    Description

    This Course In A NutshellI've put everything you need to build a melee combat system in one place!This course will go from A-Z on how to build a melee combat system with enemies, a combo system, a stamina system, health bars, dodging and more.Course OverviewAfter taking this course you'll have the complete roadmap to build a melee combat system in Unreal Engine 5.This course will contain multiple chapters which will cover a range of topics:How to make a dynamic targeting system.How to create a melee combat system like the classic souls like games. You will learn how to make a combo system, health bar, stamina bar which will be drained when the player does actions, such as sprinting, blocking, attacking, and dodging.By the end of the course you should have a good understanding on how to make enemy A.I using behaviour trees.First we will code a skeleton enemy which will do melee attacks and then we will make a Troll Boss which will be able to do both long range projectile attacks and close range melee attacks.What's Inside1.Introduction2.Creating A Targeting System3.Setting Up The Combat System4.Creating A Skeleton Enemy5.Player Character Systems6.Creating A Boss7.Adding Polish To The GameWhat will you learn in this courseDevelop Your Understanding of Unreal EngineIn this course we use a variety of tools inside of Unreal Engine to help build this game project, by taking this course you will get a better understanding of how you can use different tools to help you build your game. Unreal Engine 5 can be used for a variety of things not for just high end graphics for games.What are you waiting for, scroll up and enrol in the course today!

    Overview

    Section 1: Introduction

    Lecture 1 Setting Up The Project

    Lecture 2 Download Resources

    Section 2: Creating A Targeting System

    Lecture 3 Replacing The Default Third Person Character

    Lecture 4 Creating A Targeting System

    Lecture 5 Breaking The Lock On

    Lecture 6 Camera Lag

    Lecture 7 Player Locomotion

    Lecture 8 Switching Lock On Targets

    Section 3: Setting Up The Combat System

    Lecture 9 Giving The Player A Sword

    Lecture 10 Creating A Combo System

    Lecture 11 Creating A Trace System For The Weapon

    Lecture 12 Creating A Stamina Bar

    Lecture 13 Making The Player's Attack Drain The Stamina

    Lecture 14 Making A Sprint System

    Section 4: Creating The Skeleton Enemy

    Lecture 15 Importing The Skeleton Files

    Lecture 16 Creating The Skeletons Blueprints

    Lecture 17 Damaging The Skeleton Enemy

    Lecture 18 Updating The Lock On System

    Lecture 19 Creating A Behaviour Tree For The Skeleton

    Lecture 20 Creating A Patrol System

    Lecture 21 Creating An Attack System

    Lecture 22 Giving The Skeleton A Weapon

    Lecture 23 Making The Skeleton Rotate Towards The Player

    Lecture 24 Finishing Up The Skeleton Enemy

    Section 5: Player Character Systems

    Lecture 25 Applying Damage To The Player

    Lecture 26 Player Death System

    Lecture 27 Giving The Player A Health Bar

    Lecture 28 Fixing Some Bugs

    Lecture 29 Setting Up The Shield

    Lecture 30 Blocking Attacks

    Lecture 31 Directional Rolling System

    Lecture 32 Enemy Health Bar

    Lecture 33 Enemy Fixes

    Section 6: Creating A Boss

    Lecture 34 Importing The Boss Files

    Lecture 35 Setting Up The Boss Blueprints

    Lecture 36 Creating The Boss Behaviour Tree

    Lecture 37 Creating The Boss Projectile Attack

    Lecture 38 Creating The Boss Melee Attack System

    Lecture 39 Updating The Rotation System

    Lecture 40 Clearing The Bosses Attacks

    Lecture 41 Boss Death System

    Lecture 42 Creating A Boss Health Bar

    Lecture 43 Creating A Helmet For The Boss

    Lecture 44 Fixing Bugs With The Boss

    Section 7: Polishing The Game

    Lecture 45 Adding Blood Particle Effects

    Lecture 46 Adding Camera Shake

    Lecture 47 Adding Sound Effects

    Lecture 48 Fixing some bugs

    Lecture 49 Final touches

    A beginner or intermediate game developer who is interested in learning how to make a melee combat system in Unreal Engine