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    How To Make A Flexible Inventory System In Unreal Engine

    Posted By: ELK1nG
    How To Make A Flexible Inventory System In Unreal Engine

    How To Make A Flexible Inventory System In Unreal Engine
    Published 7/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 7.34 GB | Duration: 6h 16m

    Master Inventory Mechanics in Unreal Engine: Learn how to create a modular and dynamic inventory system

    What you'll learn

    Master UI Design: Learn to design and organize your inventory UI with intuitive panels, buttons, slots, and icons that enhance user experience.

    Implement Dynamic Interactions: Develop a robust drag-and-drop system, enabling players to seamlessly move inventory items between slots or drop items

    Enhance Player Equipment Management: Customize the equipping system to allow players to equip weapons and armor directly from their inventory

    Create Informative Tooltips: Implement and tailor a tooltip system to deliver essential information about inventory items to players.

    Implement Item Stacking: Make items stackable to save inventory space and display the quantity of stacked items, improving inventory management

    Implement Item Weight System: Learn how to create a weight mechanic where every item in the inventory will weigh a certain amount.

    Requirements

    What are the requirements or prerequisites for taking your course?

    A PC Capable of Running Unreal Engine.

    Description

    Learn how to craft a dynamic and modular inventory system for your RPG game. Whether you're a beginner or intermediatedeveloper, this course will guide you through the process of creating an inventory system that's both flexible and efficient.Course OverviewFrom conceptualization to implementation, I will guide you through every step of creating a robust RPG inventory system that will elevate your game to new heights.Delve into the core concepts of UI design as you learn to craft visually stunning interfaces that enhance player immersion. Harness the power of Unreal Engine's tools and components to seamlessly structure your inventory UI, making navigation a breeze for players.Explore advanced gameplay mechanics as you implement dynamic item interactions, enabling players to seamlessly manage their inventory through intuitive drag-and-drop functionality. Dive deep into the realm of scriptable objects to empower your inventory system with flexible data management capabilities.Discover the art of equipping and managing weapons, armor, and items with ease, thanks to our comprehensive equipping system.What's InsideCourse Modules :IntroductionItem InteractionMoney SystemCreating An InventoryAdding Items To The InventoryCreating a Drag and Drop SystemCreating An Armour & Equipment SystemConsuamblesDropping ItemsTooltipCreating A Chest SystemWeight SystemSorting Item In The Inventory By CategoriesSave SystemWhat Will You Learn In this Course?By the end of this course, you'll have the skills and confidence to create a fully functional RPG inventory system in Unreal Engine, ready to integrate seamlessly into your game project. Whether you're a beginner or an experienced developerHave a look at the course free lessons below, and please enjoy the course!

    Overview

    Section 1: Introduction

    Lecture 1 Project Set Up

    Lecture 2 Importing The Assets

    Lecture 3 Community

    Section 2: Item Interaction

    Lecture 4 Creating An Outline Material

    Lecture 5 Making The Outline Appear When We Are Close To An Object

    Lecture 6 Creating A Press "E To Interact" Widget

    Lecture 7 Creating An Inventory Component

    Lecture 8 Creating An Interaction Interface

    Section 3: Money System

    Lecture 9 Creating A Money Pick Up

    Lecture 10 Creating The Inventory Widget

    Lecture 11 Creating The Money Widget

    Lecture 12 Updating The Inventory When We Collect More Money

    Section 4: Creating Items In Our Inventory

    Lecture 13 Creating An Icon Generator

    Lecture 14 Creating A Data Table For Our Items

    Lecture 15 Creating Items Dynamically

    Lecture 16 Creating Enums For Our Two Types Of Items

    Lecture 17 Creating An Item Slot Widget

    Lecture 18 Designing Our Inventory Widget

    Lecture 19 Widget Switcher

    Lecture 20 Highlighting Items In Our Inventory

    Lecture 21 Creating Dynamic Inventory Slots

    Section 5: Adding Items To The Inventory

    Lecture 22 Adding Armor & Equipment To Our Inventory

    Lecture 23 Displaying The Quantity Of Item In Our Inventory

    Lecture 24 Adding Consumable Items To Our Inventory

    Lecture 25 Letting The Player Know When The Inventory Is Full

    Section 6: Creating A Drag and Drop System

    Lecture 26 Creating A Drag System In Our Inventory

    Lecture 27 Removing An Item Once We Drop It

    Lecture 28 Dropping Items In Our Inventory

    Lecture 29 Dragging And Dropping Consumable Items

    Section 7: Armour & Equipment System

    Lecture 30 Creating Armour Items

    Lecture 31 Attaching Armour & Equipment To The Player Character

    Lecture 32 Switching The Armour & Equipment

    Lecture 33 Creating The Equipment Slot

    Lecture 34 Equpping Items From The Inventory

    Lecture 35 Moving An Item From The Inventory To The Equipment Slot

    Lecture 36 Swapping Items From The Inventory To The Equipment Slots

    Lecture 37 Dragging And Dropping Items From The Inventory To The Equipment Slot

    Lecture 38 Dragging And Dropping Items From The Equipment Slot To The Inventory

    Lecture 39 Functions

    Lecture 40 Creating The Shield Equipment Slot

    Lecture 41 Creating The Helment Equipment Slot

    Lecture 42 Fixing A Switching Equipment Slot Issue

    Lecture 43 Adding Conditions For The Equipment Slot

    Lecture 44 Updating The Player When The Equipment Slot Has Armour & Equipment

    Lecture 45 Updating Equipment Slot Hover Color

    Lecture 46 Displaying A 3D Mesh Of The Player Character In Our Widget

    Section 8: Consuambles

    Lecture 47 Creating A Consumable Slot

    Lecture 48 Dragging And Dropping The Consumable Slot

    Lecture 49 Automatically Switching To The Correct Inventory Tab

    Section 9: Dropping Items

    Lecture 50 Creating The Drop Widget

    Lecture 51 Dropping Items From The Inventory

    Lecture 52 Dropping Items From The Equipment Slot

    Section 10: Tooltip

    Lecture 53 Creating A ToolTip System

    Section 11: Creating A Chest System

    Lecture 54 Importing The Chest Model

    Lecture 55 Creating An Animation For The Chest

    Lecture 56 Designing The Chest Widgets

    Lecture 57 Adding Items To The Chest

    Lecture 58 Collecting Items From The Chest

    Section 12: Weight System

    Lecture 59 Creating A Weight System

    Lecture 60 Updating The Inventory When We Collect Or Drop Items

    Lecture 61 Encumberment

    Section 13: Sorting Items In The Inventory By Categories

    Lecture 62 Sorting Items In Our Inventory By Weights

    Lecture 63 Sorting Empty Slots In The Inventory

    Lecture 64 Sorting Consumables In The Inventory By Weight

    Lecture 65 Sorting Items In The Inventory By Value

    Section 14: Save System

    Lecture 66 Saving The Items In Our Inventory To A Save File

    Lecture 67 Loading The Save Game File

    Lecture 68 Deleting The Save Game

    Section 15: Polishing

    Lecture 69 Making The Inventory Infinitely Long

    Lecture 70 Updating The Tool Tip

    Section 16: Bonus Lecture + What's Next

    Lecture 71 What's Next And Well Done!

    A beginner but not complete beginner or intermediate game developer who is interested in learning how to make a Modular RPG Inventory System In Unreal Engine