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    How To Create A 3D Survival Game In Godot 4.2 With Gdscript

    Posted By: ELK1nG
    How To Create A 3D Survival Game In Godot 4.2 With Gdscript

    How To Create A 3D Survival Game In Godot 4.2 With Gdscript
    Published 3/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 9.62 GB | Duration: 14h 57m

    Learn to Create a First Person Survival Game with Godot 4.2 and GDScript. Systems, Gameplay, Design, You'll Learn it All

    What you'll learn

    Master Godot Game Development: Learn 2D, 3D, AI, Physics, Animations, Audio and Much More!

    Robust Systems Architecture in Godot: Global Communication, Controllers, Configs, Custom Resources

    Clean Gameplay Systems in GDScript: Managers, Multithreading, Composition, Inheritance, Viewports

    Overcome Common Game Development Obstacles Easily, Using: Raycasting, Physics Layers, UI Layers, Rendering Techniques

    Better File Hierarchy

    Using Plugins in Godot

    Overall Creating Clean, Scalable and Flexible Systems as an Extremely Solid Base for Bigger Games

    Requirements

    Small understanding of game engines or programming will help you, but not necessary

    Description

    Welcome to our comprehensive course on creating a captivating 3D first-person survival game using the Godot Engine 4.2.1 and GDScript programming language. Embark on an exciting journey where you'll dive deep into game development, mastering essential skills to craft immersive gameplay experiences.Throughout this course, you'll be equipped with the knowledge and tools needed to bring your game ideas to life. Learn the fundamentals of game design as you build a first-person survival game from scratch, complete with intricate mechanics such as item gathering, crafting, hunting, cooking, and building.One of the core focuses of this course is on establishing a solid systems architecture. You'll delve into creating a well-structured project file hierarchy and develop high-quality, flexible, and scalable game systems with clean and efficient code. By the end, you'll possess the skills to create games that are not only engaging but also easily maintainable and expandable.Here's a glimpse of what we'll cover:Implementing a first-person controllerMastering raycasts for precise object detection and interactionAdding immersion with sound effects and animationsEnhancing visual effects with particles and tweensImplementing a state machine AI for enemy behaviorEstablishing a global event system for efficient communication between game elementsDesigning robust inventory and item equipping systemsImplementing a dynamic day and night cycle for realistic gameplayEnhancing visual aesthetics with a water shader and custom lighting effectsUtilizing plugins for added functionality and multithreading for improved performanceCreating custom resourcesBy the end of this course, you'll have the skills and confidence to create your own 3D first-person survival game, ready to share with the world. Join us on this thrilling adventure and turn your game development dreams into reality!

    Overview

    Section 1: Let's Get Started

    Lecture 1 Setting Up The Project

    Lecture 2 Player Character

    Lecture 3 Interactable Items

    Lecture 4 HUD, Events and Bulletins

    Lecture 5 Scene Hierarchy And Stages

    Section 2: Items

    Lecture 6 Item Resources

    Lecture 7 Inventory Manager

    Lecture 8 Player Menu 1 - UI

    Lecture 9 Player Menu 2 - Items

    Lecture 10 Player Menu 3 - Item Descriptions

    Lecture 11 Crafting 1 - Pre-configurations

    Lecture 12 Crafting 2 - Creating New Items

    Lecture 13 Hotbar

    Lecture 14 Item Equipping

    Lecture 15 Axe Swinging

    Section 3: Gameplay

    Lecture 16 Woodchopping

    Lecture 17 First Person Weapons Rendering Problem

    Lecture 18 Player Energy

    Lecture 19 Player Health

    Lecture 20 Eating

    Lecture 21 Coal Mining

    Lecture 22 Peaceful Animal

    Lecture 23 Animal Fleeing

    Lecture 24 Hostile Animal

    Lecture 25 Building

    Lecture 26 Campfire

    Lecture 27 Cooking 1 - Pre-configurations

    Lecture 28 Cooking 2 - UI

    Lecture 29 Cooking 3 - Logic of Cooking

    Lecture 30 Adding All Items

    Lecture 31 Populating The Island

    Section 4: Finalization

    Lecture 32 Water Shader

    Lecture 33 Music

    Lecture 34 SFX 1 - System Sounds

    Lecture 35 SFX 2 - Dynamic Spatial Sounds

    Lecture 36 SFX 3 - Static Spatial Sounds

    Lecture 37 Day And Night Cycle

    Lecture 38 Sleeping

    Lecture 39 Main Menu

    Lecture 40 Pause Menu

    Lecture 41 Threaded Stage Loading

    Lecture 42 Settings

    Lecture 43 Saving And Loading Settings

    Lecture 44 Ending The Game And Credits

    Lecture 45 Fixes

    Lecture 46 Polish

    Lecture 47 Recap

    Game developers who want to learn more sophisticated and clean systems architecture and game systems,Beginners who want to start their game development journey with a strong foundation