Tags
Language
Tags
December 2024
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31 1 2 3 4

Houdini: Learn To Emit Dust Debris & Sand From Impact

Posted By: ELK1nG
Houdini: Learn To Emit Dust Debris & Sand From Impact

Houdini: Learn To Emit Dust Debris & Sand From Impact
Published 1/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.28 GB | Duration: 2h 6m

Apply dust debris and sand in any project

What you'll learn

Explore the art of emitting dust, debris, and sand effects seamlessly from contact

Master the creation of reflected velocity—an essential skill in the world of visual effects.

Acquire hands-on experience in utilizing Houdini in a real production environment

importance of attribute transfer

Requirements

houdini basic user interface experience

Description

Develop skills in transferring key attributes for production.Learn to create dust, debris, and sand effects seamlessly.Master reflected velocity—a vital skill in visual effects.Gain hands-on experience with Houdini in real production.Explore crafting procedural effects on a Houdini journey.Explore the art of emitting dust, debris, and sand effects seamlessly from contact sources. Master the creation of reflected velocity—an essential skill in the world of visual effects. Acquire hands-on experience in utilizing Houdini in a real production environment. Embark on a journey of crafting procedural effects with Houdini.As part of this extensive learning program,students will not merely be observers but active contributors, gaining invaluable hands-on experience in utilizing Houdini within an authentic production environment. This practical exposure is designed to bridge the gap between theoretical knowledge and real-world application, ensuring that participants are well-equipped to navigate the challenges posed by professional projects.The culmination of this educational odyssey will be an exploration into the realm of crafting procedural effects with Houdini. Participants will embark on a journey that involves understanding the intricacies of procedural generation and applying this knowledge to create effects that are not only visually stunning but also possess the efficiency and scalability required in a production setting.In essence, this learning experience goes beyond the surface, providing participants with a comprehensive toolkit of skills and insights that will empower them to thrive in the dynamic and demanding field of visual effects production.

Overview

Section 1: Introduction

Lecture 1 1. setting up the project

Lecture 2 2. modifying the ground, crag's time animation

Lecture 3 3. Preparing for transfer attribute

Lecture 4 4. transfering attribute , modifying geo normal

Lecture 5 5. creating the source points for particles

Lecture 6 6. understainding reflect velocity

Lecture 7 7. working with pop network

Lecture 8 8. generating points from hammer hit

Lecture 9 9. gnearing source points from swinging hammer

Lecture 10 10. fixing the stepping problem with time shift

Lecture 11 11. simulating and caching particles to disk

Lecture 12 12. pscale

Lecture 13 13. Instancing the fractured sphere's pieces

Lecture 14 14. sourcing for dust sim

Lecture 15 15. generating dust with pyro solver

Lecture 16 16 rendering images sequences with mattes

Lecture 17 17. compiling images sequences with NUKE

Houdini new student who wants to learn how to create visual effects from scratch.,New houdini user who have passion to learn houdini more with project based.