Tags
Language
Tags
June 2025
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 1 2 3 4 5
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Houdini Fx Secret Learning Path Step By Step Guide For Fx

    Posted By: ELK1nG
    Houdini Fx Secret Learning Path Step By Step Guide For Fx

    Houdini Fx Secret Learning Path Step By Step Guide For Fx
    Published 10/2023
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 16.53 GB | Duration: 20h 9m

    houdini tutorial for FX

    What you'll learn

    You will have solid knowledge on how to use Houdini

    In this course, you'll learn how to use Houdini, a 3D software, even if you're a complete beginner. We'll cover everything from the basics, like how to start Ho

    Creating procedural FX with Houdini

    Creating Smoke and Fire Simulations with Houdini

    Creating Particle Simulations in Houdini

    Requirements

    No previous houdini knowledge necessary

    No programming knowledge ( i will teach vex and programming from scratch zero level )

    basic concept of any 3d software

    Description

    Learning Houdini can be tough, and many people give up within a couple of months because it feels complex and time-consuming.The main reason is they dont know the right track and right path to learn houdini.you cant start learning houdini in a random manner like other software. You need a specific correct right  path to learn. When people  start with learning  Houdini, most people  expect tutorials to  create big, Hollywood-style scenes with incredible detail and breathtaking results from the day 1. But I don't focus on these Hollywood-level tutorials. They don't teach you the important stuff; instead, they make you spend more time doing things rather than understanding the core concepts. Rather than teaching houdini they are just advertising themselves and making you feel even harder to learn houdini. In the end with those kind of tutorial you will become frasturated, hopeless and depressed. Always start learning houdini from basic core concept.Houdini works differently from 3ds Max, Maya, Blender, or Cinema 4D. No matter how experienced you are with those and how much years you have experience in those 3d software, it doesn't matter in Houdini because you have to start from zero level .This houdini is more like a backend software .Think of Houdini as the 'backstage' software. You have to build most things yourself because there aren't always ready-made buttons or menus for what you want to do. Other 3d software do have ready made button for specific task but this doesnt apply to houdini  but the fantastic thing is that Houdini allows you to do this using scripting with Wrangle and Python. For instance, there might not be an easy menu option to make an object gradually disappear over time. In Houdini, you need to figure out a different way.To learn Houdini, you need to change your mindset. Instead of focusing on the 'front' like in other 3D software, you need to think more like Houdini, focusing on the 'back.'One big reason people give up on learning Houdini is that they don't have the right path to follow. You can't expect to start creating complex effects like candles, explosions, fireworks, particles, rain, or water right away. In other 3D software, you might create something impressive within a week of learning. But in Houdini, it's different. Even after a month of learning, you're likely just beginning to understand how Houdini works, let alone creating a full FX showreel.So, in other 3D software, you can start making simple simulations within a week, but in Houdini, after a week of learning, you'll mostly be grasping the workflow and procedural aspects. That's the reality."So i have made  the houdini learning path step by step guide with the correct right track to learn houdini from basic level to become FX artist .

    Overview

    Section 1: Trailer

    Lecture 1 Trailer

    Section 2: ( STEP 1 ) Houdini Essential Training

    Lecture 2 Introduction

    Lecture 3 The User Interface

    Lecture 4 Desktops and Projects

    Lecture 5 Creating and Transforming Geometry

    Lecture 6 Using The Interactive Transform Tools

    Lecture 7 The Handle Tool and Viewport Arrangement

    Lecture 8 The Network View and Understanding Contexts

    Lecture 9 Further Understanding Contexts

    Lecture 10 Importing Geometry, Display Modes and the Parameter View

    Lecture 11 Understanding Scene Scale

    Lecture 12 The Tool menu and Value Ladder

    Lecture 13 Making Selections and Working With the Edit Node

    Lecture 14 The Edit Node in Practice

    Lecture 15 Basic Modeling Tools

    Lecture 16 The Poly Extrude Tool

    Lecture 17 Ghosting Objects and the Polycap Node

    Lecture 18 expression

    Lecture 19 polybridge tool

    Lecture 20 Features of the Poly Bridge Tool

    Lecture 21 Spine Shape, Pairing Shift, and Bridge

    Lecture 22 Sub-dividing and Edge Loops

    Lecture 23 Using Expressions to Animate Wheel Rotation

    Lecture 24 Editing the Parameter Interface

    Lecture 25 Duplicating With the Copy Node

    Lecture 26 Understanding Attributes, Primitives, Points, Vertices

    Lecture 27 Normal Attributes

    Lecture 28 UV Mapping Attributes

    Lecture 29 Adding Materials Using Groups

    Lecture 30 Advanced Group Creation

    Lecture 31 Applying Materials

    Lecture 32 Visualizing and Editing Groups

    Lecture 33 Lights, Camera, Mantra

    Lecture 34 modifying Existing Principled Shaders

    Lecture 35 Customizing the Generic Principled Shader

    Lecture 36 merging different scene

    Lecture 37 Animating With Keyframes

    Lecture 38 Animating Without Keyframes

    Lecture 39 initial state and collision geometry

    Lecture 40 RBD physical property friction and bounce

    Lecture 41 Preparing the Scene For Dynamics

    Lecture 42 Adjusting Bounce and Friction

    Lecture 43 Pre-fracturing Geometry

    Lecture 44 final output

    Section 3: ( STEP 2 ) Basic concepts of VOP

    Lecture 45 Introdcution to VOP and your first step in it

    Lecture 46 Manipulating, controlling and animating vop parameter

    Lecture 47 Displace objects with noise

    Lecture 48 attribute promote and poly extrude

    Lecture 49 worley noise, group range and extrusion

    Lecture 50 Division, integer to float, controlling extusion with map part 1

    Lecture 51 Division, integer to float, controlling extusion with map part 2

    Lecture 52 creating basic electric

    Lecture 53 create, delete, promote bind, from map and overview

    Lecture 54 hand paint attribute and scattering bu attribute

    Lecture 55 controlling the scattering copies with VOP

    Section 4: ( STEP 3 ) Introduction to VEX for non programmer / non coder

    Lecture 56 Intro

    Lecture 57 variable and attribute

    Lecture 58 attribute flows downward nodes to nodes

    Lecture 59 manipulating variable and attribute

    Lecture 60 list of predefined attributes names and functions

    Lecture 61 attributes and functions in practise

    Lecture 62 chramp function

    Lecture 63 fit and rand function

    Lecture 64 getting more familiar with attributes and functions

    Lecture 65 understanding if and else

    Lecture 66 color change with if and else

    Lecture 67 practising if and else more

    Lecture 68 creating our own custom function from scratch

    Lecture 69 printf houdini console

    Lecture 70 understanding array

    Lecture 71 for loops part 1

    Lecture 72 for loops part 2

    Lecture 73 forEach loop

    Lecture 74 while loops

    Lecture 75 transfaring attributes from detail to points

    Lecture 76 run over priority and veclocity attributes

    Lecture 77 hoisting

    Lecture 78 copy to points, scale, id ptnum

    Lecture 79 scatter building

    Lecture 80 conclusion

    Section 5: ( STEP 4 ) Prefracturing for Rigid body Simulation

    Lecture 81 Introduction

    Lecture 82 the name attribute

    Lecture 83 Surface Vs volume

    Lecture 84 create pattern with voronoi

    Lecture 85 Creating Bricks With Voronoi

    Lecture 86 Clustering Voronoi Cells

    Lecture 87 adding interior detail

    Lecture 88 creating wood splinter

    Lecture 89 art directable prfracture with boolean

    Lecture 90 The Rbd Material Fracture Node Explained Part 1

    Lecture 91 The Rbd Material Fracture Node Explained Part 2

    Lecture 92 Fracturing the water tank tower

    Lecture 93 glass fractured

    Lecture 94 wood fracture

    Lecture 95 rbd exploded view

    Lecture 96 chipping

    Lecture 97 custom mesh

    Lecture 98 fixing transparent prefacture objects

    Section 6: ( STEP 5 )Introduction to Rigid body simulation

    Lecture 99 RBD sim overview with shelf.mp4

    Lecture 100 inital state andn collision

    Lecture 101 RBD physical properties

    Lecture 102 creating constraint with shelf menu

    Lecture 103 constraint with RBD material Fracture

    Lecture 104 The RBD sop solver

    Lecture 105 RBD configure operator

    Lecture 106 constaint and collision

    Lecture 107 multiple constraint

    Lecture 108 forces

    Lecture 109 guided RBD simulation

    Lecture 110 guided rbd sim parameters

    Lecture 111 Preparinig packed objects

    Lecture 112 Set active attribute

    Lecture 113 building constaint

    Lecture 114 redefining constraint

    Lecture 115 deleting constraint by animating delete box

    Lecture 116 animating constraint

    Lecture 117 collision geometry

    Lecture 118 hit object

    Lecture 119 The transfor pieces node and caching the sim

    Section 7: ( STEP 6 ) Basic Introduction To Particles

    Lecture 120 Emission Geometry And Sourcing Parameters

    Lecture 121 forces

    Lecture 122 mass

    Lecture 123 Setting Life Attribute From Sops

    Lecture 124 Color And Alpha

    Lecture 125 Pscale And Rendering Particles

    Lecture 126 Quick Rbd Setup

    Lecture 127 Emission From Disconnected Geometry

    Lecture 128 Time Blending Fast Moving Geometry

    Lecture 129 Emission By Speed

    Lecture 130 Emission By Distance

    Lecture 131 Emission By Time

    Lecture 132 Instancing Geometry

    Lecture 133 Adding Random Color And Materials

    Lecture 134 Adding Spin To Particles

    Lecture 135 Randomizing Instances

    Lecture 136 setup

    Lecture 137 grain source

    Lecture 138 setting up the grain

    Lecture 139 collision geometry

    Lecture 140 grain clump and force

    Lecture 141 cache, color, light and render

    Section 8: ( STEP 7 ) Basic Of Pyro Sparse

    Lecture 142 overview of this lessons

    Lecture 143 quick tour to sparse pyro shelf tool and preset

    Lecture 144 Smoke sourcing part 1 pyro source

    Lecture 145 Smoke sourcing part 2 point velocity

    Lecture 146 Smoke sourcing part 3 volume rasterize attributes

    Lecture 147 Pyro solver basics part 1

    Lecture 148 Pyro solver basics part 2

    Lecture 149 Pyro solver basics part 3

    Lecture 150 Dust trails part 1

    Lecture 151 preparing source geometry part 1

    Lecture 152 Preparing the source geometry part 2

    Lecture 153 Scattering by area

    Lecture 154 Sourcing density and temperature

    Lecture 155 Creating a dop sparse pyro network

    Lecture 156 Fade density source and limit domain size

    Lecture 157 Dust simulation shaping

    Lecture 158 adding collision

    Lecture 159 Creating the burn attribute

    Lecture 160 Creating the temperature attribute, pscale, scatter point etc

    Lecture 161 Creating fire with the pyro solver

    Lecture 162 Adding forces and microsolvers

    Lecture 163 Fire look development

    Lecture 164 Spreading fire

    Lecture 165 emitting smoke from flame

    Section 9: ( Step 8 ) Introduction To Vellum Grain

    Lecture 166 vellum source

    Lecture 167 vellum grain simulation

    Lecture 168 procedural vellum source

    Lecture 169 preparing VDB for collision

    Lecture 170 grain simulation

    Lecture 171 setting attributes

    Lecture 172 attribute transfer

    Lecture 173 sop solver part 1

    Lecture 174 sop solver part 2

    Lecture 175 caching

    Lecture 176 lighting and material part 1

    Lecture 177 lighting and material part 2

    Lecture 178 mantra

    Lecture 179 fixing size with pscale

    Section 10: ( Step 9 ) Basic Introduction to liquid and fluid simulation

    Lecture 180 your first set up of Liquid Simulation

    Lecture 181 Sourcing with SOP objects

    Lecture 182 Adding collision geo for water

    Lecture 183 dynamically adjusting domain grid and adding drag to sim

    Lecture 184 Adding point velocity

    Lecture 185 compress and cache to disk

    Lecture 186 Meshing

    Lecture 187 fill glass with water

    Lecture 188 collision with glass

    Lecture 189 continously flow water to fill glass with water

    Lecture 190 caching and meshing water sim

    Lecture 191 geometry affecting water with incoming velocity

    Lecture 192 ocean source

    Lecture 193 rbd collision setup for splash.hip

    Lecture 194 creating splash and adding important settings.hip

    Lecture 195 adding forces and caching to disk

    Lecture 196 Loading in the cache and review results

    Lecture 197 understanding white water

    Lecture 198 creating emit volume from scratch

    Lecture 199 creating emit volume with white water node

    Lecture 200 white water solver setup

    Lecture 201 turning on bubble, foam, spray attribute

    Lecture 202 manipulating foam

    Lecture 203 Using simple vex to control certain areas of the simulation

    Lecture 204 caching white water

    Any one who have passion to learn Houdini and become fx artist.