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    Houdini 101: Your First Steps In Procedural Fx

    Posted By: ELK1nG
    Houdini 101: Your First Steps In Procedural Fx

    Houdini 101: Your First Steps In Procedural Fx
    Published 3/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 16.14 GB | Duration: 20h 12m

    A step-by-step guide to mastering Houdini’s essential tools and techniques

    What you'll learn

    Basic Navigation & Houdini Contexts – Understanding the interface and different work areas

    Scene Building – Importing geometry, applying materials, lighting, and rendering

    SOPs & Geometry Manipulation – Working with attributes, grouping, copying, and instancing

    VEX & VOPs – Writing custom scripts, understanding data types, and working with procedural logic

    Volume Simulations – Creating procedural skies, clouds, smoke, fire, and explosion effects

    Particles & POP Grains – Simulating particle motion and granular effects like sand and snow

    RBD & Vellum Simulations – Rigid body destruction, fracturing, and soft body simulations

    Flip Fluids & Rendering – Large and small-scale fluid simulations, rendering with Karma XPU and ACES color space

    You Will Learn Houdini procedural workflow

    You Will Learn Geometry Attributes

    You Will Learn Houdini Dynamics

    You Will Learn Rendering In Houdini

    Requirements

    Houdini 20.5 And Above

    No Prior Knowledge of Houdini is Required

    Description

    We will start this course of from very basics how to navigate in the scene around and then we will take a brief tour of Houdini all of different contexts what they are and why they are here and in the process we will build entire scene from importing geometry assigning materials lighting and rendering our scene. Once we have established our foundation then we will take a deep dive into the Houdini SOP context and in here we will take a look at different geometry grouping techniques geometry attributes transferring the attributes driving extrusion from attributes. And then we will take a look at copying and instancing how to orient instance geometry instance attributes copying multiple geometry. And then we will learn about VEX and VOPs and how to work with VOPs and then we will take a look at writing vex code and we will learn about different data types and how to create parameters and channels.And then we will learn about working with volumes in Houdini how to create procedural skyscape and hero clouds working with smoke solver and pyro solver for creating smoke, fire, and explosion simulations rendering fire and explosions working with ACES and rendering with ACES Color space.And then we will dive into particles how to create particle simulation working with particle forces creating our own particle forces. And then we will take a look at POP Grains for creating sand and snow simulation.And then we will learn about Houdini RBD Bullet solver for creating rigid body simulation, creating destruction simulation, fracturing the geometry.And then we learn about vellum solver for creating soft body simulation. And we will finish this course off with flip fluids how to create both large and small scale fluid simulations. We will learn about flip viscosity to create viscous fluids. We will learn how to import geometry in Solaris for rendering and we will learn about Karma XPU for rendering. Some key topics we’ll cover include:Introduction & BasicsNavigating the sceneOverview of Houdini contextsBuilding a SceneImporting geometryAssigning materialsLighting and renderingHoudini SOP ContextGeometry grouping techniquesGeometry attributes & transferringDriving extrusion from attributesCopying & InstancingOrienting instance geometryInstance attributesCopying multiple geometriesVEX & VOPsWorking with VOPsWriting VEX codeUnderstanding data types, parameters, and channelsVolumes & SimulationsCreating procedural skyscape & hero cloudsSmoke & pyro solver for fire/explosion simulationsRendering with ACES color spaceParticles & POP GrainsParticle simulation & forcesCreating sand and snow simulationsRigid Body Dynamics (RBD) & Vellum SolverBullet solver for rigid body/destruction simulationsFracturing geometrySoft body simulations with VellumFlip Fluids & RenderingLarge and small-scale fluid simulationsFlip viscosity for viscous fluidsImporting geometry in Solaris for renderingRendering with Karma XPU

    Overview

    Section 1: Introduction To Houdini

    Lecture 1 Course Trailer

    Lecture 2 Download Project Files

    Lecture 3 Get Started With UI

    Lecture 4 Overview Of Houdini Contexts

    Lecture 5 Import Geometry

    Lecture 6 Assign Textures

    Lecture 7 Materials And Rendering

    Section 2: Deep Dive Into SOPs

    Lecture 8 Geometry Grouping

    Lecture 9 Geometry Attributes

    Lecture 10 Attribute Based Extrusion

    Lecture 11 Attributes Transfer

    Lecture 12 Copying Geometry

    Lecture 13 Copying Multiple Geometry

    Lecture 14 Packed Primitives

    Lecture 15 Copies Orientation

    Lecture 16 Scatter And Align

    Section 3: VEX And VOPs In Houdini

    Lecture 17 Intro to VEX And VOPS

    Lecture 18 When To Use VEX Over VOP

    Lecture 19 Parameters And Channels

    Lecture 20 Remap Values In VOPs

    Lecture 21 Remap And Ramps

    Lecture 22 Ramps In VEX

    Section 4: Smoke And Pyro Simulation In Houdini

    Lecture 23 Volumes And Voxels

    Lecture 24 Houdini Volumes Vs VDB Volumes

    Lecture 25 SDF Volume Vs Fog Volume

    Lecture 26 Clouds Creation Workflow

    Lecture 27 Smoke Simulation

    Lecture 28 Pyro Solver

    Lecture 29 Fire Simulation

    Lecture 30 Pyro Solver Forces

    Lecture 31 Writing Simulation Cache

    Lecture 32 Rendering Smoke

    Lecture 33 Pyro Burst Source

    Lecture 34 Explosion Simulation

    Lecture 35 Rendering Explosion

    Lecture 36 Rendering In ACES

    Section 5: Houdini Particles Dynamics

    Lecture 37 Intro To POP Solver

    Lecture 38 Particles Forces

    Lecture 39 POP Axis Force

    Lecture 40 POP Curve Force

    Lecture 41 POP Curve Incompressible Flow

    Lecture 42 POP Custom Velocity Field

    Lecture 43 Custom Curve Force

    Lecture 44 Particles Advection

    Lecture 45 Rendering Particles

    Section 6: Houdini POP Grains

    Lecture 46 POP Grains Introduction

    Lecture 47 Dry Sand Wet Sand

    Lecture 48 Activating Grains

    Lecture 49 Collision Based Activation

    Lecture 50 Rendering Grains

    Lecture 51 Grains Soft Body

    Section 7: Houdini RBD Bullet Solver

    Lecture 52 RBD Dynamics Introduction

    Lecture 53 RBD Bullet Sop Solver

    Lecture 54 Animated Vs Deforming

    Lecture 55 Fracturing Geometry

    Lecture 56 RBD Constraints

    Lecture 57 RBD Activation

    Section 8: Houdini Vellum Solver

    Lecture 58 Vellum Basics

    Lecture 59 Vellum Soft Body

    Lecture 60 Vellum Constraints

    Lecture 61 Vellum Hair

    Lecture 62 Vellum Grains

    Section 9: Houdini Flip Fluids Simulation

    Lecture 63 Flip Fluids Simulation

    Lecture 64 Particle Fluid Tank

    Lecture 65 Flip SOP Solver

    Lecture 66 Writing Cache And Meshing

    Section 10: Conclusion

    Lecture 67 Thank You

    Section 11: Project Files

    Lecture 68 Download Project Files

    Beginner 3D Artists Who Wants To Learn Houdini