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    Hands-On Game Development With Unity V5

    Posted By: ELK1nG
    Hands-On Game Development With Unity V5

    Hands-On Game Development With Unity V5
    Last updated 1/2017
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 6.44 GB | Duration: 12h 5m

    Learn to Build Cross-Device Games Using the Unity Game Engine

    What you'll learn

    Learn real practical skills for game development with Unity

    Learn how to develop a game from start to finish

    Requirements

    Copy of Unity 5 or later

    Description

    In this Hands-on Game Development with Unity V5 training course, expert author Robert Wiebe will teach you how to develop a game from start to finish with Unity 5. This course is designed for the absolute beginner, meaning no game development with Unity 5 experience is required.You will start by learning about the interface, then jump into learning how to manipulate objects. From there, Robert will teach you about behavior scripting, how to organize a game scene, and how to create project prototype objects using 3D models. This video tutorial also covers how to import and export assets, set and light a scene, and add audio. You will also learn how to add characters to the project, as well as transition between 2D and 3D. Finally, you will learn about cross platform input and settings, as well as how to build standalone apps. Once you have completed this computer based training course, you will be fully capable of developing a game from start to finish with Unity V5. Working files are included, allowing you to follow along with the author throughout the lessons.

    Overview

    Section 1: Introduction

    Lecture 1 Important - Download These First - Working Files

    Lecture 2 Course Overview And About The Author

    Lecture 3 What Is Unity 5 And Who Uses It?

    Lecture 4 Other Tools You'll Need To Work With Unity

    Section 2: Interface

    Lecture 5 Panes And Layouts

    Lecture 6 Scene

    Lecture 7 Hierarchy

    Lecture 8 Project

    Lecture 9 Inspector

    Lecture 10 Game

    Lecture 11 Console

    Lecture 12 Other Views

    Section 3: Manipulating Objects

    Lecture 13 Selecting

    Lecture 14 Moving

    Lecture 15 Rotating

    Lecture 16 Scaling

    Lecture 17 Snapping

    Lecture 18 Parenting

    Section 4: Introduction To Behavior Scripting

    Lecture 19 C#

    Lecture 20 GameObject

    Lecture 21 Components

    Lecture 22 Procedural Object Creation

    Section 5: Game Scene Organization

    Lecture 23 Initialization

    Lecture 24 Splash Screen - Part 1

    Lecture 25 Splash Screen - Part 2

    Lecture 26 Main Menu

    Lecture 27 Main Game Scene

    Section 6: Combining Assets

    Lecture 28 Primitives And 3D Models

    Lecture 29 Shared Materials For Primitive Models

    Lecture 30 Prefabs

    Section 7: Creating Project Prototype Objects Using 3D Models

    Lecture 31 Main Character

    Lecture 32 Pickups

    Lecture 33 Enemies

    Section 8: Importing And Exporting Assets

    Lecture 34 Types Of Assets

    Lecture 35 Importing 3D Models

    Lecture 36 Importing Audio

    Lecture 37 Importing Textures

    Lecture 38 Importing Scripts

    Lecture 39 Asset Packages

    Section 9: Setting The Scene

    Lecture 40 Adding The Skybox

    Lecture 41 Adding The Main Camera

    Lecture 42 Adding The Nebula

    Lecture 43 Adding The Boundary

    Lecture 44 Adding The Stars

    Section 10: Light It Up

    Lecture 45 Lighting Window Settings Ambient Light And Skybox

    Lecture 46 Three Point Lighting

    Section 11: Audio

    Lecture 47 Adding A Jukebox

    Lecture 48 Adding Sound Effects

    Section 12: Introduction To Physics Components

    Lecture 49 Colliders

    Lecture 50 Rigid Body

    Lecture 51 Physics Material

    Lecture 52 Types Of Colliders - 2D And 3D

    Lecture 53 Layers

    Section 13: Add Character And Enemies To The Project

    Lecture 54 Add The Main Character Model

    Lecture 55 Add The Enemy Models

    Lecture 56 Add The Pickup Models

    Lecture 57 Add Weapon Models

    Lecture 58 Create Prefabs For Character, Enemies, Pickups - Part 1

    Lecture 59 Create Prefabs For Character, Enemies, Pickups - Part 2

    Lecture 60 Adding The Enemy Spawner

    Lecture 61 Explosions - Effects

    Lecture 62 Explosions - Camera Shake - Part 1

    Lecture 63 Explosions - Camera Shake - Part 2

    Lecture 64 Pickup Effects

    Lecture 65 Character Controls Using The Keyboard

    Lecture 66 Character Shield - Part 1

    Lecture 67 Character Shield - Part 2

    Lecture 68 Collect, Shoot And Score - Part 1

    Lecture 69 Collect, Shoot And Score - Part 2

    Lecture 70 Collect, Shoot And Score - Part 3

    Section 14: 2D To 3D

    Lecture 71 Everything Is 3D

    Lecture 72 Transitioning Between 2D And 3D - Part 1

    Lecture 73 Transitioning Between 2D And 3D - Part 2

    Lecture 74 Transitioning Between 2D And 3D - Part 3

    Lecture 75 Transitioning Between 2D And 3D - Part 4

    Lecture 76 Using A Laser Sight To Make 3D Aiming Easier

    Section 15: Game UI

    Lecture 77 Unity UI - Part 1

    Lecture 78 Unity UI - Part 2

    Section 16: Making Waves

    Lecture 79 Adding Waves

    Lecture 80 Using Settings - Part 1

    Lecture 81 Using Settings - Part 2

    Lecture 82 Bosses - Part 1

    Lecture 83 Bosses - Part 2

    Lecture 84 Boss Weapons - Part 1

    Lecture 85 Boss Weapons - Part 2

    Lecture 86 Boss Weapons - Part 3

    Lecture 87 Boss Weapons - Part 4

    Lecture 88 Boss Winning And Losing

    Lecture 89 Ending Waves And The Game And Credits

    Section 17: Menu Scene

    Lecture 90 Choosing Menu Items

    Lecture 91 Displaying High Scores

    Section 18: Crossplatform Input

    Lecture 92 Mobile Touch Part 1 - Touchpad

    Lecture 93 Mobile Touch Part 2 - Buttons

    Section 19: Crossplatform Settings

    Lecture 94 Android

    Lecture 95 iOS

    Section 20: Final Touches

    Lecture 96 Resolution And Presentation

    Lecture 97 Other Settings

    Lecture 98 Building Standalone Apps

    Section 21: Conclusion

    Lecture 99 Wrap Up

    Lecture 100 Resources And Where To Go From Here

    Beginners who wish to learn how to create games using Unity