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    "Guess Who" Game Development: Create Your Own Fun Game

    Posted By: ELK1nG
    "Guess Who" Game Development: Create Your Own Fun Game

    "Guess Who" Game Development: Create Your Own Fun Game
    Published 3/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 6.75 GB | Duration: 9h 37m

    Learn to code your own "Guess Who" game step by step - perfect for beginners & aspiring game developers!

    What you'll learn

    How to code a "Guess Who"-style game from scratch

    Implement questioning and elimination mechanics in code

    Create an interactive and visually appealing UI

    Customize characters, rules, and expand the game

    Requirements

    No prior coding experience required—beginners welcome!

    A computer (Windows/Mac) with internet access

    Basic knowledge of gaming concepts is helpful but not necessary

    A desire to create and experiment with game development

    Description

    Do you love classic board games like "Guess Who"? Have you ever wanted to create your own interactive version? In this course, you'll learn how to develop and implement your own "Guess Who"-style game from scratch!This course is designed for both beginners and intermediate developers who want to build an engaging guessing game using programming and game design principles. Whether you’re a hobbyist, an aspiring game developer, or a teacher looking to create educational games, this course will guide you step by step.What You'll Learn:Game Concept & Design: Understanding the mechanics of "Guess Who" and how to structure a similar game.Programming Fundamentals: Learn to code essential features, such as character selection, questioning logic, and win conditions.User Interface & Experience: Create an intuitive and engaging game design for a seamless user experience.Customization & Expansion: Modify the game’s rules, add new features, and create unique character sets.Course Highlights:No prior coding experience required – step-by-step explanations.Learn the logic and structure behind guessing games.Hands-on coding exercises to build your project.Course material is for educational purposes only – no final scripts included.By the end of this course, you'll have your own playable "Guess Who"-style game and the knowledge to modify or expand it further.Join now and start building your game today!

    Overview

    Section 1: Introduction

    Lecture 1 #1 - Guess Who - Introduction

    Lecture 2 #2 - Guess Who - Conzept

    Lecture 3 #3 - Guess Who - Unity Overview

    Lecture 4 #4 - Guess Who - Importing Assets

    Section 2: Game Layout

    Lecture 5 #5 - Guess Who - Base Layout

    Lecture 6 #6 - Guess Who - Grid Layout

    Lecture 7 #7 - Guess Who - Right Layout

    Section 3: Setting Up Characters

    Lecture 8 #8 - Guess Who - Cell Design

    Lecture 9 #9 - Guess Who - Character Container

    Lecture 10 #10 - Guess Who - Female Characters+

    Lecture 11 #11 - Guess Who - Male Characters

    Section 4: Character Cells

    Lecture 12 #12 - Guess Who - Fill Grid

    Lecture 13 #13 - Guess Who - Setting Cell

    Lecture 14 #14 - Guess Who - Showing Data

    Lecture 15 #15 - Guess Who - Game Flow

    Lecture 16 #16 - Guess Who - Character Marks

    Lecture 17 #17 - Guess Who - Prepare Game States

    Section 5: Character Select Phase

    Lecture 18 #18 - Guess Who - Character Select Phase

    Lecture 19 #19 - Guess Who - Character Select PopUp

    Lecture 20 #20 - Guess Who - Show Selection PopUp

    Lecture 21 #21 - Guess Who - Go To Next Phase

    Section 6: Question Management

    Lecture 22 #22 - Guess Who - Question Box

    Lecture 23 #23 - Guess Who - QuestionManager

    Lecture 24 #24 - Guess Who - Progress Question

    Lecture 25 #25 - Guess Who - Filtering Characters

    Lecture 26 #26 - Guess Who - Testing and Fixing

    Lecture 27 #27 - Guess Who - More Questions

    Section 7: AI Grid and Turns

    Lecture 28 #28 - Guess Who - AI Thinking Time

    Lecture 29 #29 - Guess Who - AI Grid

    Lecture 30 #30 - Guess Who - AI Best Question

    Lecture 31 #31 - Guess Who - AI's First Question

    Lecture 32 #32 - Guess Who - Player Answer

    Lecture 33 #33 - Guess Who - Cross Out AI Cells

    Lecture 34 #34 - Guess Who - Full Game Cycle

    Section 8: Player Guess and Auto Marking Toggle

    Lecture 35 #35 - Guess Who - Guess & Mark Toggle

    Lecture 36 #36 - Guess Who - Manual Marking

    Lecture 37 #37 - Guess Who - Test Manual Marking

    Lecture 38 #38 - Guess Who - Guess Pop Up

    Lecture 39 #39 - Guess Who - Making a Guess

    Section 9: Game Over & Menu Scene

    Lecture 40 #40 - Guess Who - Show Hide AI Image

    Lecture 41 #41 - Guess Who - Game Over PopUp

    Lecture 42 #42 - Guess Who - Testing Game Over

    Lecture 43 #43 - Guess Who - Main Menu

    Section 10: WebGL Build and Itch Upload

    Lecture 44 #44 - Guess Who - Web GL Build

    Lecture 45 #45 - Guess Who - Upload to Itch

    Section 11: Conclusion

    Lecture 46 #46 - Guess Who - Conclusion

    Aspiring game developers who want to create fun projects,Designers interested in game UI and interactivity,Educators & students looking for a coding challenge,Anyone who loves board games and wants to digitize them