Tags
Language
Tags
June 2025
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 1 2 3 4 5
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Godot - Vfx For Games - Beginner To Intermediate

    Posted By: ELK1nG
    Godot - Vfx For Games - Beginner To Intermediate

    Godot - Vfx For Games - Beginner To Intermediate
    Published 5/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.92 GB | Duration: 4h 27m

    Build awesome Visual Effects for Games in Godot with this game dev course.

    What you'll learn

    Learn Godot particle system.

    Learn how to create effects for games with Godot.

    Creating Textures, Meshes and Shaders for Game VFX.

    Learn Visual Effects for Games.

    Learn how to create textures by hand and with Material Maker.

    Requirements

    Godot or similar: Basic

    Blender: None or Basic

    Material Maker: None or Basic

    Description

    This course is all about the creation of Visual Effects for Games with Godot Engine. It will take you from a Beginner standpoint to an Intermediate level in Game VFX. We will begin with something easy like some Sparks so we can have an overview of how the Particle System works in Godot. Then we will proceed to more elaborate abilities, like a blue mage Area of Effect and eventually a Fire Projectile. We will also see how to create variations for both of this magic abilities, like a Fire AoE and an Electric Projectile. Besides learning a lot about how the particle system works, you will also learn how to create shaders in Godot with the Visual Shader tool. Texture creation is also very important step when it comes to creating special effects for games, and on this course you will learn a lot about it. We will create hand-drawn textures with Krita, but a big portion of texture creation is done using node based tool called Material Maker, a fee and powerful substance designer alternative.And at the very beginning we will have a theory chapter. Where we have a brief overview of the type of effect that most commonly exist, as well as a interesting view of the VFX Fundamentals, a great foundation of Realtime VFX.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Types of Effects

    Lecture 3 Principles of VFX for Games

    Section 2: Sparks

    Lecture 4 Project Download

    Lecture 5 Sparks Scene Overview

    Lecture 6 Beginning with Sparks

    Lecture 7 Your 1st Texture with Material Maker

    Lecture 8 Sparks on Loop

    Lecture 9 Burst of Sparks

    Lecture 10 Sparks Collisions

    Section 3: Area of Effect

    Lecture 11 AoE Pre-Production: Sketching and Research

    Lecture 12 AoE Scene Overview

    Lecture 13 Play Particle System Script Overview

    Lecture 14 AoE01: Anticipation Particles Part 1

    Lecture 15 AoE01: Anticipation Particles Part 2

    Lecture 16 AoE01: Cylinder

    Lecture 17 AoE01: Cylinder Visual Shader

    Lecture 18 AoE01: Cylinder Noise Texture

    Lecture 19 AoE01: Cylinder Adding a Mask

    Lecture 20 AoE01: Cylinder Polishing

    Lecture 21 AoE01: Circle Ground Part 1

    Lecture 22 AoE01: Circle Ground Part 2

    Lecture 23 AoE01: Impact Flare Part 1

    Lecture 24 AoE01: Impact Flare Part 2

    Lecture 25 AoE01: Impact Particles

    Lecture 26 AoE01: Hemisphere Part 1

    Lecture 27 AoE01: Hemisphere Part 2

    Lecture 28 AoE01: Hemisphere Part 3

    Lecture 29 AoE01: Shockwave Ground

    Lecture 30 AoE01: Shockwave Rings Part 1

    Lecture 31 AoE01: Shockwave Rings Part 2

    Lecture 32 AoE01: Shockwave Rings Part 3

    Lecture 33 AoE01: Ground Mark Part 1

    Lecture 34 AoE01: Ground Mark Part 2

    Lecture 35 AoE01: Ground Mark Part 3

    Lecture 36 AoE02: Fire Version Part1

    Lecture 37 AoE02: Fire Version Part2

    Lecture 38 AoE02: Fire Version Part3

    Lecture 39 AoE02: Fire Version Part4

    Lecture 40 AoE02: Fire Version Part5

    Lecture 41 Prefab and SpawnAoE Script

    Section 4: Projectile

    Lecture 42 Pre-Production: Sketching and Research

    Lecture 43 Projectile Scene Overview

    Lecture 44 GPUTrail Plugin

    Lecture 45 Projectile01: Capsule Bright Part1

    Lecture 46 Projectile01: Capsule Bright Part2

    Lecture 47 Projectile01: Capsule Dark and Capsule Small

    Lecture 48 Projectile01: Beam Inside

    Lecture 49 Projectile01: Floating Particles

    Lecture 50 Projectile01: Smoke

    Lecture 51 Projectile01: Trail Part1

    Lecture 52 Projectile01: Trail Part2

    Lecture 53 Muzzle01: Quick Impact

    Lecture 54 Muzzle01: Shockwave

    Lecture 55 Muzzle01: Flash and Dark Beam

    Lecture 56 Muzzle01: Particles Burst

    Lecture 57 Impact01: Flash

    Lecture 58 Impact01: Shockwave and Dark Beam

    Lecture 59 Impact01: Impact Mark Bright

    Lecture 60 Impact01: Impact Particles

    Lecture 61 Impact01: Fire

    Lecture 62 Projectile02: Capsule

    Lecture 63 Projectile02: Rest

    Lecture 64 Projectile02: Lightning Trail Texture

    Lecture 65 Projectile02: Lightning Trails

    Lecture 66 Muzzle02: Muzzle

    Lecture 67 Impact02: Changes Part1

    Lecture 68 Impact02: New Impact Texture

    Lecture 69 Impact02: Changes Part2

    Lecture 70 Impact02: Color Change

    Section 5: Conclusion

    Lecture 71 The Conclusion

    Game Developers,Godot, Unity or Unreal Engine Devs,3D Generalists,Programmers,Illustrators