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    Godot 4 Retro Remake: Design And Code A Seaquest Remake

    Posted By: ELK1nG
    Godot 4 Retro Remake: Design And Code A Seaquest Remake

    Godot 4 Retro Remake: Design And Code A Seaquest Remake
    Published 9/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 11.56 GB | Duration: 12h 57m

    Learn how to create a complete shoot em' up game based on SeaQuest from start to finish in Godot 4.

    What you'll learn

    Godot 4: Learn everything you need to know to start making your own games. Nodes, Signals, Singletons, GDScript, etc.

    Programming & Problem Solving: Develop Proficiency in GDScript Programming and Game Development Problem Solving

    Game Design: Understand game design and the theory behind making an enjoyable game

    Best Practices: Master Godot 4's Best Practices that make Game Development Easier

    Your Games: Gain the Skills to Create Your Own Games from the Ground Up

    Sharing your Game: Exporting and Publishing your Game to Share with the World

    Requirements

    No prior knowledge of programming, everything will be taught

    No prior experience with Godot

    Description

    Introducing a comprehensive Godot 4 course! This course is going to teach you everything you need to know about Godot 4 and get you ready to make your own games.Over 60 engaging videos await you, packed with invaluable insights and hands-on tutorials.Dive into 13 hours of content meticulously crafted to make you a Godot Engine expert.In this course, you'll embark on a journey to master Godot's best practices and harness powerful systems that will supercharge your game development:Discover the custom-built Global Game State for seamless game management. Harness the Game Event Management System for organized, event-driven gameplay.Whether you're a seasoned programmer or new to coding, we've got you covered. My explanations are tailored to ensure everyone can learn and succeed.Learn the fundamentals of game design. Master GDScript programming - no prior experience necessary. The centerpiece of this course is a modern twist on the classic Atari 2600 game, SeaQuest, designed by the legendary Steve Cartwright in 1983. Get ready for a "retro remake" like no other! While we draw inspiration from the original, we'll explore exciting new directions in game design.The ultimate goal is to liberate you from the confines of "tutorial hell." We've all been there, endlessly watching others create games without reaching that milestone ourselves. It's time to change your learning strategy.Following tutorials and courses is just the beginning. We'll teach you to dissect game mechanics and systems, leveraging online resources to solve problems independently. When you've mastered this skill, you'll have the power to create your own games from scratch.By the end of this course, you won't just have a completed game; you'll have the knowledge and confidence to craft your own video games.Enroll now and start creating your own games today!

    Overview

    Section 1: Introduction & Project Setup

    Lecture 1 Project Setup

    Section 2: Developing the Player

    Lecture 2 Player Input

    Lecture 3 Player Movement

    Lecture 4 Changing Player Direction

    Lecture 5 Scene Tree Lesson

    Lecture 6 Creating the Player Bullet Scene

    Lecture 7 Player Bullet Movement

    Lecture 8 Player Shooting

    Lecture 9 Setting up Reload Delay

    Lecture 10 Changing Bullet Direction & Bullet Cleanup

    Lecture 11 Bullet Offset & Spread

    Section 3: Enemies!

    Lecture 12 Sharks

    Lecture 13 Death to the Sharks

    Lecture 14 Scene Organization and Area Fixes

    Lecture 15 Enemy Spawning Intro

    Lecture 16 Enemy Spawning Direction Fix & Randomness

    Lecture 17 Revamped Enemy Spawning System Intro

    Lecture 18 Spawning Multiple Enemies with For Loops

    Lecture 19 Intro to Arrays

    Lecture 20 Finishing Enemy Spawning System

    Section 4: Rescuing People

    Lecture 21 Creating the Person Scene

    Lecture 22 Spawning People

    Lecture 23 Intro into Singletons

    Lecture 24 Creating the Global Singleton

    Lecture 25 Person UI Setup

    Lecture 26 Setting Up Game Events

    Lecture 27 Node Ordering and Z-Index

    Section 5: Oxygen System

    Lecture 28 Oxygen Bar UI

    Lecture 29 Player Code Refactor into Functions

    Lecture 30 Oxygen Zone Setup

    Lecture 31 Switching Player to Oxygen State

    Lecture 32 Oxygen Refueling

    Lecture 33 Water Background

    Lecture 34 Environment Tweaks

    Lecture 35 Clamping Player's Position

    Lecture 36 Unloading People

    Lecture 37 Oxygen Bar Text

    Section 6: Gameplay Improvements

    Lecture 38 Camera System

    Lecture 39 Points System

    Lecture 40 Fixing Enemy Disappearing Bug

    Lecture 41 Game Over Signal Setup

    Lecture 42 Game Over Screen

    Lecture 43 Restarting the Game

    Lecture 44 Resetting Global Variables

    Lecture 45 Highscore

    Lecture 46 Pausing Enemies

    Lecture 47 Pausing Enemy Spawner

    Lecture 48 Using Enums for States

    Lecture 49 Flashing Textures to Alert the Player

    Lecture 50 Shaking the Oxygen Bar

    Lecture 51 Flashing Oxygen Bar White

    Lecture 52 Sound Manager

    Lecture 53 Sounds go brrr

    Lecture 54 Adding the Ground Texture

    Lecture 55 Creating Object Piece Scene & Animation Player Stuff

    Lecture 56 Splitting Enemies & Player into Pieces

    Lecture 57 Point Value Popups

    Lecture 58 Moving Backwards while Shooting

    Lecture 59 Rotating to Player Movement

    Lecture 60 Prevent Collecting People with Full Crew

    Lecture 61 Kill All Enemies with Full Crew

    Section 7: Finishing the Course

    Lecture 62 Exporting your Game & Sharing it

    Beginner game developers looking to start their career making video games,Existing game developers that want to learn the Godot game engine,Intermediate game developers, looking to improve their Godot workflow