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    Godot 4: Build An Feature-Packed 3D Rpg

    Posted By: ELK1nG
    Godot 4: Build An Feature-Packed 3D Rpg

    Godot 4: Build An Feature-Packed 3D Rpg
    Published 12/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 13.82 GB | Duration: 17h 15m

    Master 3D RPG creation in Godot: build attacks, levelling, gear systems, animated combat, and stunning environments.

    What you'll learn

    Build a feature-packed 3D RPG in Godot that’ll make players want to grind all day.

    Create character stats and levelling systems that feel rewarding and satisfying.

    Develop gear systems with weapons and armour that change stats and appearance.

    Design smooth animations with state machines for attacks, movement, and combat.

    Tackle lighting and global illumination to make your game world truly shine.

    Use custom resources to manage player data and keep everything neat behind the scenes.

    Craft a user interface that’s slick, intuitive, and updates with every player action.

    Dive into advanced scripting with lambda functions for smarter, leaner gameplay.

    Requirements

    As this is an intermediate level course it'd be helpful for you to understand the Godot editor and 3D positioning and interacting with the 3D editor. Also some familiarity with composing scenes and scripts in the Scene Tree would be beneficial..

    Description

    Ever dreamed of creating your own epic 3D role-playing game? Now’s your chance!Join us as we guide you through building a large-scale RPG in the Godot engine. You’ll learn to bring your ideas to life, levelling up your dev skills in the process.We’ll start with the essentials and tackle the fun stuff: crafting attacks, abilities, and a levelling system to make your player character truly shine. By the end, you’ll have a fully playable RPG, complete with gear, enemies, and jaw-dropping environments.Building a game this size sounds intimidating, right? No worries! We’ll guide you step-by-step to create a fully-fledged RPG in Godot, from scratch. You’ll also learn the secret sauce behind pro-level Godot skills.Ever wondered how to make your character stronger across levels? We’ll teach you how to use resources to manage player stats and create that satisfying "level-up" feeling players crave. Power up your skills and your hero at the same time!RPGs are all about killer gear. You’ll master inventory systems, item equipping, and weapon damage. Plus, you’ll make sure players can see their hero evolve with each shiny new sword or piece of armour they equip.Animations bringing the game to life? Check! We’ll dive into animation trees and state machines, so your characters don’t just move—they flow. Hook animations into gameplay to make every attack and action feel impactful.From bone attachments to global illumination, we’ve got your back with advanced techniques that will make your RPG not just playable but downright gorgeous. Make those levels pop with lighting that wows even the pickiest players.Stuck on complex interfaces? We’ll teach you how to create dynamic UIs that update with player actions—whether it’s equipping items or tracking stats. Build interfaces players love to use.This course is perfect for intermediate Godot devs or anyone who’s completed our Complete Godot 3D course. If you know the editor and can set up scenes, this is your chance to level up.Stuck? Never fear. You’ll have access to a supportive community and a crack team of teaching assistants. Whether you’re debugging or dreaming up your next feature, you won’t be on this journey alone.The Godot engine is blowing up (not literally!), and now’s your chance to jump on the wave. Grab your keyboard, your imagination, and maybe a cup of tea—it’s time to get creating. See you in the course!

    Overview

    Section 1: Introduction & Setup

    Lecture 1 Welcome to the Course

    Lecture 2 Creating the Project

    Lecture 3 Creating the Player

    Lecture 4 Scripting Movement

    Lecture 5 Community & Support

    Lecture 6 Accessing Our Projects

    Section 2: Movement and Camera Controls

    Lecture 7 The SpringArm3D Node

    Lecture 8 Handling Mouse Motion

    Lecture 9 Handling Complex Rotations

    Lecture 10 Transform Interpolation

    Lecture 11 Relative Motion

    Lecture 12 Adding Assets

    Section 3: Animating the Player

    Lecture 13 Adding Rigged Characters

    Lecture 14 Interpolating the Rig

    Lecture 15 Importing Animations

    Lecture 16 Controlling an AnimationTree

    Lecture 17 Animating Weights

    Lecture 18 AnimationTree Playback

    Lecture 19 The BoneAttachment3D Node

    Lecture 20 Attacking Motion

    Lecture 21 Organizing the physics process

    Lecture 22 Attaching a RayCast3D

    Section 4: Making Enemies

    Lecture 23 Enemy Setup

    Lecture 24 The HealthComponent

    Lecture 25 Damaging the HealthComponent

    Lecture 26 Defeat and the ShapeCast3D

    Lecture 27 Heavy Attacks

    Lecture 28 Dealing Damage in an Area

    Lecture 29 Player Defeat

    Lecture 30 Player Heavy Attacks

    Lecture 31 Adding a Dash

    Lecture 32 Dashing Motion

    Lecture 33 Dashing Physics Frame

    Lecture 34 Dashing Particles

    Lecture 35 Fixing Rig Edge Cases

    Section 5: RPG Stats

    Lecture 36 CharacterStats Resource

    Lecture 37 Inner Classes

    Lecture 38 Percentile Lerp

    Lecture 39 Levelling Up

    Lecture 40 Experience Points

    Lecture 41 Applying Ability Modifiers

    Lecture 42 Critical Hits

    Lecture 43 Damage Numbers

    Lecture 44 The VFXManager

    Lecture 45 HP and Endurance

    Lecture 46 Additional Ability Modifiers

    Section 6: User Interface

    Lecture 47 UI Setup

    Lecture 48 Updating the Info Bar

    Lecture 49 Progress Bars

    Lecture 50 Updating the Health Bar

    Lecture 51 The Inventory Menu

    Lecture 52 Pausing the Game

    Lecture 53 Displaying Attributes

    Lecture 54 Character Sheet Updates

    Lecture 55 Character Preview

    Section 7: Enemy Navigation

    Lecture 56 Adding a NavigationRegion3D

    Lecture 57 Navigation Agents

    Lecture 58 Pursuit and Avoidance

    Lecture 59 Chase Animations

    Lecture 60 Enemy Defeat and Gear

    Section 8: Graphics and Aesthetics

    Lecture 61 Building a Castle

    Lecture 62 Environment and Illumination

    Lecture 63 Floors and Horizons

    Lecture 64 Final Decorations

    Lecture 65 Graphical Project Settings

    Section 9: Items and Inventory

    Lecture 66 Item Icons

    Lecture 67 Inheritance

    Lecture 68 Shield and Armor Icons

    Lecture 69 Loot Containers

    Lecture 70 Interacting With Loot Containers

    Lecture 71 Interaction Feedback

    Lecture 72 Showing Chest Contents

    Lecture 73 Reparenting Icons

    Lecture 74 Renaming and Dependencies

    Lecture 75 Dynamically Connecting Signals

    Lecture 76 Collecting Gold

    Lecture 77 Equipping Weapons

    Lecture 78 Finding Equipment Stats

    Lecture 79 Armor and Shields

    Lecture 80 Damage Calculations

    Lecture 81 Equipment Meshes

    Lecture 82 Armor Replacement

    Section 10: Preserving State

    Lecture 83 Passages

    Lecture 84 Scene Transitions

    Lecture 85 Castle Level

    Lecture 86 Decorating the Castle

    Lecture 87 Persistent Data

    Lecture 88 Caching Gear

    Lecture 89 Caching Gold and Health

    Lecture 90 Changes For Play

    Lecture 91 Wrap Up

    If you're an intermediate Godot user looking for a bigger project you're in the right place.,Taken our Complete Godot 3D course and looking to level up? This is the course for you,This course is also ideal for you if you've worked on a 3D Godot project and want something new to get your teeth into.