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    Godot 2D Academy: Create A Brotato Style Game With Godot 4

    Posted By: ELK1nG
    Godot 2D Academy: Create A Brotato Style Game With Godot 4

    Godot 2D Academy: Create A Brotato Style Game With Godot 4
    Published 5/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.58 GB | Duration: 12h 16m

    Master 2D Game Development with the Latest Version of Godot and GDScript

    What you'll learn

    Master Godot 4 and its interface to create 2D games.

    Implement a modular spawner.

    Create item systems with tiers.

    Build interactive panels.

    Reuse scenes and classes.

    Create a complete weapon system.

    Add a Sound Manager

    Master the use of Resources

    Requirements

    Have a solid foundation in Godot 4.

    A proactive attitude and willingness to learn.

    A PC or laptop capable of running Godot 4.4.

    Description

    Learn to Create a Brotato-Style Game with Godot 4Are you looking to boost your game development skills using Godot 4 and GDScript?This course is for you!In this project, we’ll practice the basics of Godot 4 and take our skills further by building a Brotato-style game packed with mechanics and systems found in Bullet Hell or Survivor games. You’ll find everything you need to master Godot—one of the most powerful and fast-growing tools in the industry.What will you learn in this course?Scene compositionScene and class inheritanceWorking with different nodesCreating reusable componentsBuilding user interfacesCreating item systemsBuilding a full weapon systemCreating entity systemsDesigning panels and cardsCreating item tiersMaking a complete spawnerGetting items based on tiersBringing enemies to life with abilitiesStructured programmingAnd much more!You’ll also get access to:All assets and resources used in the courseFull source code to download and compareGodot is growing fast, and now is the best time to learn it. Become a professional game developer and start building your own projects with Godot 4 and GDScript.Enroll now and take your passion for game development to the next level!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Game Assets

    Lecture 3 Important Notes

    Section 2: Create Player

    Lecture 4 Introduction

    Lecture 5 Create Project

    Lecture 6 Create Unit Scene

    Lecture 7 Player Scene

    Lecture 8 Player Dash

    Lecture 9 Stats Resource

    Lecture 10 Create Trail

    Lecture 11 Create All Players

    Lecture 12 Add Arena

    Lecture 13 Fix Parent Node

    Lecture 14 Section 2 Project

    Section 3: Add Enemy

    Lecture 15 Introduction

    Lecture 16 Enemy Scene

    Lecture 17 Follow Player

    Lecture 18 Hitbox and Hurtbox

    Lecture 19 Health Component

    Lecture 20 Health Bar

    Lecture 21 Add Flash

    Lecture 22 Block Attacks

    Lecture 23 Add Floating Text

    Lecture 24 Section 3 Project

    Section 4: Melee Weapons

    Lecture 25 Introduction

    Lecture 26 Configure Weapons

    Lecture 27 Create Weapon Scene

    Lecture 28 Weapon Position

    Lecture 29 Equip Weapons

    Lecture 30 Closest Target

    Lecture 31 Melee Attack

    Lecture 32 Knockback

    Lecture 33 Challenge: Complete Weapons

    Lecture 34 Review Weapons

    Lecture 35 Section 4 Project

    Section 5: Range Weapons

    Lecture 36 Introduction

    Lecture 37 Configure Range Weapon

    Lecture 38 Create Projectile

    Lecture 39 Configure Pistol

    Lecture 40 Add More Projectiles

    Lecture 41 Challenge: More Weapons

    Lecture 42 Review Range Weapons

    Lecture 43 Section 5 Project

    Section 6: Enemy Attack Behavior

    Lecture 44 Introduction

    Lecture 45 Charge Attack Behavior

    Lecture 46 Shooting Attack Behavior

    Lecture 47 Section 6 Project

    Section 7: Enemy Spawner

    Lecture 48 Introduction

    Lecture 49 Wave Data

    Lecture 50 Add Spawner

    Lecture 51 Complete Waves

    Lecture 52 Clean Arena

    Lecture 53 Pause State

    Lecture 54 Section 7 Project

    Section 8: Upgrade Panel

    Lecture 55 Introduction

    Lecture 56 Stats Container

    Lecture 57 Update Stats

    Lecture 58 Upgrade Card

    Lecture 59 Upgrade Panel

    Lecture 60 Item Upgrade

    Lecture 61 Load Upgrades

    Lecture 62 Continue Waves

    Lecture 63 HP Regen

    Lecture 64 Challenge: Add More Upgrades

    Lecture 65 Calculate Chances

    Lecture 66 Load Items Using Tiers

    Lecture 67 Update Item Style

    Lecture 68 Life Steal and Harvesting

    Lecture 69 Section 8 Project

    Section 9: Shop Panel

    Lecture 70 Introduction

    Lecture 71 Shop Card

    Lecture 72 Shop Panel

    Lecture 73 Load Weapons

    Lecture 74 Get Descriptions

    Lecture 75 Show Shop Panel

    Lecture 76 Add Coins

    Lecture 77 Move Coins

    Lecture 78 Buy Weapons

    Lecture 79 Check Combine

    Lecture 80 Combine Weapons

    Lecture 81 Sell Weapons

    Lecture 82 Add Passives

    Lecture 83 Add Tier Outline

    Lecture 84 Outline Shader

    Lecture 85 Section 9 Project

    Section 10: Player Selection Panel

    Lecture 86 Introduction

    Lecture 87 Selection Panel

    Lecture 88 Load Players

    Lecture 89 Load Weapons

    Lecture 90 Enemy Spawn Animation

    Section 11: Sound Manager

    Lecture 91 Sound Autoload

    Lecture 92 Challenge: More Wave Data

    Section 12: Expand The Game

    Lecture 93 Ideas To Expand The Game

    Section 13: Complete Project

    Lecture 94 Final Project

    Section 14: Bonus

    Lecture 95 Bonus Lecture

    People interested in 2D game development who want to improve their skills.,Programming and design students who want to apply their knowledge in practical and creative projects.,Developers with experience in other engines looking to expand their skills and explore new capabilities.,Video game enthusiasts who want to understand the creation process and develop their own games.