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    Go Essentials: A Beginner'S Journey Into Programming

    Posted By: ELK1nG
    Go Essentials: A Beginner'S Journey Into Programming

    Go Essentials: A Beginner'S Journey Into Programming
    Published 1/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.12 GB | Duration: 6h 1m

    Unleash the Power of Simplicity and Efficiency in Your Coding Odyssey

    What you'll learn

    Learn the fundamentals of the Go programming language

    Learn how to effectively use Go's standard library

    Learn the fundamentals of creating User-defined types

    Learn to correctly structure Go applications

    Requirements

    No previous programming experience necessary. As long as you know how to use a computer you are ready.

    Description

    Embark on a transformative journey into the world of programming with "Go Essentials: A Beginner's Journey into Programming." This comprehensive course is tailored for beginners, providing a thorough introduction to the Go programming language—an efficient and powerful language known for its simplicity and scalability.Whether you're a novice programmer or someone looking to add Go to your skill set, this course is designed to equip you with the essential knowledge and practical skills needed to navigate the programming landscape. Join us on this exciting journey, and let's explore the limitless possibilities of Go programming together.Key Highlights:Foundations of Go Programming: Delve into the fundamentals of Go, including syntax, variables, and data types. Build a strong foundation that will serve as a launching pad for your programming endeavors.Unique Features of Go: Explore the distinctive features of Go, such as its strong concurrency model, simplicity, and efficiency. Understand how these features contribute to Go's popularity in various application domains.Hands-On Coding Exercises: Engage in practical, hands-on coding exercises that reinforce your understanding of key concepts. Apply your knowledge to real-world scenarios and enhance your problem-solving skills.Building Practical Programs: Translate your theoretical knowledge into practical skills by working on programs that simulate real-world coding challenges. Gain confidence in your ability to create robust and functional applications.Guidance from Experienced Instructors: Benefit from the expertise of seasoned instructors who are dedicated to your success.

    Overview

    Section 1: Let's Get Started

    Lecture 1 Course Outline

    Lecture 2 Installing Go

    Lecture 3 Installing an IDE

    Section 2: Go Basics

    Lecture 4 Theory: Creating a Go Project

    Lecture 5 Coding: Our First Go Program

    Lecture 6 Theory: Working with command line arguments - Part #1

    Lecture 7 Coding: Working with command line arguments - Part #1

    Lecture 8 Theory: Working with command line arguments - Part #2

    Lecture 9 Coding: Working with command line arguments - Part #2

    Lecture 10 Theory: Working with variables

    Lecture 11 Coding: Working with variables

    Lecture 12 Theory: The DRY Principle

    Lecture 13 Coding: The DRY Principle

    Lecture 14 Practice: Solving a coding interview question

    Lecture 15 Self-Assessment: Knowledge Integration

    Lecture 16 Self-Assessment: A Helpful Guide

    Section 3: The Fundamentals of Functions

    Lecture 17 Theory: Function Calls and the Stack Frame

    Lecture 18 Coding: Functions and Why We Need Them

    Lecture 19 Coding: Creating and Utilizing Functions

    Lecture 20 Theory: Arguments and Parameters

    Lecture 21 Coding: Functions and Data Structures

    Lecture 22 Coding: Creating and Utilizing Deferred Functions

    Lecture 23 Coding: A First Complete Program

    Lecture 24 Self-Assessment: Knowledge Integration

    Lecture 25 Self-Assessment: Hints

    Section 4: Using Pointers to Mutate Data

    Lecture 26 Theory: What is a Pointer

    Lecture 27 Coding: Creating and Utilizing Pointers

    Lecture 28 Theory: Call by Value and Call by Reference

    Lecture 29 Coding: Pass by Value v Pass by Reference

    Section 5: Creating New Data Types

    Lecture 30 Theory: Types

    Lecture 31 Coding: A Point type

    Lecture 32 Coding: Building methods

    Lecture 33 Coding: Pointers and Types

    Lecture 34 Self-Assessment: Knowledge Integration

    Lecture 35 Self-Assessment: Solution

    Section 6: Packages

    Lecture 36 Coding: Code Organization

    Lecture 37 Coding: Creating a Package

    Lecture 38 Self-Assessment: Circles all the way

    Lecture 39 Self-Assessment: Solution

    Section 7: Data Structures

    Lecture 40 Coding: Introduction to Slices

    Lecture 41 Coding: Making use of Slices

    Lecture 42 Coding: Slices and Data Types

    Lecture 43 Self-Assessment: Refactoring

    Lecture 44 Self-Assessment: Solution

    Lecture 45 Coding: Introduction to Maps

    Lecture 46 Coding: Making use of Maps

    Lecture 47 Coding: Maps and Data Types

    Section 8: Flags

    Lecture 48 Coding: Introduction to Command Line Flags

    Lecture 49 Coding: Command Line Flags and User Defined Types

    Section 9: Conclusion

    Lecture 50 Congratulations

    This course is ideal for aspiring programmers and tech enthusiasts seeking a comprehensive introduction to Go programming, with no prior experience in Go required.