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    Game Development Made Easy: Construct 3 Course For Beginners

    Posted By: ELK1nG
    Game Development Made Easy: Construct 3 Course For Beginners

    Game Development Made Easy: Construct 3 Course For Beginners
    Published 1/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 6.12 GB | Duration: 7h 26m

    From Beginner to Game Developer: Unleash Your Imagination with Construct 3

    What you'll learn

    Learn the basics of Construct 3, the video game engine

    Learn how to create a simple video game

    Learn about the logic behind the commands and programming of a video game

    Learn how to make a video game WITHOUT in-depth knowledge of programming languages

    Requirements

    No programming experience required.

    You just need a bit of patience, and the passion to create!

    Description

    Have you always dreamed of designing your own video game? Do you lack the coding knowledge to make your dreams a reality? Don't worry, Construct 3, a popular game development software tool, makes it easy and intuitive to create games that are fun and engaging. And this Udemy course, "How to Make a Game Easily with Construct 3", will give you the skills and confidence to build your very own video game.This course is designed for beginners who want to learn game development in an easy and intuitive way. During the course, you’ll learn how to set up a project, design game environments, incorporate game assets, and ultimately publish your creation for others to enjoy.With easy-to-follow, step-by-step instructions, you'll learn how to use Construct 3's visual scripting language. This language makes coding accessible for everyone, regardless of prior experience, while still providing enough depth to create complex games.You’ll start with the basics of setting up and using Construct 3, exploring its intuitive drag-and-drop interface and learning how to navigate the game development environment. From there, you'll move on to actually designing your game. You’ll add assets including characters, laying out the game’s levels and setting the rules of gameplay.By taking this course, you'll have the skills and confidence to create your own games quickly and easily, and you'll expand your creative boundaries with Construct 3's powerful game development tools. Whether you're a hobbyist, an aspiring indie developer, or just someone who loves gaming, this Udemy course is the perfect starting point for your game-making journey.

    Overview

    Section 1: Introduction and Getting Started

    Lecture 1 Introduction

    Lecture 2 Initial setup

    Lecture 3 A New Project

    Lecture 4 Saving and Backups

    Lecture 5 Construct 3: Main Interface Elements

    Lecture 6 Extra Info: Limitations with Events

    Section 2: Building the Level

    Lecture 7 Intro To Tilemaps And Layers

    Lecture 8 Using A Tiled Background

    Lecture 9 Using A Tilemap

    Lecture 10 About Collision Polygons

    Section 3: The Player Character

    Lecture 11 Creating the Player pt 1

    Lecture 12 Creating the Player pt 2

    Lecture 13 Animations

    Lecture 14 Particles, and the Origin Point

    Lecture 15 Animation Logic pt1

    Lecture 16 Animation Logic pt2

    Lecture 17 The Camera

    Section 4: The Bad Guy

    Lecture 18 Quick lesson: Z elevation

    Lecture 19 Create the Enemy Object

    Lecture 20 Setting Up the Enemy Object

    Lecture 21 Adding logic for the Enemy Object pt 1

    Lecture 22 Adding logic for the Enemy Object pt 2

    Lecture 23 Something for the next section: Hit Particles

    Section 5: Respawn with Checkpoints!

    Lecture 24 Create the Checkpoint

    Lecture 25 Checkpoint Particles

    Lecture 26 Checkpoint Logic pt 1

    Lecture 27 Checkpoint Logic pt 2

    Lecture 28 Killzone, Respawn and Functions pt 1

    Lecture 29 Killzone, Respawn and Functions pt 2

    Lecture 30 Killzone, Respawn and Functions pt 3

    Lecture 31 Death by Enemy

    Section 6: Collectables and the User Interface

    Lecture 32 Making the Collectible

    Lecture 33 Variables: Counting our Collectible

    Lecture 34 The UI Layer

    Lecture 35 Sprite Font pt 1

    Lecture 36 Sprite Font pt 2

    Section 7: Platforms

    Lecture 37 Basic platform

    Lecture 38 Moving Platform pt 1

    Lecture 39 Moving Platform pt 2

    Section 8: Time to Fight Back! - Shooting Mechanics

    Lecture 40 Creating the bullet

    Lecture 41 Breakable wall

    Lecture 42 Shoot logic

    Lecture 43 Bullet logic pt 1

    Lecture 44 Bullet logic pt 2

    Lecture 45 Bullet Damage logic pt 1

    Lecture 46 Bullet Damage logic pt 2

    Lecture 47 Bullet Damage logic pt 3

    Those who want to make video games but may not know where to start,Those who want to make video games but don't have much (or ANY) programming language knowledge,Those who want to bring their video game ideas to life with relative ease