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    Game Dev: Bomberman With Python, Pygame And Oop!

    Posted By: ELK1nG
    Game Dev: Bomberman With Python, Pygame And Oop!

    Game Dev: Bomberman With Python, Pygame And Oop!
    Published 3/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.60 GB | Duration: 11h 46m

    Develop a game using Python and Object oriented programming

    What you'll learn

    Expand your understanding and use of variables, lists, dictionaries, for loops and while loops.

    Expand your understanding and use of object oriented programming

    Conceptualize programming challenges and discover solutions and methods for implementing these solutions to those challenges

    Progress your python learning beyond learning the basics to a more advanced beginner project, gain confidence in tackling bigger projects.

    Work on importing various modules into your program, as well as importing data between various python files

    Sharing and updating data between the various objects within your program, updating the different objects when required, also updating the game stage

    Implementing various solutions to typical game development challenges, such as collision detection, animations, power-ups etc.

    Creating a Start Screen, a Menu Screen, a Game Screen, A Level Editor screen, allowing for user level development.

    Requirements

    Basic understanding of Python Programming, ie- variables, lists, dictionaries, classes.

    Basic understanding of importing modules, such as the pygame module

    Already have the pygame module installed (comes with python)

    Description

    I have done so many of the regular projects out there, such as a tic tac toe, chess, hangman, asteroids, connect 4, but all of these projects felt small and I found there to not be much variety when it comes to game tutorials. Most tutorials all cover the same games, with only variations in how they are coded. I also found that most tutorials, do not go through every element of a game, such as the start screen, all of the power ups, the score screens, etc.They usually only take you as far as the basic building blocks, and then leave you to create the rest, should you wish to continue.Most of these tutorials, have left me with a directory filled with what would be deemed as unfinished games.Hence I thought it would be great to put together a course on creating a game, with all of the game elements created and implemented in a step by step process, that leaves you at the end of the course, with a fully functional, and complete game. My hope is that you are able to understand how each element of this game is created and implemented, so that you gain further insight when deciding to tackle a challenge of your own. I also find the old games from the 80's and 90's as fantastic coding challenges, in particular when it comes to trying to understand how something may have been implemented.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 BomberMan Class

    Lecture 3 Assets Class

    Lecture 4 Game Class

    Section 2: Creating the Player Character

    Lecture 5 Creating the Player Class

    Lecture 6 Moving the Player Character

    Lecture 7 Getting the Player Images

    Lecture 8 Animating the Player Character

    Section 3: Creating the Level

    Lecture 9 Creating the Level Matrix

    Lecture 10 Creating the Block and Hard Block Class

    Lecture 11 Creating the Soft block Class.

    Lecture 12 Filling in the background, and Refactoring

    Section 4: Player Movement Restrictions and Camera Movement

    Lecture 13 Performing Collision Detection

    Lecture 14 Easier Navigation through the Game Area

    Lecture 15 Creating the "Camera" and scrolling around the screen

    Section 5: Setting the Bombs, Bomb Animations, Explosions, Explosion animations.

    Lecture 16 Creating the Bombs

    Lecture 17 Inserting the Bombs into the level matrix, and Animating the Bombs

    Lecture 18 Updating the Bomb Timer, exploding the Bomb, Updating the Player bomb count

    Lecture 19 Limitng the Bomb Count, and Detonating the bomb at will

    Section 6: Creating the Explosions and Fireballs

    Lecture 20 The Explosions

    Lecture 21 Creating and Animating the Explosion

    Lecture 22 Calculating the Flame Path 1

    Lecture 23 Calculating the Flame Path 2

    Lecture 24 Calculating the Flame Path 3

    Lecture 25 Creating the Fireball Element

    Lecture 26 Destroying the Soft Blocks in Game

    Section 7: Creating Enemies, Enemy animation, Enemy Movement, Enemy Destruction

    Lecture 27 Creating the First Enemy - Ballom

    Lecture 28 Moving the Enemy Character

    Lecture 29 Changing Movement Direction after a Collision Detection

    Lecture 30 Incorporating random Direction changes

    Lecture 31 Animating the Enemy

    Lecture 32 Populating the stage with Enemies

    Section 8: Creating the More Advanced Enemies, Player Death and Respawn

    Lecture 33 Creating the Line Of Sight for Enemy Characters

    Lecture 34 Refactoring the Enemy Class, loading in the Onil Enemy Character

    Lecture 35 Chasing the Player Character

    Lecture 36 Loading in the Remaining Enemies, adding the Enemy Specials

    Lecture 37 Refactoring the Player Code

    Lecture 38 Regenerating the Stage, Structuring the Enemy Load order

    Section 9: Creating and Implementing the Special Power Up Items

    Lecture 39 Creating the Power Up Class

    Lecture 40 Creating the Special Soft Blocks, Inserting them into the level matrix

    Lecture 41 Creating each of the Special Power Up Methods, and calling them when needed.

    Lecture 42 Ensuring all of the Power Abilities Work.

    Lecture 43 Making the Invincibility Power up work, and Additional Collision detection.

    Lecture 44 Implementing the Stage Exit item, and generating a New Stage

    Lecture 45 Spawning new Enemies if exploding the special Items

    Section 10: Creating the Information Panel

    Lecture 46 Importing the necessary images for the Info Panel

    Lecture 47 Creating and Updating the Level Timer, and ensuring the countdown takes place

    Lecture 48 Creating and updating the Player Lives info, and the player Score info

    Lecture 49 Implementing Scoring into the game

    Section 11: Setting up the Start Screen, Creating the Level Transitions, and Sounds

    Lecture 50 Implementing the Game Start Screen

    Lecture 51 Implementing the Level Transition Screen

    Lecture 52 Implementing Sounds and Background Music

    Lecture 53 Implementing Character Sounds and Sound Effects

    Lecture 54 Implementing Explosion and Power Up Sound Effects, Implementing the Top Score

    Lecture 55 Finishing Up

    Beginner Python Developers and enthusiasts,Game Developers, Beginners and Hobbyists.