Tags
Language
Tags
May 2025
Su Mo Tu We Th Fr Sa
27 28 29 30 1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Game Audio Essentials: Sfx & Sound Design For Video Games

    Posted By: ELK1nG
    Game Audio Essentials: Sfx & Sound Design For Video Games

    Game Audio Essentials: Sfx & Sound Design For Video Games
    Published 4/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 6.77 GB | Duration: 6h 26m

    Master foley and audio processing to craft and deploy dynamic punch, sword, jetpack, and laser sounds in your games!

    What you'll learn

    Learn to create a custom punch sound effect using professional foley recording techniques, ready for integration into game engines.

    Develop skills in audio mixing and effects processing to produce realistic sword sound effects for game environments.

    Design seamless looping sounds for dynamic game elements, such as jetpacks, enhancing continuous gameplay.

    Acquire techniques for generating engaging laser sounds using creative audio effects suitable for sci-fi games.

    Gain proficiency in implementing and testing custom sounds within various game engines, ensuring compatibility and quality.

    Master essential audio processing tools to manipulate sound properties and achieve desired auditory effects.

    Explore innovative methods to record and transform everyday sounds into compelling audio assets for games.

    Enhance your audio design capabilities, enabling you to create distinctive and memorable soundscapes for your gaming projects.

    Requirements

    Some experience with a game engine such as Unity, Unreal, or Godot would be helpful when it comes to adding your sound effects but it's not essential.

    You don’t need fancy gear to jump into this course. We’ll provide all the sound recordings from our lessons for you to use in your games, and we'll show you where to snag more online.

    But if you’re ready to roll up your sleeves and make your own (and it is a whole heap of fun!), all you need is your phone!

    Description

    ​Ready to turn the dial up on your game's audio?Whether you’re tired of browsing lacklustre sound libraries or just itching to put your signature spin on game soundtracks, we’ve got just the adventure for you!Dive into the world of foley and audio processing without needing a PhD in sound engineering. We’re talking about getting down with DIY sounds that will have your games bursting with originality.Ever wondered how to make a punch sound like it could actually knock out a dragon? Or a sword clash that sends shivers down players' spines? We’ll show you the ropes, from capturing the raw sounds to mixing them into ear-catching effects. And yes, we’re doing lasers and jetpacks too—because who doesn’t love a good sci-fi vibe?No more confusion about compressors, EQs, and reverbs. We break down audio effects in a way that won’t break your brain. It’s all about making it fun and easy to learn, with plenty of hands-on projects to get your sounds from the studio to the screen.And because we know you want to see your creations in action, we’ll walk you through integrating these sounds into popular game engines (Unreal, Unity & Godot). It’s one thing to make a cool sound; it’s another to hear it live in the environment it was made for.You don’t need fancy gear to jump into this course. We’ll provide all the sound recordings from our lessons for you to use in your games, and we'll show you where to snag more online.But hey, if you’re ready to roll up your sleeves and make your own, all you need is your phone!You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.And you’ll get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.So, are you ready to be the maestro of your game’s auditory realm? Let’s make some noise and bring your digital worlds to life with sounds that are uniquely yours. Trust us, your games are about to sound incredible!

    Overview

    Section 1: Introduction & Setup

    Lecture 1 Welcome to the Course

    Lecture 2 Community & Support

    Lecture 3 Installing Audacity

    Section 2: Making Your First Sound

    Lecture 4 Section Intro - Making Your First Sound

    Lecture 5 Intro to Audacity

    Lecture 6 Sourcing a Sound Effect

    Lecture 7 Trimming a Sound in Audacity

    Lecture 8 Adding Effects in Audacity

    Lecture 9 Exporting From Audacity

    Section 3: Making a Punch Sound With Foley

    Lecture 10 Section Intro - Making a Punch Sound With Foley

    Lecture 11 Recording Gear

    Lecture 12 Intro To Foley

    Lecture 13 Extracting Takes With Audacity

    Lecture 14 Installing Reaper

    Lecture 15 Intro to Reaper

    Lecture 16 Arranging Our Sound Elements

    Lecture 17 Making a Rough Mix

    Section 4: Learning Mixing: Sword Swing Sound

    Lecture 18 Section Intro - Learning Mixing - Sword Swing Sound

    Lecture 19 Gathering Sound Elements

    Lecture 20 Arranging With Video Reference

    Lecture 21 Sculpting With Equalization

    Lecture 22 Noise Reduction in Reaper

    Lecture 23 Getting Loud With Compression

    Lecture 24 Introduction to Pitch

    Lecture 25 Adding Harmony With Pitch

    Lecture 26 Adding Space With Reverb

    Lecture 27 Repeating With Delay

    Lecture 28 Finishing Our Mix

    Lecture 29 Exporting Our Sound

    Lecture 30 Revisiting Our Punch Sound

    Section 5: Looping: Make a Jetpack Sound

    Lecture 31 Section Intro - Looping: Make a Jetpack Sound

    Lecture 32 Gathering Sound Elements

    Lecture 33 Arranging Sound Elements

    Lecture 34 Mixing Our Sound

    Lecture 35 Saturating Sounds With Distortion

    Lecture 36 Looping Our Jetpack Sound

    Section 6: Cool Effects: Make a Laser Sound

    Lecture 37 Section Intro - Cool Effects: Make a Laser Sound

    Lecture 38 Gathering Sound Elements

    Lecture 39 Synthesizing Sound

    Lecture 40 Taking Off With Flanger

    Lecture 41 Swooshing With Phaser

    Lecture 42 Automating Our Tracks

    Lecture 43 Finishing Our Sound

    Section 7: Implementing Sounds in Game Engines

    Lecture 44 Section Intro - Implementing Sounds in Game Engines

    Lecture 45 Implementing Sounds in Unity

    Lecture 46 Implementing Sounds in Unreal

    Lecture 47 Implementing Sounds in Godot

    Section 8: Course Wrap Up

    Lecture 48 Outro

    This course is perfect if you have some game dev experience and are looking to make your games even more unique.,Great if you have experience with game engines, but are new to audio recording and mixing.,Also ideal if you're interested in learning more about audio processing (a real peek behind the curtain about they produce the sound effects used in your favourite games and films!).