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    Game Assets With Blender And Unreal Engine 5

    Posted By: ELK1nG
    Game Assets With Blender And Unreal Engine 5

    Game Assets With Blender And Unreal Engine 5
    Published 11/2023
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 6.49 GB | Duration: 6h 57m

    Learn how to create quality game assets using free softwares such as Blender, Quixel Mixer, Gimp and Unreal Engine

    What you'll learn

    You will learn how to use 3D modeling software called Blender. No prior knowledge is required.

    You will learn how to texture your game assets using Quixel Mixer (free software). No prior knowledge is required.

    You will learn how to create a project in Unreal Engine 5.2.1 and how to import game assets into it. No prior knowledge is required.

    The main objective of this course is to teach you how to create game assets (game objects) using Blender, Quixel Mixer and the Unreal Engine.

    Requirements

    No prior knowledge of Blender, Quixel Mixer or Unreal Engine is required. The course is designed for you to start from scratch and acquire the necessary skills as the classes are presented.

    Description

    In this course you will learn how to create quality game assets using free softwares such as Blender, Quixel Mixer, GIMP and Unreal Engine. We will start the course with the download and installation of this softwares. You will receive 3 PDF files containing shortcuts and information about the softwares we will use in the course. A total of 7 game assets will be created. We will take as a base/inspiration the game Medal of Honor (1999) to recreate a minen road sign, a fingerpost, a wooden fence, a street light, a dynamit crate, a first aid kit and a pilot's logbook. At the beginning of each section, before we develop the game asset, I will show you an image of the original object that we are going to recreate. You will learn how to create the object in 3D, uvunwrap and export the fbx file using Blender, texture it and export these textures (albedo, normal, roughness, metalness and ao) using Quixel Mixer and then learn how to correctly import all this in a project that we will create in Unreal Engine 5.2.1. We will also use a free software called GIMP where we will create some brushes that we will use in Quixel Mixer to create more realistic textures. In the final two game assets we will only use Blender to carry out the entire process, using free high-quality textures that you will learn where to download. In the last section of the course we will create a scene with the game assets we created and you will learn how to bring in other high quality objects using Quixel Bridge (within the Unreal Engine itself). Finally, you will learn how to take a photo (screenshot) of the final result to share your achievement with friends, on the forums, or even to promote your portfolio.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Downloading the Softwares

    Lecture 2 Blender

    Lecture 3 Quixel Mixer

    Lecture 4 Unreal Engine 5

    Lecture 5 Gimp

    Section 3: Organizing the Folders

    Lecture 6 Create the Folders

    Lecture 7 Create Our Project in Unreal Engine 5

    Lecture 8 Blender - Quixel - UE5 Shortcuts

    Section 4: Creating the Minen Road Sign

    Lecture 9 The Original Object

    Lecture 10 Modeling in Blender

    Lecture 11 UV Unwrap

    Lecture 12 Exporting the FBX File

    Lecture 13 Download and Install New Font

    Lecture 14 Creating the Skull Brush

    Lecture 15 Creating the Words Brushes

    Lecture 16 Import the FBX in Quixel Mixer

    Lecture 17 Bring Our Asset to Unreal Engine 5

    Section 5: Creating the Fingerpost

    Lecture 18 The Original Object

    Lecture 19 Modeling in Blender

    Lecture 20 UV Unwrap

    Lecture 21 Exporting the FBX File

    Lecture 22 Download New Font

    Lecture 23 Creating The Brushes

    Lecture 24 Importing The FBX to Quixel

    Lecture 25 Bring Our Asset to UE5

    Section 6: Creating The Wooden Fence

    Lecture 26 The Original Object

    Lecture 27 Reference Image in Blender

    Lecture 28 Modeling in Blender - Part 01

    Lecture 29 Modeling in Blender - Part 02

    Lecture 30 Creating 2 Materials

    Lecture 31 UV Unwraping

    Lecture 32 Create the ID Mask

    Lecture 33 One Material Only

    Lecture 34 Exporting The FBX File

    Lecture 35 Importing The FBX to Quixel

    Lecture 36 Bring Our Asset to UE5

    Section 7: Creating The Street Light

    Lecture 37 The Original Object

    Lecture 38 Reference Image in Blender

    Lecture 39 Modeling in Blender - Part 01

    Lecture 40 Modeling in Blender - Part 02

    Lecture 41 UV Unwraping

    Lecture 42 Exporting The FBX File

    Lecture 43 Texturing in Quixel Mixer

    Lecture 44 Bring Our Asset to UE5

    Section 8: Creating The Dynamit Crate

    Lecture 45 The Original Object

    Lecture 46 Modeling in Blender - Part 01

    Lecture 47 Modeling in Blender - Part 02

    Lecture 48 UV Unwraping

    Lecture 49 Creating The ID Mask

    Lecture 50 One Material Only

    Lecture 51 Exporting The FBX File

    Lecture 52 Creating The Eagle Brush

    Lecture 53 Creating The Dynamit Brush

    Lecture 54 Importing in Quixel

    Lecture 55 UE5

    Section 9: Creating The First Aid Kit

    Lecture 56 The Original Object

    Lecture 57 Modeling in Blender

    Lecture 58 Import The Texture

    Lecture 59 Export/Import the FBX File

    Section 10: Creating The Pilot Logbook

    Lecture 60 The Original Object

    Lecture 61 Modeling in Blender

    Lecture 62 Downloading The Textures

    Lecture 63 Import The Textures in Blender

    Lecture 64 Bake The Image (texture)

    Lecture 65 Export/Import The FBX File

    Section 11: Creating An Extra Game Asset

    Lecture 66 The Original Object

    Lecture 67 Modeling in Blender

    Lecture 68 Baking The Image (texture)

    Lecture 69 Export/Import The FBX File

    Section 12: Creating Our Scene

    Lecture 70 Importing Assets From Bridge

    Lecture 71 Organizing The Objects

    Lecture 72 Adding Terrain Material

    Lecture 73 Download Landscape Pro

    Lecture 74 Adding Foliage

    Lecture 75 Adjusting The Sun Position

    Lecture 76 Taking The Screenshot

    Section 13: Conclusion

    Lecture 77 Final Words

    This course is suitable for all those who like games and want to discover how game assets (objects) are made. If you've heard of Blender, Quixel Mixer and Unreal Engine and want to learn how to use these softwares creating 3D objects for games, this course is for you.