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    Full Game Character In Blender Course - Moth Girl

    Posted By: ELK1nG
    Full Game Character In Blender Course - Moth Girl

    Full Game Character In Blender Course - Moth Girl
    Published 6/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 58.77 GB | Duration: 49h 52m

    Creating a game ready character with textures only in Blender! No other tools used.

    What you'll learn

    Making a game character only with Blender

    Sculpting and modelling a high poly in Blender

    Retopology in Blender

    UV mapping in Blender

    Materials and shaders in Blender

    Baking maps from high to low poly in Blender

    Texture retouching in Blender

    Base rig and pose in Blender

    Requirements

    Some knowledhe of Blender is required

    Description

    A game character made entirely in Blender, only with free addons?This sounds like a wet dream right? But its true. This course is exactly that!Absolutely no paid programs are used to make this character. All high poly, retopology, Uv mapping, baking and texturing is done entirely in Blender with a few free addons.My name is Nikolay Naydenov and i am a professional 3D character artist and teacher. I have created over 20 courses of 3D character creation, Zbrush, Blender and anatomy.I have worked in the game industry for 15 years and have made numerous 3D characters for many games.Тhe nice Moth Knight concept is from Ilsu JangIn this course we will start by making the anatomy of the character, then we will make a 3D sketch of the armors, after that we will refine all the armors and will make the sword.When we are done with refining the high poly and are happy with the result, we will start the retopology. It will take some time, but it is pretty nice and relaxing process when you get a hang of it :).After the retopology we will make the UV maps for our meshes, and that is somehow like a puzzle, so its fun too. Then we will adjust and refine the materials of our high poly, so we can bake them to the low poly.We will do some baking of normal map, diffuse, roughness and metalnes maps, and then we will do little texture work to add additional details or change some colors and apperances on out model.At the end we will duplicate the low poly, make a simple rig with bones and pose the character as it is in the concept for best portfolio presentation.This course is definitely not for the fainthearted people, its more than 50 hours of video content and the character is not the simplest one, but anyone with a bit of knowledge of Blender can do it.Beginners should first try my Absolute beginners blender courses, and then attempt this madness :).

    Overview

    Section 1: High poly creation

    Lecture 1 Introduction

    Lecture 2 Blender setup for fast sculpting

    Lecture 3 Starting a female head from sphere

    Lecture 4 Making a beautiful female face

    Lecture 5 Important Checkpoints for your head sculpt

    Lecture 6 Sculpting the hair

    Lecture 7 Making the torso and the legs

    Lecture 8 Sculpting arms and hands

    Lecture 9 Assembling and adjusting the body

    Lecture 10 Making teeth and coloring the face

    Lecture 11 Eyelashes are essential

    Lecture 12 Starting the Helmet 3D sketch

    Lecture 13 Torso armor 3D sketching

    Lecture 14 Shoulder armor and skirt creating

    Lecture 15 Making the elbow and knee armors

    Lecture 16 Fixing the elbow, shoulder and knee armor

    Lecture 17 Making the ears and tigh armor

    Lecture 18 Making the feet armor and preparing the sword

    Lecture 19 Starting the sword modelling

    Lecture 20 Adding details to the sword

    Lecture 21 More details for the sword

    Lecture 22 Arms armor and detailing the helmet

    Lecture 23 Refining the torso armor 3D sketch

    Lecture 24 Retopo cleaning the helmet geometry

    Lecture 25 Working more on the helmet high poly

    Lecture 26 Ears and starting the armor refinement

    Lecture 27 Armor refinement at its best

    Lecture 28 More body armor refinement work

    Lecture 29 Finishing the front body armor

    Lecture 30 Defining the back torso armor

    Lecture 31 Finishing the torso armor high poly

    Lecture 32 Shoulder neck armor refinement

    Lecture 33 Skirt armor making

    Lecture 34 Refining the thigh armor

    Lecture 35 Making the knee armor high poly

    Lecture 36 Refining the lower leg

    Lecture 37 Lower leg refinement part 2

    Lecture 38 Feet armor

    Lecture 39 Finishing the arms

    Lecture 40 Making the wings

    Lecture 41 Drawing the front skirt

    Lecture 42 Refining the sword high poly

    Lecture 43 Finishing the sword high poly

    Lecture 44 Refining the hair and face

    Section 2: Retopology and UV unwrapping

    Lecture 45 Retopology start! WIth the face

    Lecture 46 Retopo of the hair

    Lecture 47 Retopo hair part 2

    Lecture 48 FInishing the retopology of the hair

    Lecture 49 Uv mapping the face and hair

    Lecture 50 Retopo and UV eyeball and teeth

    Lecture 51 Helmet retopo

    Lecture 52 Test bake of the helmet

    Lecture 53 Hand retopology

    Lecture 54 Arm retopology

    Lecture 55 Shoulder retopology

    Lecture 56 Start torso retopology

    Lecture 57 Retopo the front torso armor

    Lecture 58 Finishing the torso retopology

    Lecture 59 Retopo the skirt and butt

    Lecture 60 Legs retopo part 01

    Lecture 61 Finishing the leg retopology

    Lecture 62 Sword retopology

    Lecture 63 Retopo the wings-cape

    Lecture 64 Making the UVs of the body and helm

    Lecture 65 Making the UV map for sword and cape

    Section 3: Materials and baking

    Lecture 66 Testing materials for high poly

    Lecture 67 Preparing the meshes for baking

    Lecture 68 Test baking the maps in 2k

    Lecture 69 Baking the final maps

    Section 4: Texture base rig, pose and final render

    Lecture 70 Assembling the low poly and starting texture paint_

    Lecture 71 Finishing the texture using Ucupaint

    Lecture 72 Rigging and posing the moth knight

    Lecture 73 Make a turntable and transparent video

    Lecture 74 Goodbye

    Intermediate and advanced course for game 3D character creation in Blender