Female Assassin Game Character Creation In Blender
Published 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 94.97 GB | Duration: 72h 1m
Published 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 94.97 GB | Duration: 72h 1m
Learn how to Sculpt, Model, Texture a Character in Blender and Render in Unreal Engine
What you'll learn
Learn all about Blender's essential sculpting tools
Learn how to add intricate details and refine female anatomy
Learn how to create clean, animation-ready topology
Learn the principles of texturing mapping
Learn how to create realistic skin, cloth, and weapon textures in Substance Painter
Learn the powerful features of Unreal Engine
Learn how to create materials, dynamic lighting, and cameras in Unreal Engine
Learn how to become a professional character artist
Requirements
Basic knowledge of Blender, Substance Painter and Unreal Engine is required.
Description
Instructor InfoCorazon Bryant is a professional 3d artist currently working for the government creating real-time 3d models for military training. She has over 25 years of experience with art in the realm of both traditional and digital. What ignites her to wake up every morning is knowing that she will be able to use her artistic talent to help with protecting our country’s national security and she also finds fulfillment in teaching and inspiring students to surpass their own wildest expectations.Course InfoAre you ready to unleash your artistic potential and step into the world of game character design? Do you want to be prepared with the skills and techniques needed to bring your character to life? Then join me, Corazon Bryant, a professional 3d artist and educator. On this journey, you will learn how to create a breathtaking female assassin from scratch!In this immersive course, I will guide you through every step of the character creation pipeline. Beginning with an introduction to Blender's essential sculpting tools. We will create a base mesh that serves as the foundation for our character. We will dive into dynamic sculpting to add intricate details, refine anatomy, and capture the essence of our female assassin. We will explore the brushes, modifiers, and techniques that will elevate your sculpting skills to a professional level.Then we move on to retopologizing. I will show you the step by step techniques on how to create clean, animation ready topology and strategies to maintain detail while reducing poly count. We will then learn the principles of texture mapping and how to efficiently unwrap our model. We will learn how to use Substance Painter to create realistic skin, clothing, and weapon textures. We will discover how to layer materials, apply decals, and utilize smart materials to enhance the visual fidelity of our character. We will get familiar with the powerful features of Unreal Engine and how to import our character seamlessly. We will learn how to create materials that reflect our character’s unique style and how to set up dynamic lighting that showcases our work in the best light. You will create a visually striking scene to render your character while learning tips on camera angles and composition to make your assassin truly stand out.Whether you’re a beginner eager to explore 3D art or an experienced artist looking to refine your skills, this course is designed for you. By the end of our journey, you’ll have not only created a stunning female assassin character but also gained invaluable knowledge and skills that will empower your future projects in game design.Enroll now and take the first step toward becoming a master character artist!
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 References
Section 2: Sculpting
Lecture 3 Sculpting Intro
Lecture 4 Basic Head
Lecture 5 Basic Facial Features 1
Lecture 6 Basic Facial Features 2
Lecture 7 Eye Shape
Lecture 8 Hair Placeholder
Lecture 9 Paint Test
Lecture 10 Torso
Lecture 11 Chest Area
Lecture 12 Legs Basic Shape
Lecture 13 More Legs & Feet
Lecture 14 Legs & Feet Reposition
Lecture 15 Arms Basic Shape
Lecture 16 Hands Basic Shape
Lecture 17 Hands Secondary Details
Lecture 18 Fixes & Proportions
Lecture 19 Combine Body Parts
Lecture 20 Vest Basic Shapes
Lecture 21 Vest Design
Lecture 22 Shorts & Belt Basic Shapes
Lecture 23 Belts Part 1
Lecture 24 Belts Part 2
Lecture 25 Boots Basic Shapes
Lecture 26 Boots Design 1
Lecture 27 Boots Design 2
Lecture 28 Arm Brace Design 1
Lecture 29 Arm Brace Design 2
Lecture 30 Arm Brace Design 3
Lecture 31 Gun Leg Straps
Lecture 32 Knife Leg Straps
Lecture 33 Holster Extra Designs
Lecture 34 Straps & Leg Fix
Lecture 35 Extra Glove Design
Lecture 36 Victorian Design
Section 3: Real World Size
Lecture 37 Real World Size & Eyeball
Section 4: Rifle Gun Modeling
Lecture 38 Gun Modeling Basic Shape 1
Lecture 39 Gun Modeling Basic Shape 2
Lecture 40 Gun Modeling Basic Shape 3
Lecture 41 Gun Modeling Basic Shape 4
Lecture 42 Gun Modeling Boolean
Lecture 43 Gun Modeling Bevels
Lecture 44 Gun Hand Grip Detail
Lecture 45 Gun Hand Grip Fix & Handguard
Lecture 46 Gun Handguard Detail
Lecture 47 Gun Handguard Fix
Lecture 48 Overall Gun Detail
Lecture 49 Muzzle
Lecture 50 Final Pieces
Section 5: Character Retopo
Lecture 51 Character Touch Ups
Lecture 52 Intro to Retopo
Lecture 53 Face Essential Loops
Lecture 54 Upper Body Essential Loops
Lecture 55 Lower Body Essential Loops
Lecture 56 Fingers Essential Loops
Lecture 57 Face Retopo
Lecture 58 Ear & Head Retopo
Lecture 59 Torso Retopo 1
Lecture 60 Torso Retopo 2
Lecture 61 Arms & Legs Retopo
Lecture 62 Hands Retopo
Lecture 63 Feet Retopo
Lecture 64 Vest Retopo 1
Lecture 65 Vest Retopo 2
Lecture 66 Vest Retopo 3
Lecture 67 Vest Retopo 4
Lecture 68 Vest Retopo 5
Lecture 69 Vest Retopo 6
Lecture 70 Retopo Arm Glove 1
Lecture 71 Retopo Arm Glove 2
Lecture 72 Retopo Leather Wrist Armor
Lecture 73 Armor Laces
Lecture 74 Retopo Arm Cuff
Lecture 75 Retopo Necklace 1
Lecture 76 Retopo Necklace 2
Lecture 77 Retopo Shorts
Lecture 78 Retopo Belt
Lecture 79 Retopo Leg Strap
Lecture 80 Retopo Holster
Lecture 81 Retopo Boots 1
Lecture 82 Retopo Boots 2
Lecture 83 Retopo Boots 3
Section 6: Eye, Teeth, Mouth, Nose Extras
Lecture 84 Eye Cavity
Lecture 85 Teeth Placement
Lecture 86 Mouth & Nose Cavities
Lecture 87 Caruncle & Tear Duct
Section 7: Mesh Clean Ups and Fixes
Lecture 88 Hand Gun Revisit
Lecture 89 Clean Up Meshes 1
Lecture 90 Clean Up Meshes 2
Lecture 91 Shading Meshes 1
Lecture 92 Shading Meshes 2
Section 8: Unwrapping & Vertex Color
Lecture 93 Intro to Unwrapping
Lecture 94 Unwrap Body 1
Lecture 95 Unwrap Body 2
Lecture 96 Unwrap Vest
Lecture 97 Unwrap Arm Accessories
Lecture 98 Unwrap Necklace, Emblem & Belt
Lecture 99 Unwrap Belt, Shorts & Straps
Lecture 100 Unwrap Weapon Accessories & Boots
Lecture 101 UV Pack Character
Lecture 102 Unwrap Rifle 1
Lecture 103 Unwrap Rifle 2
Lecture 104 Unwrap Handgun
Lecture 105 Vertex Color
Lecture 106 Vertex Color Check
Section 9: Character Details & Texturing
Lecture 107 Character Projection
Lecture 108 Character Details
Lecture 109 Character Macro Details & Pores
Lecture 110 Skin Variance
Lecture 111 Character Normal Map
Lecture 112 Vest Projection
Lecture 113 Vest Details 1
Lecture 114 Vest Details 2
Lecture 115 Vest Normal Map
Lecture 116 Arm Glove Details
Lecture 117 Arm Glove Normal Map
Lecture 118 Wrist Armor Details
Lecture 119 Wrist Armor Normal Map Fix
Lecture 120 Shorts Details
Lecture 121 Shorts Normal Map
Lecture 122 Holster Details
Lecture 123 Holster Fix Normal Map
Lecture 124 Boots Details & Normal Map
Lecture 125 Boots Straps & Normal Map
Lecture 126 Extra Details & Normal Map
Lecture 127 Arm Bracelet & Normal Map
Lecture 128 Texture Setup
Lecture 129 Eye Make Up
Lecture 130 Lipstick & Discoloration
Lecture 131 Outfit & Texture Edits
Lecture 132 Straps & Emblem Details
Lecture 133 Texture Tweaks
Section 10: Hair Creation
Lecture 134 Eyelashes 1
Lecture 135 Eyelashes 2
Lecture 136 Eyebrows
Lecture 137 Hair Main 1
Lecture 138 Hair Main 2
Lecture 139 Hair Bangs
Lecture 140 Hair Ponytail & Edits
Lecture 141 Hair Flyaways
Section 11: Weapon Texturing
Lecture 142 Rifle Gun Texturing 1
Lecture 143 Rifle Gun Texturing 2
Lecture 144 Rifle Gun Edge Wear
Lecture 145 Hand Gun Texture 1
Lecture 146 Hand Gun Texture 2
Lecture 147 Hand Gun Edge Wear
Section 12: Edits & Rig Setup
Lecture 148 Asymmetrical Forms & Edits
Lecture 149 Rig Setup
Lecture 150 Posing
Lecture 151 Mesh Fixes
Section 13: Unreal Engine Setup
Lecture 152 Unreal Setup
Lecture 153 Unreal Materials
Lecture 154 Hair Setup & Edits
Lecture 155 Lights & Cameras
Lecture 156 Final Renders
This course is for those who want to acquire invaluable knowledge and skills that will empower their future projects in game design