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    Female Assassin Game Character Creation In Blender

    Posted By: ELK1nG
    Female Assassin Game Character Creation In Blender

    Female Assassin Game Character Creation In Blender
    Published 11/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 94.97 GB | Duration: 72h 1m

    Learn how to Sculpt, Model, Texture a Character in Blender and Render in Unreal Engine

    What you'll learn

    Learn all about Blender's essential sculpting tools

    Learn how to add intricate details and refine female anatomy

    Learn how to create clean, animation-ready topology

    Learn the principles of texturing mapping

    Learn how to create realistic skin, cloth, and weapon textures in Substance Painter

    Learn the powerful features of Unreal Engine

    Learn how to create materials, dynamic lighting, and cameras in Unreal Engine

    Learn how to become a professional character artist

    Requirements

    Basic knowledge of Blender, Substance Painter and Unreal Engine is required.

    Description

    Instructor InfoCorazon Bryant is a professional 3d artist currently working for the government creating real-time 3d models for military training. She has over 25 years of experience with art in the realm of both traditional and digital. What ignites her to wake up every morning is knowing that she will be able to use her artistic talent to help with protecting our country’s national security and she also finds fulfillment in teaching and inspiring students to surpass their own wildest expectations.Course InfoAre you ready to unleash your artistic potential and step into the world of game character design?  Do you want to be prepared with the skills and techniques needed to bring your character to life? Then join me, Corazon Bryant, a professional 3d artist and educator. On this journey, you will learn how to create a breathtaking female assassin from scratch!In this immersive course, I will guide you through every step of the character creation pipeline. Beginning with an introduction to Blender's essential sculpting tools. We will create a base mesh that serves as the foundation for our character. We will dive into dynamic sculpting to add intricate details, refine anatomy, and capture the essence of our female assassin. We will explore the brushes, modifiers, and techniques that will elevate your sculpting skills to a professional level.Then we move on to retopologizing. I will show you the step by step techniques on how to create clean, animation ready topology and strategies to maintain detail while reducing poly count. We will then learn the principles of texture mapping and how to efficiently unwrap our model. We will learn how to use Substance Painter to create realistic skin, clothing, and weapon textures. We will discover how to layer materials, apply decals, and utilize smart materials to enhance the visual fidelity of our character. We will get familiar with the powerful features of Unreal Engine and how to import our  character seamlessly. We will learn how to create materials that reflect our character’s unique style and how to set up dynamic lighting that showcases our work in the best light. You will create a visually striking scene to render your character while learning tips on camera angles and composition to make your assassin truly stand out.Whether you’re a beginner eager to explore 3D art or an experienced artist looking to refine your skills, this course is designed for you. By the end of our journey, you’ll have not only created a stunning female assassin character but also gained invaluable knowledge and skills that will empower your future projects in game design.Enroll now and take the first step toward becoming a master character artist!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 References

    Section 2: Sculpting

    Lecture 3 Sculpting Intro

    Lecture 4 Basic Head

    Lecture 5 Basic Facial Features 1

    Lecture 6 Basic Facial Features 2

    Lecture 7 Eye Shape

    Lecture 8 Hair Placeholder

    Lecture 9 Paint Test

    Lecture 10 Torso

    Lecture 11 Chest Area

    Lecture 12 Legs Basic Shape

    Lecture 13 More Legs & Feet

    Lecture 14 Legs & Feet Reposition

    Lecture 15 Arms Basic Shape

    Lecture 16 Hands Basic Shape

    Lecture 17 Hands Secondary Details

    Lecture 18 Fixes & Proportions

    Lecture 19 Combine Body Parts

    Lecture 20 Vest Basic Shapes

    Lecture 21 Vest Design

    Lecture 22 Shorts & Belt Basic Shapes

    Lecture 23 Belts Part 1

    Lecture 24 Belts Part 2

    Lecture 25 Boots Basic Shapes

    Lecture 26 Boots Design 1

    Lecture 27 Boots Design 2

    Lecture 28 Arm Brace Design 1

    Lecture 29 Arm Brace Design 2

    Lecture 30 Arm Brace Design 3

    Lecture 31 Gun Leg Straps

    Lecture 32 Knife Leg Straps

    Lecture 33 Holster Extra Designs

    Lecture 34 Straps & Leg Fix

    Lecture 35 Extra Glove Design

    Lecture 36 Victorian Design

    Section 3: Real World Size

    Lecture 37 Real World Size & Eyeball

    Section 4: Rifle Gun Modeling

    Lecture 38 Gun Modeling Basic Shape 1

    Lecture 39 Gun Modeling Basic Shape 2

    Lecture 40 Gun Modeling Basic Shape 3

    Lecture 41 Gun Modeling Basic Shape 4

    Lecture 42 Gun Modeling Boolean

    Lecture 43 Gun Modeling Bevels

    Lecture 44 Gun Hand Grip Detail

    Lecture 45 Gun Hand Grip Fix & Handguard

    Lecture 46 Gun Handguard Detail

    Lecture 47 Gun Handguard Fix

    Lecture 48 Overall Gun Detail

    Lecture 49 Muzzle

    Lecture 50 Final Pieces

    Section 5: Character Retopo

    Lecture 51 Character Touch Ups

    Lecture 52 Intro to Retopo

    Lecture 53 Face Essential Loops

    Lecture 54 Upper Body Essential Loops

    Lecture 55 Lower Body Essential Loops

    Lecture 56 Fingers Essential Loops

    Lecture 57 Face Retopo

    Lecture 58 Ear & Head Retopo

    Lecture 59 Torso Retopo 1

    Lecture 60 Torso Retopo 2

    Lecture 61 Arms & Legs Retopo

    Lecture 62 Hands Retopo

    Lecture 63 Feet Retopo

    Lecture 64 Vest Retopo 1

    Lecture 65 Vest Retopo 2

    Lecture 66 Vest Retopo 3

    Lecture 67 Vest Retopo 4

    Lecture 68 Vest Retopo 5

    Lecture 69 Vest Retopo 6

    Lecture 70 Retopo Arm Glove 1

    Lecture 71 Retopo Arm Glove 2

    Lecture 72 Retopo Leather Wrist Armor

    Lecture 73 Armor Laces

    Lecture 74 Retopo Arm Cuff

    Lecture 75 Retopo Necklace 1

    Lecture 76 Retopo Necklace 2

    Lecture 77 Retopo Shorts

    Lecture 78 Retopo Belt

    Lecture 79 Retopo Leg Strap

    Lecture 80 Retopo Holster

    Lecture 81 Retopo Boots 1

    Lecture 82 Retopo Boots 2

    Lecture 83 Retopo Boots 3

    Section 6: Eye, Teeth, Mouth, Nose Extras

    Lecture 84 Eye Cavity

    Lecture 85 Teeth Placement

    Lecture 86 Mouth & Nose Cavities

    Lecture 87 Caruncle & Tear Duct

    Section 7: Mesh Clean Ups and Fixes

    Lecture 88 Hand Gun Revisit

    Lecture 89 Clean Up Meshes 1

    Lecture 90 Clean Up Meshes 2

    Lecture 91 Shading Meshes 1

    Lecture 92 Shading Meshes 2

    Section 8: Unwrapping & Vertex Color

    Lecture 93 Intro to Unwrapping

    Lecture 94 Unwrap Body 1

    Lecture 95 Unwrap Body 2

    Lecture 96 Unwrap Vest

    Lecture 97 Unwrap Arm Accessories

    Lecture 98 Unwrap Necklace, Emblem & Belt

    Lecture 99 Unwrap Belt, Shorts & Straps

    Lecture 100 Unwrap Weapon Accessories & Boots

    Lecture 101 UV Pack Character

    Lecture 102 Unwrap Rifle 1

    Lecture 103 Unwrap Rifle 2

    Lecture 104 Unwrap Handgun

    Lecture 105 Vertex Color

    Lecture 106 Vertex Color Check

    Section 9: Character Details & Texturing

    Lecture 107 Character Projection

    Lecture 108 Character Details

    Lecture 109 Character Macro Details & Pores

    Lecture 110 Skin Variance

    Lecture 111 Character Normal Map

    Lecture 112 Vest Projection

    Lecture 113 Vest Details 1

    Lecture 114 Vest Details 2

    Lecture 115 Vest Normal Map

    Lecture 116 Arm Glove Details

    Lecture 117 Arm Glove Normal Map

    Lecture 118 Wrist Armor Details

    Lecture 119 Wrist Armor Normal Map Fix

    Lecture 120 Shorts Details

    Lecture 121 Shorts Normal Map

    Lecture 122 Holster Details

    Lecture 123 Holster Fix Normal Map

    Lecture 124 Boots Details & Normal Map

    Lecture 125 Boots Straps & Normal Map

    Lecture 126 Extra Details & Normal Map

    Lecture 127 Arm Bracelet & Normal Map

    Lecture 128 Texture Setup

    Lecture 129 Eye Make Up

    Lecture 130 Lipstick & Discoloration

    Lecture 131 Outfit & Texture Edits

    Lecture 132 Straps & Emblem Details

    Lecture 133 Texture Tweaks

    Section 10: Hair Creation

    Lecture 134 Eyelashes 1

    Lecture 135 Eyelashes 2

    Lecture 136 Eyebrows

    Lecture 137 Hair Main 1

    Lecture 138 Hair Main 2

    Lecture 139 Hair Bangs

    Lecture 140 Hair Ponytail & Edits

    Lecture 141 Hair Flyaways

    Section 11: Weapon Texturing

    Lecture 142 Rifle Gun Texturing 1

    Lecture 143 Rifle Gun Texturing 2

    Lecture 144 Rifle Gun Edge Wear

    Lecture 145 Hand Gun Texture 1

    Lecture 146 Hand Gun Texture 2

    Lecture 147 Hand Gun Edge Wear

    Section 12: Edits & Rig Setup

    Lecture 148 Asymmetrical Forms & Edits

    Lecture 149 Rig Setup

    Lecture 150 Posing

    Lecture 151 Mesh Fixes

    Section 13: Unreal Engine Setup

    Lecture 152 Unreal Setup

    Lecture 153 Unreal Materials

    Lecture 154 Hair Setup & Edits

    Lecture 155 Lights & Cameras

    Lecture 156 Final Renders

    This course is for those who want to acquire invaluable knowledge and skills that will empower their future projects in game design