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Developing An Industrial Concept In Blender And Photoshop

Posted By: ELK1nG
Developing An Industrial Concept In Blender And Photoshop

Developing An Industrial Concept In Blender And Photoshop
Published 5/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.93 GB | Duration: 5h 21m

TechForge Megapolis: Creating a High Tech Industrial City Concept in Blender and Photoshop

What you'll learn

Create a reference board in PureRef

Create a blockout to define massing of the city

Model buildings and other modules in Blender

Manage materials in Blender

Distribute the buildings and refine the composition

Create textures and arrange lighting to set the atmosphere

Take renders on Cycles engine of Blender

Overpaint and polish the renders in Photoshop

Requirements

No previous modelling or texturing experience is needed

Description

Step into the world of concept design as you embark on a journey to craft a high tech industrial city in Blender and Photoshop. Our Udemy course is your ticket to getting familiar with concept art, Blender and PhotoshopLed by an industry professional, Josef Sury, this course is tailored for both beginners and slightly experienced artists. You’ll start by gaining a solid foundation in the principles of concept art, learning how to execute your vision with precision.Throughout the course, you’ll engage in a practical project, TechForge Megapolis, designed to sharpen your skills and deepen your understanding of the creative process. By the end, you’ll emerge with a portfolio-worthy concept art, ready to showcase your talent and impress potential employers.Key topics include:Understanding the principles of concept art and conceptual city designNavigating Blender and Photoshop’s toolsets and featuresAdding and modifying materials in BlenderImplementing lighting and atmospheric effects to enhance realism on concept artIncorporating storytelling elements to create an immersive experienceTaking cinematic renders with the help Eevee render engineOverpainting on a base image in PhotoshopWhether you’re an enthusiast looking to break into the gaming industry or a professional seeking to refine your craft, this course offers invaluable insights and practical skills to elevate your concept art knowledge.

Overview

Section 1: Introduction and Planning

Lecture 1 Introduction

Lecture 2 Reference Research and Creating a Reference Board with PureRef

Lecture 3 Blender Warm-up

Lecture 4 Blocking Out the City Base

Lecture 5 Rough Sketch Blockout - Part 1

Lecture 6 Rough Sketch Blockout - Part 2

Lecture 7 Homework

Section 2: Modeling the City

Lecture 8 Modelling the Buildings - Part 1

Lecture 9 Modelling the Buildings - Part 2

Lecture 10 Origin Settings

Lecture 11 Separating the Materials

Lecture 12 Distribution of the Buildings and Layout of the City

Lecture 13 Locking the Composition

Lecture 14 Adding the City Base

Lecture 15 Refining the Composition - Part 1

Lecture 16 Refining the Composition - Part 2

Lecture 17 Refining the Composition - Part 3

Lecture 18 Refining the Composition - Part 4

Lecture 19 Passes

Lecture 20 Quick Overpaint

Lecture 21 Conclusion and Homework

Section 3: Texturing and Lighting

Lecture 22 Texturing

Lecture 23 Lighting

Lecture 24 Atmosphere

Lecture 25 Polishing the Details - Part 1

Lecture 26 Polishing the Details - Part 2

Lecture 27 Conclusion and Homework

Section 4: Finalizing the Presentation

Lecture 28 Introduction to the Section

Lecture 29 Render Settings

Lecture 30 Final Presentation - Part 1

Lecture 31 Final Presentation - Part 2

Lecture 32 Self Feedback and Final Polishing

Lecture 33 Final Polishing Continued

Lecture 34 Conclusion and Homework

Section 5: Final Words

Lecture 35 Final Words

Artists who are curious about city concept workflows and want to get accustomed to Blender and Photoshop