Developing An Industrial Concept In Blender And Photoshop
Published 5/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.93 GB | Duration: 5h 21m
Published 5/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.93 GB | Duration: 5h 21m
TechForge Megapolis: Creating a High Tech Industrial City Concept in Blender and Photoshop
What you'll learn
Create a reference board in PureRef
Create a blockout to define massing of the city
Model buildings and other modules in Blender
Manage materials in Blender
Distribute the buildings and refine the composition
Create textures and arrange lighting to set the atmosphere
Take renders on Cycles engine of Blender
Overpaint and polish the renders in Photoshop
Requirements
No previous modelling or texturing experience is needed
Description
Step into the world of concept design as you embark on a journey to craft a high tech industrial city in Blender and Photoshop. Our Udemy course is your ticket to getting familiar with concept art, Blender and PhotoshopLed by an industry professional, Josef Sury, this course is tailored for both beginners and slightly experienced artists. You’ll start by gaining a solid foundation in the principles of concept art, learning how to execute your vision with precision.Throughout the course, you’ll engage in a practical project, TechForge Megapolis, designed to sharpen your skills and deepen your understanding of the creative process. By the end, you’ll emerge with a portfolio-worthy concept art, ready to showcase your talent and impress potential employers.Key topics include:Understanding the principles of concept art and conceptual city designNavigating Blender and Photoshop’s toolsets and featuresAdding and modifying materials in BlenderImplementing lighting and atmospheric effects to enhance realism on concept artIncorporating storytelling elements to create an immersive experienceTaking cinematic renders with the help Eevee render engineOverpainting on a base image in PhotoshopWhether you’re an enthusiast looking to break into the gaming industry or a professional seeking to refine your craft, this course offers invaluable insights and practical skills to elevate your concept art knowledge.
Overview
Section 1: Introduction and Planning
Lecture 1 Introduction
Lecture 2 Reference Research and Creating a Reference Board with PureRef
Lecture 3 Blender Warm-up
Lecture 4 Blocking Out the City Base
Lecture 5 Rough Sketch Blockout - Part 1
Lecture 6 Rough Sketch Blockout - Part 2
Lecture 7 Homework
Section 2: Modeling the City
Lecture 8 Modelling the Buildings - Part 1
Lecture 9 Modelling the Buildings - Part 2
Lecture 10 Origin Settings
Lecture 11 Separating the Materials
Lecture 12 Distribution of the Buildings and Layout of the City
Lecture 13 Locking the Composition
Lecture 14 Adding the City Base
Lecture 15 Refining the Composition - Part 1
Lecture 16 Refining the Composition - Part 2
Lecture 17 Refining the Composition - Part 3
Lecture 18 Refining the Composition - Part 4
Lecture 19 Passes
Lecture 20 Quick Overpaint
Lecture 21 Conclusion and Homework
Section 3: Texturing and Lighting
Lecture 22 Texturing
Lecture 23 Lighting
Lecture 24 Atmosphere
Lecture 25 Polishing the Details - Part 1
Lecture 26 Polishing the Details - Part 2
Lecture 27 Conclusion and Homework
Section 4: Finalizing the Presentation
Lecture 28 Introduction to the Section
Lecture 29 Render Settings
Lecture 30 Final Presentation - Part 1
Lecture 31 Final Presentation - Part 2
Lecture 32 Self Feedback and Final Polishing
Lecture 33 Final Polishing Continued
Lecture 34 Conclusion and Homework
Section 5: Final Words
Lecture 35 Final Words
Artists who are curious about city concept workflows and want to get accustomed to Blender and Photoshop