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    Develop 3D Hyper-Casual Mobile Games With Unity And C#

    Posted By: ELK1nG
    Develop 3D Hyper-Casual Mobile Games With Unity And C#

    Develop 3D Hyper-Casual Mobile Games With Unity And C#
    Published 8/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 10.76 GB | Duration: 18h 42m

    The ultimate course to learn how to create amazing Casual & Hyper Casual mobile games with Unity & C# from A to Z

    What you'll learn

    Develop mobile games with Unity

    Create Hyper Casual Games (with good practices)

    Use Unity to create a smartphone game

    Optimize the project and increase its chances of being published

    Add the few details that will make your game a better game

    Learn Unity to make mobile games

    Requirements

    No previous knowledge is required to take this course

    You need a computer and Internet

    You want to create your mobile games

    Your goal is to become an independent game developer and make a living from your passion?

    Description

    Welcome to this ultra-complete guide that will allow you to learn how to create (Hyper) Casual mobile games and acquire good practices. If you want to learn how to create video games for smartphones, optimize your projects, learn best practices and make a living from your passion, this course is for you.In this tutorial you will learn all the steps of mobile game development from A to Z through a concrete project.It's a comprehensive training that will allow you to learn how to develop video games with Unity and the C# language. We'll put our knowledge into practice by developing a HyperCasual game.You'll learn how to optimize your projects to:Create many game mechanicsImprove your retentionMaximize your incomeChoose the right graphicsOptimize your game for mobileHave an easily exploitable Unity project for a publisherDevelop a project from A to Z with all the essential features in a Hyper Casual gameThis is an exceptional and very rich course because it covers what the others don't. Not only will you have all the knowledge you need to create your mobile games with Unity, but you'll also have all the knowledge you need to maximize your chances of success with your projects.You will learn how to build a project from start to finish. We are going to develop a game together. We are going to learn how to monetize it. We will see how to manage the marketing part, how to create a press kit, how to contact a publisher and finally how to publish a game online.What's more, you'll obtain your certificate of achievement on mobile game development with Unity and C# at the end of this tutorial.You will be by my side as if you were on my development team and in meetings with the publisher. This will give you the confidence and peace of mind you need to get started as an independent game developer.I therefore invite you to join this course if you finally want to get started and make a living from your passion: video game development!

    Overview

    Section 1: Introduction to Unity

    Lecture 1 About this first section on Unity

    Lecture 2 Download and install Unity

    Lecture 3 Discover Unity's interface

    Lecture 4 Software menus and features (part 1/2)

    Lecture 5 Software menus and features (part 2/2)

    Lecture 6 Find 3D models online and use them in Unity

    Section 2: Introduction to C# scripting (programming basics)

    Lecture 7 About this section on C# programming in Unity

    Lecture 8 What is C# programming language? How does it works in Unity?

    Lecture 9 Variables in C#

    Lecture 10 Conditions in C# (if/else)

    Lecture 11 Loops in C# (for/while)

    Lecture 12 Use arrays with C#

    Lecture 13 Write functions in C#

    Lecture 14 Use parameters (variables) in your functions with C#

    Lecture 15 How inputs (mouse & keyboard) work in Unity with C#

    Lecture 16 If you want to go further with C#

    Section 3: How to use Unity for 2D projects?

    Lecture 17 Example of a 2D project with Unity

    Section 4: Create a reusable HyperCasual game template to go faster!

    Lecture 18 Creation of a 3D mobile game project to prepare our HyperCasual template

    Lecture 19 Create a mobile-optimized SkyBox and implement a HyperCasual style

    Lecture 20 Setup simple shapes to prepare a 3D mini game

    Lecture 21 Create a canvas for the user interface (UI)

    Lecture 22 How to organize the UI (user interface) for a hyper casual game?

    Lecture 23 Working with Unity's Canvas and Anchor System

    Lecture 24 Color changes with a mobile-friendly cartoon shader

    Lecture 25 A simple movement script for the character

    Lecture 26 The script of obstacles and the player's enemies

    Lecture 27 Spawn function to generate infinite obstacles

    Lecture 28 Make the prototype Snackable/Juicy with visual effects

    Lecture 29 Restart the game when you lose (after the 3 second timer)

    Lecture 30 Compilation and test of the game on mobile to validate our template

    Section 5: Create a Hyper Casual 3D game: Complete project

    Lecture 31 Creation of our Unity hypercasual 3D game project

    Lecture 32 Preparing the character movement script

    Lecture 33 Continuation of the motion C# script via touchscreen

    Lecture 34 Character jump function

    Lecture 35 3D character animation as it moves

    Lecture 36 C# script to make the camera follow the character in the level

    Lecture 37 Improved character script

    Lecture 38 Level Preparation / 3D Environment

    Lecture 39 Improvement of our 3D world

    Lecture 40 Creation of an in-game tutorial + Intermediate test of the project on Android

    Lecture 41 Understand what a low poly model is and create one in Blender

    Lecture 42 Setting up a timer

    Lecture 43 Get additional time if you watch an ad (rewarded video)

    Lecture 44 Video game main menu

    Lecture 45 Skin selector screen to be able to customize your character

    Lecture 46 Configuring Level Interactive Objects

    Lecture 47 Detection of collisions with objects

    Lecture 48 Calculation of the player's score during the game

    Lecture 49 High score management

    Lecture 50 Earn gold coins during the game to be able to buy items in the store

    Lecture 51 Design of the store (shop) for the purchase of virtual items in the game

    Lecture 52 Game Monetization / Business Model

    Lecture 53 Reward player daily and unlock rare skins/items

    Lecture 54 Setting up a success/achievements screen

    Lecture 55 Preparation of a character controlled by the computer (AI)

    Lecture 56 Artificial Intelligence C# code (autonomous movement)

    Lecture 57 Improved computer-controlled AI character + some ideas

    Lecture 58 Display of players' scores at the end of the game

    Lecture 59 Player progression and levels unlocking

    Lecture 60 Use Unity Ads to display ads and monetize a mobile game

    Lecture 61 Install Game Analytics to collect and analyze data

    Lecture 62 Create media (Images / Videos) of your game to promote it

    Lecture 63 Create a press kit to present your game to the press or a publisher

    Lecture 64 Submit a game project to a mobile game publisher and get it published

    Lecture 65 Using a template from the assets store

    Lecture 66 Google Play Developers Console: To publish an APK on the Google Play Store

    Lecture 67 Download the complete final Unity project and all game sources

    Section 6: The end

    Lecture 68 Additional content

    People in retraining who want to move towards mobile video game creation,Unity developers who want to learn how to create Hyper Casual/Mobile games,Developers who want to move towards Hyper Casual,Anyone interested in the world of video game development