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    Cyber Monday Sdl3 Action Rpg In C++

    Posted By: ELK1nG
    Cyber Monday Sdl3 Action Rpg In C++

    Cyber Monday Sdl3 Action Rpg In C++
    Published 8/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 47.28 GB | Duration: 41h 37m

    Learn Play and Discover Computer Science

    What you'll learn

    The Simple Directmedia Layer 3 is new but easy to learn for creating unqiue looking proffesional applications for all your software development needs.

    The following course contains active links and offical documenatation with source code and legible document font.

    Make a fun action RPG with minimal effort using the C++ Language.

    Students will learn how to create a game using the SDL3 system and how to add assets such as images and sound effects and music to the game.

    Requirements

    A person may be a bit familar with C++ programming and Object Oriented Programming before begining this course. There will be some work with using data structures and the C++ programming langage to create game obects.

    Computer Graphics Course , Understanding of Linear Algebra

    Description

    Watch Cyber Monday SDL3  Action Adventure Role Playing Game in C++. I am sure you love to play video games why not learn to program them instead. The Simple Directmedia Layer 3 is hot and new and has transition from an API to an ABI to go along with some of the modern standards of programming. In this course we will use some Data Structures in order to optimize the game performance.  In this long course series learn how to create a 2D or 3D action adventure role playing game using  SDL3 to create something similar to your favorite PC game titles. If you ever wondered how to make in inventory system in  or make enemies follow the player in a map this video series is for you. The classes will be short and straight to the point with a presentation then some actual coding will take place and also talk about Object Oriented Programing for  Game Design. Also learn how to add sound, music and online network server play for your game title. If you are tired of playing Hero Siege or Diablo 2 then make your own. The best place to start learning is right here so Join today.

    Overview

    Section 1: Action RPG Programming

    Lecture 1 SDL3 Official Release

    Lecture 2 SDL3 Class Course Overview

    Lecture 3 Display Resolutions

    Lecture 4 C++ Advanced Topics

    Lecture 5 SDL3 Makefile

    Lecture 6 SDL3 VS Code Install

    Lecture 7 Modern OpenGL and SDL3

    Lecture 8 Additional OpenGL Help

    Lecture 9 Vulkan and SDL3

    Lecture 10 Vulkan SDL3 Physical Device

    Lecture 11 Vulkan Swapchain SDL3

    Lecture 12 Our 3D Game Engine Project

    Lecture 13 SDL3 CodeBlocks Install Windows

    Lecture 14 Defining an Entry Point using OOP

    Lecture 15 User Input with the Mouse and Keyboard

    Lecture 16 SDL3 Frames Per Second Game Loop

    Lecture 17 Free Development Tools and Services

    Lecture 18 SDL3 Category API Wiki

    Lecture 19 Game Programming Course

    Lecture 20 Game Mechanics

    Lecture 21 SDL3 GPU

    Lecture 22 SDL3 GPU Polygon

    Lecture 23 Runtime Polymorphism and the Renderer

    Lecture 24 SDL3 Action RPG Concept

    Lecture 25 SDL3 Animate Image

    Lecture 26 SDL3 New ABI

    Lecture 27 Free Resources

    Lecture 28 Project Assets

    Lecture 29 Platformer Engine Concept

    Lecture 30 Webcam with OpenCV

    Lecture 31 SDL3 Singleton

    Lecture 32 SDL3 State Machine

    Lecture 33 State Machine

    Lecture 34 Spawn Instancing

    Lecture 35 Scrolling Text

    Lecture 36 Rotate Image

    Lecture 37 Rescaling Images

    Lecture 38 Render Tilemap

    Lecture 39 SDL3 HUD Elements

    Lecture 40 Render Image

    Lecture 41 Render Background Image

    Lecture 42 Primitives

    Lecture 43 Player Jump Gravity

    Lecture 44 Play Music

    Lecture 45 Object Moves to Player

    Lecture 46 Move Image Mouse Click

    Lecture 47 Move Image with Keyboard Press

    Lecture 48 Level Collision Detection

    Lecture 49 HUD Elements

    Lecture 50 Fire Projectiles

    Lecture 51 Pendulum Lab

    Lecture 52 Isometric Tilemap Locate the Tile Position

    Lecture 53 SDL3 RTS

    Lecture 54 3D Modeling Software Overview

    Lecture 55 SDL3 Skeleton Program

    Lecture 56 Class Inheritance

    Lecture 57 SDL3 Top Down Shooter

    Lecture 58 SDL3 Pathfinding Image with Mouse Click

    Lecture 59 SDL3 Class Organization

    Lecture 60 RPG Player Skills

    Lecture 61 SDL3 Pathfinding with Image

    Lecture 62 SDL3 Mouse Click Events

    Lecture 63 SDL3 Tiled Map

    Lecture 64 SDL3 Procedural Generation

    Lecture 65 SDL3 Delete Object

    Lecture 66 SDL3 Pathfinding

    Lecture 67 Menu in SDL3

    Lecture 68 Gold PickUp Radius

    Lecture 69 Fighting Game Class SDL3

    Lecture 70 SDL3 Texture Manager

    Lecture 71 Custom Game User Interface with SDL3

    Lecture 72 SDL3 Space Shooter Class

    Lecture 73 SDL3 Inventory LookUp System

    Lecture 74 SDL3 Event Button

    Lecture 75 Character Sprite tutorial

    Lecture 76 SDL3 Spawn Instancing

    Lecture 77 Adding Music and Sound Effects to our SDL3 Project

    Lecture 78 SDL3 Serialization

    Lecture 79 SDL3 Sound Clip Music Loop

    Lecture 80 SDL3 Spawn Instancing

    Lecture 81 SDL3 Multithreading

    Lecture 82 SDL3 Depth First Search

    Lecture 83 Save Data to file

    Lecture 84 SDL3 Breadth-First Search

    Lecture 85 SDL3 Crop Image From Tilemap

    Lecture 86 Pong game class sdl3

    Lecture 87 Breakout SDL3 Homwork

    Lecture 88 SDL3 Mouse Image Button Press

    Lecture 89 SDL3 Scrolling Text

    Lecture 90 SDL3 Inventory

    Lecture 91 SDL3 Client Server Application

    Lecture 92 SDL3 Rougelike

    Lecture 93 SDL3 Pathfinding Image Mouse

    Lecture 94 SDL3 Network lobby

    Lecture 95 Testing Our Finished Game Project

    Section 2: Simple Directmedia Layer 3

    Lecture 96 SDL3 Examples

    Lecture 97 Popular SDL3 Webpage Resource

    Lecture 98 Breakout Template in SDL3

    Lecture 99 Application Binary Interface Example

    Lecture 100 BSP Trees for Games

    Lecture 101 SDL3 Snake

    Lecture 102 SDL2 to SDL3 Migration

    Lecture 103 Vector 2 Class

    Lecture 104 SDL3 Vector 2 Class

    Lecture 105 SDL3 Webcam

    Lecture 106 SDL3 Sound Clip Music Loop

    Lecture 107 SDL3 Skeleton

    Lecture 108 SDL3 Manager Singleton

    Lecture 109 SDL3 Rotate Image

    Lecture 110 SDL3 Rescale Image

    Lecture 111 SDL3 Pathfinding

    Lecture 112 SDL3 Parallax Screen Scrolling

    Lecture 113 SDL3 Platformer

    Lecture 114 SDL3 Dictionary

    Lecture 115 SDL3 Slopes Platformer Game

    Lecture 116 SDL3 Transparent Window

    Lecture 117 SDL3 Chatbot

    Lecture 118 SDL3 Gamepad Controller Input

    Lecture 119 SDL3 Singleton

    Lecture 120 SDL3 Parallax Screen Scrolling

    Lecture 121 SDL3 Geometric Primitives

    Lecture 122 SDL3 Rescale Image

    Lecture 123 SDL3 Rotate Image

    Lecture 124 SDL3 Scrolling Text

    Lecture 125 SDL3 State Machine

    Lecture 126 SDL3 Webcam

    Lecture 127 SDL3 Collision Detection

    Lecture 128 SDL3 Transparent Window

    Lecture 129 SDL3 Window

    Lecture 130 SDL3 Cliprect

    Lecture 131 SDL3 Textures

    Lecture 132 SDL3 Readpixel

    Lecture 133 SDL3 Asynchronous I/O

    Lecture 134 SDL3 Viewport

    Lecture 135 SDL3 Camera Read Draw

    Lecture 136 SDL3 Clear

    Lecture 137 SDL3 Color-Mods

    Lecture 138 SDL3 Debug Text

    Lecture 139 SDL3 Geometry

    Lecture 140 SDL3 Infinite Monkeys

    Lecture 141 SDL3 Joystick Polling

    Lecture 142 SDL3 Lines

    Lecture 143 SDL3 Load Wav

    Lecture 144 SDL3 Multiple Streams

    Lecture 145 SDL3 Pen Drawing Lines

    Lecture 146 SDL3 Points

    Lecture 147 SDL3 Primitives

    Lecture 148 SDL3 Rotating Textures

    Lecture 149 SDL3 Rectangles

    Lecture 150 SDL3 Scaling Textures

    Lecture 151 SDL3 Simple Playback

    Lecture 152 SDL3 Simple Playback Callback

    Lecture 153 SDL3 Streaming Textures

    Lecture 154 SDL3 Bytepusher

    Lecture 155 SDL3 Woodeneye 008

    Lecture 156 WebCam in SDL3

    Section 3: 3D Graphics with Vulkan and Modern OpenGL using SDL3

    Lecture 157 Firing A Projectile in Different Camera Perspectives

    Lecture 158 SDL3 Texture 3D

    Lecture 159 Vec5class

    Lecture 160 Vulkan SDL3 Window Class

    Lecture 161 Vulkan SDL3 Polygon

    Lecture 162 Vector 3 Class

    Lecture 163 Vec3class

    Lecture 164 SDL3 Vec4 class

    Lecture 165 3D Sound Sources

    Lecture 166 Some Performance Optimization Strategies for a 3D Game

    Lecture 167 Analog Controller Support in SDL3

    Lecture 168 Mathematical Review for 3D Graphics

    Lecture 169 3D Terrain Generator

    Lecture 170 Animating our Characters using Blender

    Lecture 171 3D Crowd Simulation

    Lecture 172 3D Collision Detection Strategies

    Lecture 173 3D Level Editor

    Lecture 174 Texture Mapping

    Lecture 175 Jump Point Pathfinding

    Lecture 176 Particle Effects

    Lecture 177 Vehicle Traffic in Our 3D Game

    Lecture 178 Moving our 3D Player in SDL3

    Lecture 179 SDL3 Rasterizer

    Lecture 180 Modern OpenGL SDL3

    Lecture 181 Singleton Pattern Graphics SDL3

    Lecture 182 Making Basic 3D Models in Blender

    Lecture 183 Debug Window for our 3D Game Engine Project

    Lecture 184 Perspectives in 3D

    Lecture 185 SDL3 3D Geometry Rendering

    Lecture 186 SDL3 3D Geometry Rendering

    Lecture 187 Lights and Shadows

    Lecture 188 Doors and Other Interactive Objects

    Lecture 189 Vulkan SDL3 Input

    Lecture 190 SDL3 Load 3D Scene

    Lecture 191 SDL3 Joystick Events

    Lecture 192 SDL3 3D Polygon

    Lecture 193 Vulkan 3D Object

    Lecture 194 SDL3 Vector 3 Class

    Lecture 195 SDL3 GLAD

    Lecture 196 The Camera in 3D

    Lecture 197 SDL3 Shader Pipeline

    Lecture 198 SDL3 Load 3D Model

    Lecture 199 SDL3 Skybox

    Lecture 200 SDL3 3D Camera

    Lecture 201 Porting 3D Assets Into Our Project

    Lecture 202 SDL3 3D Rasterizer

    Lecture 203 Placing a 3D Object in our Scene

    Mid-Level C++ Programmers.,Anyone wanting to make a fun game fast using C++.