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    Creating A Nintendo Gameboy In Blender And Substance Painter

    Posted By: ELK1nG
    Creating A Nintendo Gameboy In Blender And Substance Painter

    Creating A Nintendo Gameboy In Blender And Substance Painter
    Published 8/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.05 GB | Duration: 5h 31m

    Create a Gameboy in Blender 3D and Substance Painter, Learn 3D modelling, 3D texturing in Blender and Substance Painter

    What you'll learn

    Learn to create Highly Realistic Models using Blender and Substance

    Learn Poly Modelling in Blender

    Learn to texture assets in Substance Painter

    Learn to create a prop from Start to Finish

    Learn to use Smart Materials and Masks in Substance Painter

    Learn to work with Reference Images and use them to create 3D models from 2D images

    Requirements

    A computer and basic understanding of Blender and Substance Painter

    Blender (Free)

    Substance Painter (30 day trial or get the Student License version for Free)

    Description

    Hello everyone and welcome to this new course. In this course, we will go over the entire process of Creating a Nintendo Game-Boy using Blender and Substance Painter.What you will get:· 16 FHD videos with over 5+ hours of content· All the resources files required to complete the course including the Models, Substance Painter Files, Textures, Alphas etcWe will go over the complete pipeline of creating a high-quality realistic prop, starting with modelling the prop in blender, texturing in Substance Painter and finally lighting and rendering a portfolio piece in blender.This course will help you improve your 3D prop modelling and texturing skills massively as we go through each step together and learn many different techniques. After finishing the course, you would easily be able to create the renders shown in the trailer and create high quality props of your own.This course has over 5+ hours of content! (All the videos have audio commentary)We will go over every step in this course together and nothing will be skipped. The course does not have any kind of time-lapse so that you can follow every step easily.We will start by modelling the prop in Blender, and learn various modelling techniques and also learn a lot about different modifiers. After finishing the modelling, we will apply all the modifiers and UV unwrap our model for export.We will import our model into Substance Painter to start with the texturing process; we will start by baking the mesh maps for our model. We will learn to create high quality and realistic materials and the key features of Substance Painter like Smart Masks, generators, smart materials etc.After modelling and texturing our main model, we will also model and texture a Game-Boy Cartridge to enhance our renders and give them a bit more detail.At last, we will take our models back to Blender and render them. We will set up the material, lighting, and the camera and learn how to use HDRIs to light our scenes. We will finish the course by taking a portfolio ready render and a little bit of Photoshop editing.This course is for everyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skills.

    Overview

    Section 1: Creating the GameBoy

    Lecture 1 Introduction

    Lecture 2 Chapter - 1

    Lecture 3 Chapter - 2

    Lecture 4 Chapter - 3

    Lecture 5 Chapter - 4

    Lecture 6 Chapter - 5

    Lecture 7 Chapter - 6

    Lecture 8 Chapter - 7

    Lecture 9 Chapter - 8

    Lecture 10 Chapter - 9

    Lecture 11 Chapter - 10

    Lecture 12 Chapter - 11

    Lecture 13 Chapter - 12

    Lecture 14 Chapter - 13

    Lecture 15 Chapter - 14

    Lecture 16 Chapter - 15

    Lecture 17 Chapter - 16

    Any type of Blender/Substance user who wants to increase their skill level