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    Creating A Cash Register In Blender And Substance Painter

    Posted By: ELK1nG
    Creating A Cash Register In Blender And Substance Painter

    Creating A Cash Register In Blender And Substance Painter
    Published 3/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.66 GB | Duration: 2h 42m

    Learn to create a Vintage Cash Register Prop in Blender and Substance Painter

    What you'll learn

    Learn 3D Modeling in Blender

    Learn to do UV mapping of any model in Blender

    Learn to do Realistic Texturing in Substance Painter

    Learn Realistic Rendering in Marmoset Toolbag 4

    Requirements

    Basic Knowledge of Blender

    Basic Knowledge of Substance Painter

    Description

    Welcome to this easy-to-follow course where you’ll learn how to create a highly detailed and realistic 3D Vintage Cash Register. This course will guide you through the entire process, from modeling in Blender to texturing in Substance Painter and finally rendering in Marmoset Toolbag 4. Whether you’re new to these tools or already have some experience, this course is designed to enhance your skills step by step.Prerequisites:Before enrolling in this course, students should have a basic knowledge of Blender and Substance Painter. Familiarity with the interface and fundamental tools of both software will help you follow along more easily.We’ll start by modeling a detailed Vintage Cash Register in Blender. You’ll learn essential modeling techniques, including hard surface modeling, edge control, and how to create intricate details that make the cash register look authentic. Once the modeling is complete, we’ll move on to UV unwrapping. You’ll understand how to efficiently unwrap the model to ensure clean and accurate texturing later in the pipeline. Proper UV mapping is crucial for achieving realistic texturing results, and we’ll go through the best practices to optimize your workflow.After completing the model, we’ll take it into Substance Painter for realistic texturing. This part of the course will teach you how to create aged and worn-out metal surfaces, detailed engravings, dirt buildup, and other realistic effects that give the cash register its vintage look. You’ll learn how to use smart materials, generators, masks, and hand-painting techniques to bring the model to life. We’ll also explore how to export textures properly to ensure compatibility with different render engines and game engines.Finally, we’ll bring the textured model into Marmoset Toolbag 4 for rendering. This section focuses on setting up professional lighting, tweaking material properties, and rendering high-quality images of your vintage cash register. You’ll learn how to create realistic reflections, adjust the camera angles for the best presentation, and achieve a stunning final render that is portfolio-ready.Why You Should Take This Course:Comprehensive Learning: Covers the full workflow from modeling to texturing and rendering.Industry-Standard Tools: Learn how to use Blender, Substance Painter, and Marmoset Toolbag 4 effectively.Portfolio-Ready Asset: By the end of the course, you’ll have a fully detailed and textured Vintage Cash Register that can be used in your portfolio, game engine, animation, or any other project.Beginner to Intermediate Friendly: This course is structured to help both beginners and intermediate users enhance their skills with step-by-step guidance.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Modeling In Blender

    Lecture 2 Lecture1

    Lecture 3 Lecture2

    Lecture 4 Lecture3

    Lecture 5 Lecture4

    Lecture 6 Lecture5

    Lecture 7 Lecture6

    Section 3: Texturing In Substance Painter

    Lecture 8 Lecture7

    Section 4: Rendering in Marmoset Toolbag

    Lecture 9 Lecture8

    Beginners and Intermediate Users willing to learn Prop Modeling in Blender