Tags
Language
Tags
October 2025
Su Mo Tu We Th Fr Sa
28 29 30 1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31 1
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Create Zeldar-Like Skills With C++ In Unreal Engine 5

    Posted By: ELK1nG
    Create Zeldar-Like Skills With C++ In Unreal Engine 5

    Create Zeldar-Like Skills With C++ In Unreal Engine 5
    Published 9/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 24.02 GB | Duration: 8h 1m

    Learn all you need to know about designing skill and locomotion managements with C++ in Unreal Engine 5!

    What you'll learn

    A powerful skill framework to handle various abilities

    Create abilities of remote bomb, magnesis, ice actor and stasis skill

    Sprint/Gliding/Exhuasted/normal state management with stamina system

    Robust and neat UI system for Multiple gameplay mechanical actors such as wind tunnel, pressure plate, pickable object, breakable wallskill selection

    Communication between C++ and blueprint

    Requirements

    Basic C++ experience with unreal engine is required

    Description

    Please read requirement first, learners need to have basic understanding of C++. Or I recommend you take basic level C++ course first. Welcome to "Create Zeldar-like skills with C++ in unreal engine 5"! You will learn how to create a skill framework which can handle various abilities including remote bomb, magnesis, stasis and ice actor, and basic locomotion states such as sprinting, gliding and exhausted states. I prepared reference projects for every lesson so when you are stuck in any lesson you can freely download them and compare your own project with them! Don't worry about making mistakes, learn from them!In the first section, we're going to setup project and implement basic locomotion states for player character from scratch in C++. With enhanced input system and locomotion manage, these customized actions will be triggered when player character meets certain conditions. For example, once player character is falling from high place and having enough stamina, gliding action is available. If stamina is depleted, player character cannot jump, sprint or gliding anymore.Secondly, we will design and create a powerful framework to manage various skills before any skill creation. Only one skill could be activated at one time. Thanks to the convienient communication between blueprint and c++ in unreal engine, we can easily transfer information from UI to our code base. It is the best way to take advantage of them. Blueprint is more convenient for visual design and c++ is more performant for game in general.Thirdly, we're focus on several kinds of different skills including remote bombs, magnesis, stasis and ice actor spawning. In remote bomb skill, a bomb will be spawned and player character can throw it out. When it explodes on breakable wall, it will crash and if it explodes on grass, a tempory wind tunnel will be spawned, which might be helpful for player to solve puzzles in the game. Sure I will introduce more details in the course. Though their logics are totally different, they all in the same skill framework so developer can easily add new skill types. At last, several useful gameplay object will be implemented for better play experience. Those objects must be compatible with skill framework. For example, interactable object such as rock will be added. When player is holding a rock but trying to activate a skill, this rock must be dropped first. Similarly, pressure plate, wind tunnel, breakable walls will be implemented.You can also join my discord to ask question or in udemy Q&A part. With detailed reference project provided in each lecture and a step-by-step approach, what are you waiting for? Join the course and there's no better time to start your own dream project now!

    Overview

    Section 1: Setup project and basic locomotion states

    Lecture 1 Course Introduction

    Lecture 2 Project Creation And Configuration

    Lecture 3 Camera Boom And Camera

    Lecture 4 Enhanced Input Part 01

    Lecture 5 Enhanced Input Part 02

    Lecture 6 Character Movement

    Lecture 7 Rotate Camera

    Lecture 8 Locomotion Manager

    Lecture 9 Sprinting Action

    Lecture 10 Stamina atribute

    Lecture 11 Stamina UI

    Lecture 12 Animation UI

    Lecture 13 Exhausted State

    Lecture 14 Gliding State

    Lecture 15 Simulated Gravity And Falling State

    Lecture 16 Handle Animation From Cpp

    Lecture 17 Import Assets And Setup Animations

    Lecture 18 Display Parachutte Model

    Lecture 19 Wind Tunnel

    Section 2: Skills management framework

    Lecture 20 Skill Selection Panel Part 01

    Lecture 21 Skill Selection Panel Part 02

    Lecture 22 Skill Selection Panel Part 03

    Lecture 23 Skill Framework Part 01

    Lecture 24 Skill Framework Part 02

    Section 3: 5 Skills Creation

    Lecture 25 Remote Bomb Part 01

    Lecture 26 Remote Bomb Part 02

    Lecture 27 Remote Bomb Part 03

    Lecture 28 Remote Bomb Part 04

    Lecture 29 Magnesis Part 01

    Lecture 30 Magnesis Part 02

    Lecture 31 Magnesis Part 03

    Lecture 32 Magnesis Part 04

    Lecture 33 Magnesis Part 05

    Lecture 34 Magnesis Part 06

    Lecture 35 Ice Actor Part 01

    Lecture 36 Ice Actor Part 02

    Lecture 37 Ice Actor Part 03

    Lecture 38 Ice Actor Part 04

    Lecture 39 Ice Actor Part 05

    Lecture 40 Ice Actor Part 06

    Lecture 41 Ice Actor Part 07

    Lecture 42 Stasis Part 01

    Lecture 43 Stasis Part 02

    Lecture 44 Stasis Part 03

    Section 4: Other gameplay mechanical actors

    Lecture 45 Interact Objects Part 01

    Lecture 46 Interact Objects Part 02

    Lecture 47 Interact Objects Part 03

    Lecture 48 Interact Objects Part 04

    Lecture 49 Pressure Plate Part 01

    Lecture 50 Pressure Plate Part 02

    Lecture 51 Breakable Actor Part 01

    Lecture 52 Breakable Actor Part 02

    Lecture 53 Spawn Temporary Wind Tunnel Part 01

    Lecture 54 Spawn Temporary Wind Tunnel Part 02

    Section 5: Bonus

    Lecture 55 Final Showcase Project

    Learners who want to build a project with multiple skills,Learners who want to apply their C++ knowledge to game project,Learners who want to create a zelder-like third-person puzzle game