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    Create And Animate A Vehicle In Blender & Substance Painter

    Posted By: ELK1nG
    Create And Animate A Vehicle In Blender & Substance Painter

    Create And Animate A Vehicle In Blender & Substance Painter
    Published 6/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 13.14 GB | Duration: 13h 58m

    Learn Blender and Substance Painter while modeling and animating a realistic vehicle.

    What you'll learn

    3D Modeling in Blender

    UV Mapping complex 3D objects

    Texturing 3D models with Adobe Substance Painter

    Rigging and animating a vehicle in Blender

    Rendering an animation in Blender

    Requirements

    A graphics tablet is used during the texturing section, but it is not necessary. A mouse can be used as well.

    Description

    Hi, welcome to this course where we will Create and Animate a Vehicle in Blender and Substance Painter. We’re going to create a World War II-era Canadian Ambulance. And we’ll begin with preparing our reference images in Krita, and then taking them into Blender and setting them up in the 3D Viewport.We’ll then start blocking in the basic shapes to get a sense of the size and proportion of the various pieces, and how they should fit together. As we refine the model, you’ll learn about Blender’s modeling tools and modifiers, how to stay organized during a large project, and how to plan ahead for rigging and animating the vehicle.You’ll also learn how to prepare a model in Blender for texturing in Adobe Substance Painter. We’ll go over how to use materials to organize your texture sets, how to bake maps in Substance Painter, and how to use masks and generators to add dirt and wear to your models. We’ll then go over how to configure and export texture maps from Substance Painter and how to apply them to your model in Blender.Now we’re ready to start animating our vehicle. But first we need to rig the truck. We will use the free Blender add-on, Rigacar, to create a vehicle rig, configure the suspension, and animate it across a rugged terrain. Once the animation is complete, you’ll learn how to render out an image sequence of the scene, as well as a final .mp4 video file.This course will take you from start to finish, creating an animated scene of a vehicle in an environment. The tools and skills you’ll learn in this course will allow you to take that next step of creating your own amazing animated scenes.So join me! Learn Blender while creating this realistic vehicle and animating it through a rugged terrain. This kind of project is always a lot of fun. It’s got lots of room for customization along the way. But by the end, you'll understand everything you need to know to make your own incredible animations!

    Overview

    Section 1: Introduction

    Lecture 1 Course Overview

    Lecture 2 Preparing Reference Images in Krita

    Lecture 3 Reference Images in Blender

    Section 2: Modeling the Vehicle

    Lecture 4 Beginning the Basic Shapes

    Lecture 5 Blocking in the Complex Angles

    Lecture 6 Extruding the Back of the Truck

    Lecture 7 Adding the Fenders

    Lecture 8 Creating the Front Wheel Wells

    Lecture 9 Closing Up the Front

    Lecture 10 Adding the Top of the Vehicle

    Lecture 11 Creating the Side Doors

    Lecture 12 Beginning the Side Window

    Lecture 13 Refining the Door Hinges

    Lecture 14 Modeling the Door Handles

    Lecture 15 Modeling the Grill Frame

    Lecture 16 Finishing the Grill

    Lecture 17 Beginning the Rear Doors

    Lecture 18 Beginning the Headlights

    Lecture 19 Continuing the Headlight

    Lecture 20 Finishing the Headlights

    Lecture 21 The Bisect and Shear Tools

    Lecture 22 Beginning the Front Shield Panels

    Lecture 23 Finishing the Front Shields

    Lecture 24 Adding the Small Window Shields

    Lecture 25 Fixes, Clean-up, and Organization

    Lecture 26 Beginning the Tires and Wheels

    Lecture 27 Adding the Bolts to the Wheel

    Lecture 28 Finishing the Wheels

    Lecture 29 Beginning the Tire Treads

    Lecture 30 Finishing the Tire Treads

    Lecture 31 Modeling the Rear Ladder

    Lecture 32 Creating the Rear Bumper

    Lecture 33 Beginning the Rear View Mirrors

    Lecture 34 Finishing the Rearview Mirrors

    Lecture 35 Finishing the Rearview Mirrors

    Lecture 36 Creating the Circular Hooks

    Lecture 37 Beginning the Undercarriage

    Lecture 38 Modeling the Front Axle

    Lecture 39 Adding Details to the Axle

    Lecture 40 Continuing Work on the Axles

    Lecture 41 Adding Details to the Undercarriage

    Lecture 42 Finishing the Undercarriage

    Lecture 43 Face Orientation and Fitting Pieces Together

    Lecture 44 Modeling the Inner Walls

    Lecture 45 Modeling the Seats

    Lecture 46 Creating the Gear Shift and Parking Brake

    Lecture 47 Modeling the Steering Wheel

    Lecture 48 Modeling the Dash Board

    Lecture 49 Finishing the Interior

    Lecture 50 Creating the Tarp Hooks

    Lecture 51 Adding Ropes to the Tarp

    Lecture 52 Adding More Details

    Lecture 53 Creating the Mudflaps and Hood Cover

    Lecture 54 Modeling the Hood Hinges

    Lecture 55 Finishing the Hood Clamps

    Section 3: UV Mapping the Vehicle

    Lecture 56 Using Smart UV Project

    Lecture 57 Using the Unwrap Tool

    Lecture 58 Using a UV Test Pattern

    Lecture 59 UV Mapping the Grill and Doors

    Lecture 60 Continuing the UV Mapping

    Lecture 61 UV Mapping the Exterior Body

    Lecture 62 UV Mapping and Face Orientation

    Lecture 63 Finishing the UV Mapping

    Section 4: Exporting the Model and Baking Texture Maps

    Lecture 64 Preparing the Model for Export

    Lecture 65 Continuing the Material Set-up

    Lecture 66 Exporting to Substance Painter

    Lecture 67 Fixing UV Issues in Blender

    Lecture 68 Using the Project Configuration Tool

    Section 5: Texturing in Substance Painter

    Lecture 69 Beginning the Base Materials

    Lecture 70 Polygon Fill and Triplanar Projection

    Lecture 71 Tires, Roof, and Mirrors

    Lecture 72 Texturing the Interior

    Lecture 73 Texturing the Undercarriage and Ladder

    Lecture 74 Finishing the Base Materials

    Lecture 75 Fixing UV Issues in Blender

    Lecture 76 Updating Changes in Substance Painter

    Lecture 77 Beginning to Paint the Dirt

    Lecture 78 Continuing to Paint the Dirt Layers

    Lecture 79 Painting Height and Bump Information

    Lecture 80 Adding Decals to the Vehicle

    Lecture 81 Texturing the Headlights

    Lecture 82 Exporting Textures Maps from Substance Painter

    Lecture 83 Applying the Textures in Blender

    Section 6: Rigging and Animating the Vehicle

    Lecture 84 Setting up the Vehicle for Rigging

    Lecture 85 Car Rigging and Render Settings

    Lecture 86 Animating the Vehicle

    Lecture 87 Rendering the Animation

    Lecture 88 Adjusting the Suspension and Animating the Camera

    Lecture 89 Rendering and Exporting a Video File

    Lecture 90 Conclusion

    Beginner 3D artists looking to create their own animated scenes.