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Create And Animate A Vehicle In Blender & Substance Painter

Posted By: ELK1nG
Create And Animate A Vehicle In Blender & Substance Painter

Create And Animate A Vehicle In Blender & Substance Painter
Published 6/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 13.14 GB | Duration: 13h 58m

Learn Blender and Substance Painter while modeling and animating a realistic vehicle.

What you'll learn

3D Modeling in Blender

UV Mapping complex 3D objects

Texturing 3D models with Adobe Substance Painter

Rigging and animating a vehicle in Blender

Rendering an animation in Blender

Requirements

A graphics tablet is used during the texturing section, but it is not necessary. A mouse can be used as well.

Description

Hi, welcome to this course where we will Create and Animate a Vehicle in Blender and Substance Painter. We’re going to create a World War II-era Canadian Ambulance. And we’ll begin with preparing our reference images in Krita, and then taking them into Blender and setting them up in the 3D Viewport.We’ll then start blocking in the basic shapes to get a sense of the size and proportion of the various pieces, and how they should fit together. As we refine the model, you’ll learn about Blender’s modeling tools and modifiers, how to stay organized during a large project, and how to plan ahead for rigging and animating the vehicle.You’ll also learn how to prepare a model in Blender for texturing in Adobe Substance Painter. We’ll go over how to use materials to organize your texture sets, how to bake maps in Substance Painter, and how to use masks and generators to add dirt and wear to your models. We’ll then go over how to configure and export texture maps from Substance Painter and how to apply them to your model in Blender.Now we’re ready to start animating our vehicle. But first we need to rig the truck. We will use the free Blender add-on, Rigacar, to create a vehicle rig, configure the suspension, and animate it across a rugged terrain. Once the animation is complete, you’ll learn how to render out an image sequence of the scene, as well as a final .mp4 video file.This course will take you from start to finish, creating an animated scene of a vehicle in an environment. The tools and skills you’ll learn in this course will allow you to take that next step of creating your own amazing animated scenes.So join me! Learn Blender while creating this realistic vehicle and animating it through a rugged terrain. This kind of project is always a lot of fun. It’s got lots of room for customization along the way. But by the end, you'll understand everything you need to know to make your own incredible animations!

Overview

Section 1: Introduction

Lecture 1 Course Overview

Lecture 2 Preparing Reference Images in Krita

Lecture 3 Reference Images in Blender

Section 2: Modeling the Vehicle

Lecture 4 Beginning the Basic Shapes

Lecture 5 Blocking in the Complex Angles

Lecture 6 Extruding the Back of the Truck

Lecture 7 Adding the Fenders

Lecture 8 Creating the Front Wheel Wells

Lecture 9 Closing Up the Front

Lecture 10 Adding the Top of the Vehicle

Lecture 11 Creating the Side Doors

Lecture 12 Beginning the Side Window

Lecture 13 Refining the Door Hinges

Lecture 14 Modeling the Door Handles

Lecture 15 Modeling the Grill Frame

Lecture 16 Finishing the Grill

Lecture 17 Beginning the Rear Doors

Lecture 18 Beginning the Headlights

Lecture 19 Continuing the Headlight

Lecture 20 Finishing the Headlights

Lecture 21 The Bisect and Shear Tools

Lecture 22 Beginning the Front Shield Panels

Lecture 23 Finishing the Front Shields

Lecture 24 Adding the Small Window Shields

Lecture 25 Fixes, Clean-up, and Organization

Lecture 26 Beginning the Tires and Wheels

Lecture 27 Adding the Bolts to the Wheel

Lecture 28 Finishing the Wheels

Lecture 29 Beginning the Tire Treads

Lecture 30 Finishing the Tire Treads

Lecture 31 Modeling the Rear Ladder

Lecture 32 Creating the Rear Bumper

Lecture 33 Beginning the Rear View Mirrors

Lecture 34 Finishing the Rearview Mirrors

Lecture 35 Finishing the Rearview Mirrors

Lecture 36 Creating the Circular Hooks

Lecture 37 Beginning the Undercarriage

Lecture 38 Modeling the Front Axle

Lecture 39 Adding Details to the Axle

Lecture 40 Continuing Work on the Axles

Lecture 41 Adding Details to the Undercarriage

Lecture 42 Finishing the Undercarriage

Lecture 43 Face Orientation and Fitting Pieces Together

Lecture 44 Modeling the Inner Walls

Lecture 45 Modeling the Seats

Lecture 46 Creating the Gear Shift and Parking Brake

Lecture 47 Modeling the Steering Wheel

Lecture 48 Modeling the Dash Board

Lecture 49 Finishing the Interior

Lecture 50 Creating the Tarp Hooks

Lecture 51 Adding Ropes to the Tarp

Lecture 52 Adding More Details

Lecture 53 Creating the Mudflaps and Hood Cover

Lecture 54 Modeling the Hood Hinges

Lecture 55 Finishing the Hood Clamps

Section 3: UV Mapping the Vehicle

Lecture 56 Using Smart UV Project

Lecture 57 Using the Unwrap Tool

Lecture 58 Using a UV Test Pattern

Lecture 59 UV Mapping the Grill and Doors

Lecture 60 Continuing the UV Mapping

Lecture 61 UV Mapping the Exterior Body

Lecture 62 UV Mapping and Face Orientation

Lecture 63 Finishing the UV Mapping

Section 4: Exporting the Model and Baking Texture Maps

Lecture 64 Preparing the Model for Export

Lecture 65 Continuing the Material Set-up

Lecture 66 Exporting to Substance Painter

Lecture 67 Fixing UV Issues in Blender

Lecture 68 Using the Project Configuration Tool

Section 5: Texturing in Substance Painter

Lecture 69 Beginning the Base Materials

Lecture 70 Polygon Fill and Triplanar Projection

Lecture 71 Tires, Roof, and Mirrors

Lecture 72 Texturing the Interior

Lecture 73 Texturing the Undercarriage and Ladder

Lecture 74 Finishing the Base Materials

Lecture 75 Fixing UV Issues in Blender

Lecture 76 Updating Changes in Substance Painter

Lecture 77 Beginning to Paint the Dirt

Lecture 78 Continuing to Paint the Dirt Layers

Lecture 79 Painting Height and Bump Information

Lecture 80 Adding Decals to the Vehicle

Lecture 81 Texturing the Headlights

Lecture 82 Exporting Textures Maps from Substance Painter

Lecture 83 Applying the Textures in Blender

Section 6: Rigging and Animating the Vehicle

Lecture 84 Setting up the Vehicle for Rigging

Lecture 85 Car Rigging and Render Settings

Lecture 86 Animating the Vehicle

Lecture 87 Rendering the Animation

Lecture 88 Adjusting the Suspension and Animating the Camera

Lecture 89 Rendering and Exporting a Video File

Lecture 90 Conclusion

Beginner 3D artists looking to create their own animated scenes.