Create A Procedurally Generated 2D Roguelike In Godot 4
Published 3/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.99 GB | Duration: 4h 56m
Published 3/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.99 GB | Duration: 4h 56m
Learn how to make game like Nuclear Throne or Enter the gungeon using Godot 4.2
What you'll learn
Learn the fundamentals of Godot 4
Learn how to create a procedural generation algorithm
You will learn the fundamentals mechanics of a 2D Roguelike game
You will build a prototype that you will be able to sale
Requirements
A bit of programming knowledge is needed (knowing function, variable, etc), but I'll teach you the rest
Description
In this course you will learn how to create a procedurally generated 2D Roguelike similar to games like Nuclear Throne or Enter the gungeon. We will use an algorithm called random walker that we will use to create automatically new levels: everytime we will load our level a new one will be automatically generated, which open the gate for infinite levels. We will learn how to place our player, groups of enemies and exit inside it, as well as instancing ammunitions when our enemy dies. We will also create from scratch a player with typical roguelike movement and shooting mechanic like having the rotation of our player and his gun based on the position of the mouse, we will learn how to configure a mouse icon that is animated, how to create enemies that can patrol randomly and chase you once you’ve been detected, and way much more.Here is a list of the things we will learn together:Generating procedurally a level that is autotiled with terrains and collisions shapeRotating the gun and the player toward the mouse positionInstancing enemies inside the border of our generated levelHaving our enemy chasing usBeing able to collect ammo by looting them inside our levelHaving a countdown that restart the level when reaching zeroCreating shader to damage the playerHaving screen shake when the bullet explodeHaving a player life systemHaving an exit portal that we need to find to continue playing the gameI’ve been enjoying making this new course as I am fascinated by procedural generation, and I hope that this course will be the right entry gate for you if you want to go deeper into that segment of programming that is rarely taught in a way that is complete and accessible for beginner programmer.The asset will be provided with this course, so you just have to enroll and start coding.So thank you for reading this and considering buying this course, and I’ll see you in the first lecture!
Overview
Section 1: Creating the player and the shooting mechanic
Lecture 1 Setting up godot, importing our sprites and creating the main level
Lecture 2 Creating the player and its animations
Lecture 3 Player movement
Lecture 4 Creating the gun
Lecture 5 Aiming the direction of the player to the mouse cursor
Lecture 6 Creating the projectiles and coding the shooting mechanic
Lecture 7 Animating the mouse cursor and changing it to a target icon
Lecture 8 Setting up the death animation with state machine & hazards
Lecture 9 Fixing the up and down animation of the player
Lecture 10 Creating the GUI and displaying the amount of health and ammo
Lecture 11 Running out of ammo
Section 2: Procedural generation and creating enemy
Lecture 12 Creating the tilemap & tileset
Lecture 13 Coding the procedural generation algorithm
Lecture 14 Generating our level using the walker
Lecture 15 Setting the collision shape of our tilemap and collision layer
Lecture 16 Setting up the Ysort of our level
Lecture 17 Placing the player in our procedurally generated level
Lecture 18 Creating and placing an exit + ysort of the mouse cursor
Lecture 19 Creating a second tilemap for the floor + place randomly cosmetics tile
Lecture 20 Creating the enemy animations
Lecture 21 Coding the enemy movement
Lecture 22 Importing enemies in the level and placing them randomly
Lecture 23 Killing the enemies and instance an explosion scene
Lecture 24 Adding the explosion to the bullet
Lecture 25 Creating an ammo pickup and looting the ammo when enemies dies
Lecture 26 Create a scent trail
Lecture 27 Making our enemy chase the player through the scent trail
Lecture 28 Shaders to get hurt and killing the player or the enemy
Section 3: Screen shake, Countdown timer, Controls, Bug fixing
Lecture 29 Creating a screen shake when a bullet explode
Lecture 30 Creating a countdown timer that restart the level if it reaches zero
Lecture 31 Controlling the mouse cursor with the right joystick of a game controller
Lecture 32 Bug fixing
This course is targeted first for intermediate programmer but is accessible to beginner looking to learn more how works procedural generation

