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    Create A Full 3D Top Down Shooter In Godot 4

    Posted By: ELK1nG
    Create A Full 3D Top Down Shooter In Godot 4

    Create A Full 3D Top Down Shooter In Godot 4
    Published 8/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.34 GB | Duration: 5h 23m

    We will make a zombie horde shooter, covering aspects like Scripting, UI, Level Design and Animations

    What you'll learn

    Build a complete, playable 3D top-down zombie shooter in Godot 4 from the ground up.

    Program smart zombie AI with pathfinding and attacking behaviors.

    Design a modular weapon system for easily adding new guns and abilities.

    Create robust game systems for health, damage, and a dynamic user interface (UI).

    Import 3D models and animations from Blender and integrate them into Godot.

    Accelerate your workflow using Godot plugins for rapid and professional level design.

    Structure your project for scalability, making it easy to expand with your own ideas.

    Requirements

    No prior knowledge required to follow along

    Description

    Unleash the horde! Learn Godot 4 by building a complete, modular, and action-packed 3D game from scratch.Ready to dive into 3D game development with the powerful and free Godot Engine?+ Welcome to the most thrilling way to learn Godot 4! In this hands-on, project-based course, you’ll build a fully functional 3D Top-Down Zombie Shooter from start to finish. No boring theory—just practical, step-by-step creation that will give you the skills and confidence to build your own games.+ Your instructor, Ahmed, will guide you through every part of the process, ensuring you understand not just the "how" but also the "why" behind each decision. You'll end up with a fantastic portfolio piece that you can play, share with friends, and use as a foundation for your own original game projects.By the end of this journey, you will have mastered:Core Gameplay: Code responsive player controls for movement and shooting.Enemy AI: Bring the world to life with hordes of AI-controlled zombies.Game Systems: Implement health, damage, and a dynamic UI.Modular Design: Build a flexible weapon system to easily expand your arsenal.3D Asset Pipeline: Learn to import and use 3D models and animations.Level Design: Use built-in tools and plugins to create engaging levels.Who is this course for?+ Absolute Beginners looking for a fun, structured project to start their game dev journey.+ Hobbyist Developers from other engines (like Unity or Unreal) who want to explore Godot 4.+ Programmers who know how to code but want to learn the specifics of Godot and GDScript.+ Anyone who wants to create a cool zombie game and learn valuable, transferable game development skills!By the end of this course, you won't just be following tutorials—you'll be a confident Godot 4 developer with a complete game and the knowledge to build your next big idea.Enroll now and let’s start building your zombie-slaying masterpiece!Who this course is for:Aspiring game developers who want to learn Godot 4 through a fun, project-based approach.Beginners with little to no coding experience looking for a clear and guided introduction to game development.Developers from other engines curious about the workflow and power of Godot 4.Anyone who wants to create a portfolio-ready 3D game and understand the complete development process.RequirementsA computer capable of running Godot 4 and Blender (both free).A willingness to learn! No prior Godot or game development experience is required.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Core Gameplay

    Lecture 2 Setting Up the Scene

    Lecture 3 Player Movement & Aiming

    Lecture 4 Shooting Bullets

    Lecture 5 Enemy Navigation & Follow

    Lecture 6 Enemy Health & Healthbar

    Lecture 7 Enemy Spawner

    Lecture 8 Gun Muzzle Flash

    Lecture 9 3D Camera Shake Effect

    Section 3: Modular Gun System

    Lecture 10 Weapon Data System

    Lecture 11 Projectiles For Modular Weapons

    Lecture 12 Picking Up Weapons

    Lecture 13 Creating a Second Weapon

    Lecture 14 Player Inventory

    Lecture 15 Shotgun Shell Spread

    Lecture 16 Weapon Firing Modes

    Lecture 17 Weapon Ammo

    Section 4: User Interface & Interactivity

    Lecture 18 Weapons Display

    Lecture 19 Generating Icons For 3D Weapons From Godot

    Lecture 20 Adding Icons to Weapon Data

    Lecture 21 Selected Weapon Indicator

    Lecture 22 Ammo Amount Display

    Lecture 23 Click on Button To Select Weapon

    Lecture 24 Switch Weapons with Mouse Wheel

    Lecture 25 Adding Health Component to Player

    Lecture 26 Player HealthBar

    Section 5: Designing a Level for our Game

    Lecture 27 Installing the Scatter Plugin

    Lecture 28 Placing our First Platform

    Lecture 29 Adding Trees

    Lecture 30 Placing Rocks

    Lecture 31 Elevated Platform

    Lecture 32 Placing Grass

    Lecture 33 Final Touches

    Lecture 34 Level Boundaries

    Lecture 35 Level Polish (1)

    Lecture 36 Level Polish (2)

    Section 6: Character Models and Animations

    Lecture 37 Fixing Mixamo Animations in Blender

    Lecture 38 Giving Our Enemy a Mesh

    Lecture 39 Incorporating Animations to the Enemy Model

    Lecture 40 First Attacking Animation for Zombie

    Lecture 41 Designing a More Complex Zombie Animation

    Lecture 42 Zombie Animations Affecting the Gameplay

    Lecture 43 Fixing the Player Animations

    Lecture 44 Adding a Player Mesh

    Lecture 45 Adding Player Walking Animation

    Lecture 46 Placing the Weapon in Player Mesh Hands

    Lecture 47 Game Final Polish (1)

    Lecture 48 Game Final Polish (2)

    Absolute Beginners to Game Development,Developers New to Godot from Other Engines