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    Create A First Person Shooter In Godot 4 - Ultimate Course

    Posted By: ELK1nG
    Create A First Person Shooter In Godot 4 - Ultimate Course

    Create A First Person Shooter In Godot 4 - Ultimate Course
    Published 1/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.29 GB | Duration: 8h 16m

    Finish the base of a fully functional fps with enemy AI and map building in godot, coding and level design

    What you'll learn

    Understand 3D world environments and master lighting techniques within the Godot game development engine

    Use of addons to create 3d maps, ins and outs and overcome most common problems

    Understand and create a full state machine for a first person controller

    Create and animate a weapon manager for guns, rocketlauncher and machinegun

    Learn to create Hitscan and projectile weapons

    Develop the foundational elements for a future first-person shooter game, providing the groundwork for expanding it into a fully marketable Steam game

    Learn to import mixamo animations into blender and then godot

    How to use pathfinding in Godot

    Create an AI enemy that walks around, detects and attack the player with launch projectile weapons

    Implement a basic GUI in Godot

    Requirements

    No experience needed since most stuff is beginner friendly but if you have used godot before that would be great!

    Description

    Dive into the world of game development with our Udemy course, where we bring the classic first-person shooter experience to life using the powerful Godot engine! Learn to create the fundamental elements for a FPS game, laying the groundwork for expansion into a fully sellable Steam title. Gain a comprehensive understanding of 3D world environments and lighting techniques in Godot, enabling you to sculpt immersive game spaces.Unlock the secrets of successful level design as we explore the use of addons to craft intricate 3D maps, guiding you through the ins and outs of the process. Overcome common challenges encountered during mapping with insider tips and tricks, ensuring a seamless and polished gaming experience. Delve further into the course and discover how to implement state machines for fluid gameplay, integrate character navigation AI for realistic movement, and design enemies that not only attack the player but are also attackable by the player with a fully customizable state machine for both the enemies with navigation implemented and the player.Whether you're a novice or seasoned developer, this course offers hands-on projects, valuable insights, and the skills needed to bring your FPS game vision to fruition. Enroll now and embark on a thrilling journey to create your own classic-inspired first-person shooter in Godot!

    Overview

    Section 1: Introduction to 3D Lightning and GDscript

    Lecture 1 Introduction to 3D Lightning and GDscript

    Lecture 2 Modifying Meshes, adding a directional light

    Lecture 3 SDFGI and world environment, SSAO, SSIL

    Lecture 4 Voxel GI and SSR

    Lecture 5 GDScript Introduction, Day Night Cycle

    Lecture 6 Making a Sphere Player to move around our scene

    Section 2: Creating and designing maps with addons in Godot 4

    Lecture 7 Installing Cyclops level builder in Godot and any addons

    Lecture 8 How to use Cyclops level builder to create blocky levels

    Lecture 9 Applying materials and modeling tools

    Lecture 10 John Romero's 8 Design rules for making maps

    Section 3: First person controller with a Finite State Machine

    Lecture 11 FinishedSection first person controller

    Lecture 12 Level Materials and Player Scene

    Lecture 13 Camera Movement on Player

    Lecture 14 State Machine implementation for player movement

    Lecture 15 State and PlayerStates

    Lecture 16 Idle State

    Lecture 17 Walk, Jump, InAir States

    Lecture 18 Crouch and Run States

    Lecture 19 Jumping and sounding

    Lecture 20 Be careful with this bug when jumping on ALL games

    Section 4: First person shooter weapon manager scene

    Lecture 21 Importing 3d models to godot

    Lecture 22 A fast way to fix weapon colliding with walls

    Lecture 23 Weapon Animations

    Lecture 24 Weapon as Resources

    Lecture 25 Weapon list

    Lecture 26 Activating and looping through equipped weapons

    Lecture 27 Updating HUD through signals

    Lecture 28 Shooting anim

    Lecture 29 Camera collision

    Lecture 30 Bulletpoint and hitscan shooting

    Lecture 31 Bullet shot png image

    Lecture 32 Reload and Autoshooting

    Lecture 33 Shooting Boxes and targets as rigid bodies

    Lecture 34 Moving Targets without physics, only static body

    Lecture 35 Projectile Shooting

    Lecture 36 Layers and Masks and understanding them

    Lecture 37 One weapon pickup to rule them all

    Lecture 38 Pickup and equip weapons

    Lecture 39 Ammo Added when colliding with a weapon

    Lecture 40 Dropping weapons and adding ammo

    Section 5: Enemies implementation and navigation server

    Lecture 41 Welcome to the new example enemy section

    Lecture 42 Using Blender and Mixamo to get enemies for our games

    Lecture 43 Nav region nodes and enemy scene

    Lecture 44 Setgets in Gdscript

    Lecture 45 Navigation Agent implementation

    Lecture 46 Enemy projectiles and attack state

    Lecture 47 An enemy attacking us with projectiles

    Lecture 48 Kill enemies and player

    If you want to develop a first person shooter game or first person game and release it into a fully marketable videogame