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Create A Complete Grid-Based Puzzle Game In Godot 4 With C#

Posted By: ELK1nG
Create A Complete Grid-Based Puzzle Game In Godot 4 With C#

Create A Complete Grid-Based Puzzle Game In Godot 4 With C#
Published 9/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 22.87 GB | Duration: 24h 36m

Learn how to create a complete 2D grid-based puzzle game from start to finish in Godot engine 4.3+ with C#!

What you'll learn

Grid-based puzzle mechanics - placing buildings on a grid, updating grid state, and querying the grid

Godot fundamentals - scene composition using a variety of nodes, signal definition and handling, scripting, custom resources, export variables, and more

Godot 4.3+ TileSet and new TileMapLayer - y-sorting multiple stacked layers, tile animations, custom user-defined tile data, and auto tiling

C# scripting - using C# effectively in Godot 4, C# data structures, using LINQ for filtering and querying data, using Nuget packages, and extension methods

Publishing - export your game for distribution

UI - using containers for layout, using custom themes, defining theme variations, textures and nine-slice, and buttons

Saving and loading - using JSON to store and load game save data to a custom user directory

Audio - implementing sound effects and music

Requirements

Some programming experience with statically-typed languages is strongly recommended

Description

This course will cover everything you need to know about creating a small 2D grid-based puzzle game from start to finish in the Godot Engine 4.3+ using C# scripting. This course covers many aspects of creating a grid-based puzzle game including:Building placement on a grid with variable tile sizesQuerying grid state using LINQ with C# data structures like HashSets and DictionariesCreating levels using the new Godot 4.3 TileMapLayer, including multi-level maps with y-sorting, animated tiles, and custom tile dataSaving and loading level completion progressImplementing audio including building placement and destruction effects and musicThis list is not exhaustive - please see the course outline for a glimpse into the topics that are covered.The goal of this course is to show you how to take an empty project and turn it into a small, complete game. In doing so, this course will give you a robust exposure to many aspects of the Godot engine from C# scripting, to input handling, to tile maps, to saving and loading data, to audio, and more. By the time you complete this course, you will feel comfortable working on your own projects in Godot 4.3+ and C#. You will walk away from this course with a solid foundational understanding of making games that are not only functional but also fun.This course will help you greatly if:You are ready to dive into a crash course for Godot 4.3+ with C#You are comfortable in Unity and want to transfer your C# scripting skills to GodotYou have some game development knowledge and want to learn GodotYou have some programming knowledge and want to make gamesYou struggle to complete games and want to start and finish a projectPlease note that this course is focused purely on the start-to-finish process of making a grid-based puzzle game. With that goal in mind, there is no time spent explaining fundamental programming concepts of statically typed languages. Familiarity with programming and statically typed languages is strongly recommended before taking this course.Several lessons are available to for you to preview for free. Please take a look at those videos before enrolling to determine if the pace of this course is right for you!

Overview

Section 1: Introduction and Setup

Lecture 1 Godot and C# Installation and Setup

Lecture 2 C# and VSCode Configuration

Lecture 3 Godot Editor Orientation

Lecture 4 The First C# Script

Lecture 5 Instantiating New Scenes

Lecture 6 Introduction to Signals

Lecture 7 Modifying Window Settings

Section 2: Foundational Mechanics

Lecture 8 Basic Grid Operations and TileMapLayer Introduction

Lecture 9 Using a HashSet to Mark Occupied Tiles

Lecture 10 Minor Code Cleanup

Lecture 11 Adding the Asset Pack and Tower Art

Lecture 12 Introduction to Autotiling

Lecture 13 Refactoring Code Into a GridManager

Lecture 14 Defining and Using TileSet Custom Data

Lecture 15 Adding a Base Building

Lecture 16 Using Autoloads and Custom Signals for Grid State Updating

Lecture 17 Using Grid State for More Sophisticated Building Rules

Lecture 18 Highlighting Expandable Building Area

Lecture 19 Adding Animated Tree Tiles

Lecture 20 Accounting for Trees in GridManager

Lecture 21 Applying Y-Sorting for Proper Draw Order

Lecture 22 Adding Village Buildings

Lecture 23 Introduction to Custom Resources

Lecture 24 Highlighting Resource Tiles

Lecture 25 Tracking Collected Resource Tiles

Section 3: Refining Gameplay Mechanics

Lecture 26 Introduction to Control Nodes

Lecture 27 Streamlining Building Placement

Lecture 28 Creating a Building Manager

Lecture 29 Creating a Building Placement Ghost

Lecture 30 Indicating Whether Building Ghost is Valid

Lecture 31 Cancelling Building Placement

Lecture 32 Refactoring Building Manager to Support States

Lecture 33 Refunding Resources and Updating Grid on Building Destruction

Lecture 34 Adding a Win Condition

Lecture 35 Transforming the Main Scene Into a Base Level Scene

Lecture 36 Adding Terrains to the Tileset

Lecture 37 Adding Water to the Tileset

Lecture 38 Adding Shadows to the Tileset

Lecture 39 Designing Your First Level

Lecture 40 Adding Camera Panning

Lecture 41 Fixing Tileset, Centering the Camera, and Adding Configurable Starting Resources

Lecture 42 Fixing Shadow Tiles Invalidating Buildable Tiles

Lecture 43 Making UI Buttons Follow Camera

Section 4: Expanding the Game Mechanics, UI, and Levels

Lecture 44 Making Buildings Occupy Multiple Tiles

Lecture 45 Adding Base Building Art and Preventing Deletion

Lecture 46 Allowing Building Deletion by Clicking Into Occupied Area

Lecture 47 Preventing Building Placement on Differing Elevation Layers

Lecture 48 Introduction to Extension Methods

Lecture 49 Making Building Radius Circular

Lecture 50 Introduction to UI Theming

Lecture 51 Theme Files and Theme Variations

Lecture 52 Styling Building Selection UI

Lecture 53 Fonts and Button Styling

Lecture 54 Improving the Design of Building Sections

Lecture 55 Displaying Resource Count in Game UI

Lecture 56 Building a Main Menu Skeleton UI

Lecture 57 Building a Framework for Changing Levels

Lecture 58 Creating a Level Complete Screen

Lecture 59 Moving to the Next Level from the Level Complete Screen

Lecture 60 Designing More Levels

Lecture 61 Addressing Some Errors and Issues

Lecture 62 Creating a Level Select Screen

Lecture 63 Moving Level Definitions to Custom Resources

Lecture 64 Showing Levels on the Level Select Screen

Lecture 65 Integrating the Level Select Screen With the Main Menu

Section 5: Adding Animations, Goblin Camps, and Other Polish Elements

Lecture 66 Improving the Look of Building Placement

Lecture 67 Introduction to Animation Player

Lecture 68 Using Tweens to Animate Building Position

Lecture 69 Centering Building Placement on Mouse Position

Lecture 70 Animating Building Placement

Lecture 71 Call Building Placement Animation on Demand

Lecture 72 Building Destruction Animation

Lecture 73 Adding a Mask to Building Destruction

Lecture 74 Fixing Destruction-Related Bugs

Lecture 75 Building Placement Particles

Lecture 76 Building Destruction Particles

Lecture 77 Creating a Goblin Camp

Lecture 78 Making the Goblin Camp Functional

Lecture 79 Creating a Barracks Building

Lecture 80 Allowing Barracks to Be Placed in Goblin Camps

Lecture 81 Showing Barracks Attack Area

Lecture 82 Making the Barracks Destroy Goblin Camps

Lecture 83 Handling Goblin Camp Restoration on Barracks Destroy

Section 6: Finalizing the Game

Lecture 84 Preventing Invalid Building Destruction

Lecture 85 Fixing Bugs in Building Destruction

Lecture 86 Preventing Invalid Barracks Destruction

Lecture 87 Cleaning Up Code and Tile Improvements

Lecture 88 Adding Pagination to Level Select Screen

Lecture 89 Introducing Nuget Packages

Lecture 90 Saving and Loading Lesson Data to Disk

Lecture 91 Showing Saved Level Completion State

Lecture 92 Window Scaling Configuration

Lecture 93 Adding Camera Shake

Lecture 94 Updating Particles for Barracks

Lecture 95 Adding Resource Indicators

Lecture 96 Adding Error Messaging

Lecture 97 Adding a Custom Cursor

Lecture 98 Animating Goblin Camp Destruction

Lecture 99 Adding Sound Effects

Lecture 100 Adding Final Sound Effects and Music

Lecture 101 Fixing Gold Mine Indicator

Lecture 102 Creating an Options Menu

Lecture 103 Integrating the Options Menu Into the Game

Lecture 104 Creating an Escape Menu

Lecture 105 Handling the Last Level in the Level Complete Screen

Lecture 106 Exporting Your Game

Lecture 107 Congratulations, Your Game is Complete!

Beginner game developers with programming experience,Individuals looking for a complete 2D development guide for Godot 4 with C#,Intermediate programmers,Intermediate game developers