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Complete Guide To Zbrush 2023 For Beginners

Posted By: ELK1nG
Complete Guide To Zbrush 2023 For Beginners

Complete Guide To Zbrush 2023 For Beginners
Published 9/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 37.32 GB | Duration: 50h 22m

Sculpt characters, assets, props inside of Zbrush

What you'll learn

Sculpting Principles

How to sculpt stylised females

Interpret concepts and turn it in beautiful 3d models

Sculpt characters, assets, props inside of Zbrush.

Requirements

I expect you to have some sort of basic 3D experience.

You should have Zbrush and photoshop installed on your computer.

Description

Are you someone who has tried to learn Zbrush before but find Zbrush interface and process complex? You always wanted a course which is made for absolute beginners and teaches through practical projects. If that is the case then I welcome you to "Complete Guide To ZBrush 2023 for Beginners"About Me:My name is Daniel da Costa and I have been a 3D character artist for about 12 years now. I have worked for tv commercials, movie agencies and 3D animation studios, currently I’m working as a freelance character artist and 3D tutor.By the End Of This Course, You Will Be Able To:Learn and fully utilise the most important tools that Zbrush has to offer.Sculpt characters, assets, props inside of Zbrush.Learn different workflows to generate your projectsWhat You Will Learn:Sculpting PrinciplesDynameshZSpheresZModelerMaterialsPolypaintHow to sculpt stylized femalesInterpret concepts and turn it in beautiful 3d modelsWho is Not The Ideal Student For This Course?This course is not designed for expert artists.Join Me Now:If you want to learn Zbrush fast and model beautiful characters, then join me now, and take your skills to the next level. Hope to see you in the class.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Overview Of The Interface

Section 2: Interface Navigation And Brushes

Lecture 3 Using Rotate Zoom And Move

Lecture 4 Tool And Subtool

Lecture 5 Transpose And Save Difference

Lecture 6 Masks And Extract

Lecture 7 Drag Rec And Hidden

Lecture 8 Main Brushes And Hotkeys

Lecture 9 Starting The Grenade

Lecture 10 Continuing The Grenade

Lecture 11 Starting With ZSpheres

Lecture 12 Adaptive Skin And Mirror

Lecture 13 Using Polygroups

Lecture 14 Panel Loop Function

Section 3: Creating The Bow And Arrow

Lecture 15 ZModeler Overall

Lecture 16 Starting The Bow

Lecture 17 The Slow Process

Lecture 18 Following The Reference

Lecture 19 Making The Main Parts

Lecture 20 Continuing The Modeling

Lecture 21 Making The Handle

Lecture 22 Merging The Parts

Lecture 23 Working With Symmetry

Lecture 24 Starting Little Details

Lecture 25 Adding The Bands

Lecture 26 Finishing The Bow Blockage

Lecture 27 Making Arrows Bag

Lecture 28 Making The Arrows

Section 4: Sculpting The Female Face

Lecture 29 Starting Tribal Princess

Lecture 30 First Blockage

Lecture 31 Continuing First Blockage

Lecture 32 Bringing Smoothed Mesh

Lecture 33 Finding The Cheeks

Lecture 34 Adding Eye Sockets

Lecture 35 Blocking The Eyelids

Lecture 36 Starting The Ears

Lecture 37 Blocking Eyebrows

Lecture 38 Adding Other Elements

Lecture 39 Adding Colors Guideline

Lecture 40 Little Tweaks Head Hair

Lecture 41 Adding Teeth And Eye Painting

Lecture 42 Creating The Eyelashes

Lecture 43 Adding The Body

Lecture 44 Appending Bow And Arrows

Lecture 45 Refining The Arrows Bag

Lecture 46 Testing Workflows

Lecture 47 The Hard Work

Lecture 48 Finishing Arrows Bag

Lecture 49 Organising The Bow

Lecture 50 Finishing The Bow

Lecture 51 Starting The Mask

Lecture 52 Continuing The Mask

Lecture 53 Working Calmly And Smart

Lecture 54 Finding The Landmarks

Lecture 55 Adding Colors And Refining

Lecture 56 Mask Modification

Lecture 57 Finishing The Mask

Lecture 58 Retopology Maya GoZ

Lecture 59 Working With Clean Mesh

Lecture 60 The Correctly Way

Lecture 61 Adding The Eyes And Mouth

Lecture 62 Finishing The New Mask Mesh

Lecture 63 Starting New Paint

Lecture 64 Continuing With Polypaint

Lecture 65 Finishing New Mask

Lecture 66 Refining Face Mesh

Lecture 67 Finishing The Face

Lecture 68 Little Tweaks Are Important

Section 5: Creating The Hair

Lecture 69 Starting The Hair

Lecture 70 The Long Journey

Lecture 71 Testing Highpoly Strips

Lecture 72 Making Little Details

Lecture 73 Making The Other Side

Lecture 74 Finding The Visual

Lecture 75 Continuing The Journey

Lecture 76 Hair Meshes Part By Part

Lecture 77 Continuing The Strips

Lecture 78 Adding Low Meshes

Lecture 79 Hair New Design

Lecture 80 Hair Take Time

Lecture 81 Looking For Waves

Lecture 82 Continuing Long Hair

Lecture 83 Extracting Some Clothes

Lecture 84 Creating Guidelines

Lecture 85 Extract Mesh

Lecture 86 Adding Little Hair Meshes

Lecture 87 Continuing Little Hair Meshes

Section 6: Sculpting The Clothes

Lecture 88 Hand Adjustment

Lecture 89 Testing Pose And Elements

Lecture 90 Adding The Concept Elements

Lecture 91 Continuing The Elements

Lecture 92 Adding Top Teeth

Lecture 93 Creating The Nodes

Lecture 94 Working On Shoulder Armor

Lecture 95 Continuing Shoulder Elements

Lecture 96 Finishing The Shoulder Elements

Lecture 97 New Proportions

Lecture 98 Making Arm Bands

Lecture 99 Working On Skirt

Lecture 100 Refining The Skirt

Lecture 101 Surface Noise Test

Lecture 102 Working With Noise Alpha

Lecture 103 Making On Little Element

Lecture 104 Bamboo Effect

Lecture 105 Arm Alpha

Lecture 106 Starting The Boots

Lecture 107 Making The Weels

Lecture 108 Adding The Details

Lecture 109 Finishing The Highpoly

Lecture 110 Little Adjustment

Lecture 111 Working With Polypaint

Lecture 112 Adding The Color Landmarks

Lecture 113 How T-Pose Works

Section 7: Conclusion

Lecture 114 Starting The Pose

Lecture 115 Continuing The Pose

Lecture 116 Refining The Pose

Lecture 117 Finishing The Pose

Lecture 118 ZBrush Movie

Lecture 119 Slime And Thick Skin

Lecture 120 Conclusion

Lecture 121 Bonus Lecture

Absolute beginners who thinks Zbrush is a complex software, who want to learn the complete pipeline that we use inside of Zbrush to create 3d characters.