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    Complete Game Animators Pipeline From Blender To Engine

    Posted By: ELK1nG
    Complete Game Animators Pipeline From Blender To Engine

    Complete Game Animators Pipeline From Blender To Engine
    Published 5/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 29.10 GB | Duration: 29h 56m

    Make and take a professional game ready character rig, and a full set of hand keyed movement animations into engine.

    What you'll learn

    The complete game character animation pipeline from Blender to Unreal

    How to make professional complete game ready animation sets for an in game character.

    Create a professional game ready animation rig from scratch.

    Tips and tricks on creating better walk cycles, and using animation layers to build up compeling movment.

    How to set up animation graphs, blend states and more in Unreal engine 5

    Create a game ready character that can walk, run, jump, strafe and more!

    Learn the correct way to set up a character rig, and correct export and import settings from Blender to Unreal engine.

    Requirements

    No experience needed. Follow along and create the animations from scratch, or use the included animation files, and learn the theory of creating a full set of game ready animations and how to set them up in an animation graph in Unreal Engine 5.

    All software needed for the course (Blender and Unreal engine 5) can be downloaded for free, and the included character mesh and animation files means everything is included to complete the course. If you have never done animation before, the course will guide you through each step, in easy to follow sections.

    Description

    This course was created to help students or anybody learn the full game animators pipeline from Blender to Unreal. You will learn how to create a professional custom animation rig, and animate by hand, a full set of idle, transition and movement animations, and how to export correctly, and bring them all into the Unreal engine. From there you will learn how to set up an animation graph and character blueprint, and create a custom character controller that will allow you to walk, run, crouch, jump and more. No experience required, the full process is walked through in easy to follow steps broken down into logical sections, each building on the last, with lots of tips and tricks to make your animations work correctly as a complete set as used in a modern AAA game.No coding knowledge is required as everything will be created in Unreal's blueprint system using nodes, just simply follow along and build up the character controller bit by bit, and by the end of the course, you will have a fully playable character that can move around the game world, with the satisfaction and knowledge that you created the whole thing from scratch. So lets get started!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Download and install Blender

    Lecture 2 Download and install Blender

    Section 3: Setting up the animation rig

    Lecture 3 Importance of scale

    Lecture 4 Download the course resources

    Lecture 5 Setting up the animation rig

    Lecture 6 Setting up the foot control bones and leg IK

    Lecture 7 Setting up the hip, spine and head control bones

    Lecture 8 Setting up Custom Bone shapes

    Lecture 9 Creating finger drivers using animation actions

    Section 4: Adding the character mesh to the armature rig

    Lecture 10 Quick basics of weight painting

    Lecture 11 Part 1: Adding the character mesh to the Armature

    Lecture 12 Part 2: Adding the character mesh to the Armature

    Lecture 13 Part 3: Adding the character mesh to the Armature

    Lecture 14 Part 4: Adding the character mesh to the Armature

    Section 5: Creating the main idle animations

    Lecture 15 Section introduction

    Lecture 16 Animating the main stand idle animation

    Lecture 17 Animating the main crouched idle animation

    Section 6: Animating the walk cycles

    Lecture 18 Section introduction

    Lecture 19 Animating with motion extraction in mind

    Lecture 20 Creating the forward walk cycle part 1

    Lecture 21 Creating the forward walk cycle part 2

    Lecture 22 Creating the left walk forward cycle

    Lecture 23 Creating the right walk forward cycle

    Lecture 24 Creating the backwards walk cycles

    Lecture 25 Creating the 45 degree walk cycles Part 1

    Lecture 26 Creating the 45 degree walk cycles part 2

    Section 7: Exporting The Armature and animations

    Lecture 27 Setting up the idles ready for export

    Lecture 28 Exporting the main skeleton

    Lecture 29 Exporting all our animations so far

    Section 8: Animating the Run cycles

    Lecture 30 Section introduction

    Lecture 31 Creating the forward run cycle part 1

    Lecture 32 Creating the forward run cycle part 2

    Lecture 33 Creating the left forward run cycle

    Lecture 34 Creating the right forward run cycle

    Lecture 35 Creating the 45 degree forward right run cycle

    Lecture 36 Creating the 45 degree forward left run cycle

    Lecture 37 Creating the run back cycle

    Lecture 38 Creating the run back left cycle

    Lecture 39 Creating the run back right cycle

    Lecture 40 Creating the run back right 45 cycle

    Lecture 41 Student challenge: Creating the run back left 45 cycle

    Section 9: Student challenge: Exporting the run animation cycles

    Lecture 42 Student challenge: Exporting the run animations

    Section 10: Animating the crouched walk cycles

    Lecture 43 Section introduction

    Lecture 44 Creating the forward crouched walk cycle

    Lecture 45 Creating the left forward crouched walk cycle

    Lecture 46 Creating the right forward crouched walk cycle

    Lecture 47 Creating the crouch left forward 45 cycle

    Lecture 48 Creating the crouch right forward 45 cycle

    Lecture 49 Creating the backwards crouched walk cycle

    Lecture 50 Creating the crouch right back cycle

    Lecture 51 Creating the crouch left back cycle

    Lecture 52 Creating the left and right back 45 crouched walk cycles

    Section 11: Student challenge: Export the crouch animations

    Lecture 53 Student challenge: Export the crouch animations

    Section 12: Creating pose assets

    Lecture 54 Creating pose assets and using the Blender asset browser

    Section 13: Creating the idle transition animations

    Lecture 55 Creating the transition animation from stand to crouched

    Lecture 56 Creating the transition animation from crouched to stand

    Section 14: Creating the soft stop from Run transitions

    Lecture 57 Creating the run fwd to stand soft stop

    Lecture 58 Creating the run left fwd to stand soft stop

    Lecture 59 Creating the run right fwd to stand soft stop

    Lecture 60 Creating the run fwd 45's to stand soft stop

    Lecture 61 Creating the run back to stand soft stop

    Lecture 62 Creating the run back 45's to stand soft stop

    Section 15: Creating the soft stop from crouch transitions

    Lecture 63 Creating the crouch fwd to crouch soft stop

    Lecture 64 Creating the crouch back to crouch soft stop

    Lecture 65 Creating the crouch left fwd to crouch soft stop

    Lecture 66 Creating the crouch right fwd to crouch soft stop

    Lecture 67 Creating the crouch fwd 45's to crouch soft stop

    Lecture 68 Creating the crouch back 45's to crouch soft stop

    Section 16: Creating the soft stop from walk transitions

    Lecture 69 Creating the walk fwd to stand transition

    Lecture 70 Creating the walk left and right fwd to stand transition

    Lecture 71 Creating the walk back to stand transition

    Lecture 72 Creating the walk back 45s to stand transition

    Lecture 73 Creating the walk fwd 45s to stand transition

    Section 17: Student challange: Export All the transition animations

    Lecture 74 Student challenge: Export all the transition animations for the main character

    Section 18: Creating the turn on spot animations

    Lecture 75 Section introduction

    Lecture 76 Creating the stand turn left 90 animation

    Lecture 77 Creating the stand turn right 90 animation

    Lecture 78 Creating the Crouch turn left 90 animation

    Lecture 79 Creating the crouch turn right 90 animation

    Section 19: Creating the look around blends

    Lecture 80 Section introduction

    Lecture 81 Creating the stand look around blends

    Lecture 82 Creating the crouch look around blends

    Section 20: Creating the jumping and landing animations

    Lecture 83 Section introduction

    Lecture 84 Creating the jump and land animations

    Section 21: Creating our playable character in Unreal

    Lecture 85 Section introduction and resources

    Lecture 86 Download and install Unreal engine 5

    Lecture 87 Import the character rig

    Lecture 88 Import the animation sets

    Lecture 89 Create the movement blend spaces

    Lecture 90 Create the soft stop animation blends

    Lecture 91 Create the look around blends

    Lecture 92 Create the animation blueprint

    Lecture 93 Create the character blueprint

    Lecture 94 Create the variables for the character blueprint

    Lecture 95 Create the variables for the animation blueprint

    Lecture 96 Set up the control input mappings

    Lecture 97 Set up the character BP : Part 1

    Lecture 98 Set up the character BP : Part 2

    Lecture 99 Set up the animation BP : Part 1

    Lecture 100 Set up the animation BP : Part 2

    Lecture 101 Set up the animation BP : Part 3

    Lecture 102 Adding the animations to the animation graph: part 1

    Lecture 103 Adding the animations to the animation graph: part 2

    Lecture 104 Adding the animations to the animation graph: part 3

    Lecture 105 Wrapping up and final thoughts

    Beginner game developers interested in learning how to create professional game ready character animations, and how to implement them into a game engine.,Students wanting to get a better understanding of the full pipeline required for a games animator.