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    Complete Fusion 360 All-In-One Course For Beginners

    Posted By: ELK1nG
    Complete Fusion 360 All-In-One Course For Beginners

    Complete Fusion 360 All-In-One Course For Beginners
    Published 6/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.04 GB | Duration: 7h 8m

    The Only Fusion 360 Course You Need — Learn 3D Modeling, Assemblies, Animation, Drawings & Documentation Like a Pro

    What you'll learn

    Create 2D sketches and apply constraints and dimensions to build fully defined, parametric designs

    Develop basic to advanced 3D modeling skills in Fusion 360 using real-world examples

    Build assemblies using bottom-up and top-down approaches with joints and motion simulation

    Create exploded views and product animations to showcase design intent

    Generate 2D technical drawings with dimensions, annotations, and Bill of Materials (BOM)

    Requirements

    No prior CAD or design experience required — this course is beginner-friendly

    A computer or laptop with Autodesk Fusion 360 installed

    Description

    Unlock the full potential of Fusion 360 in this complete beginner-to-advanced course designed for students, engineers, hobbyists, and professionals.Whether you’re just starting out or looking to sharpen your CAD skills, this step-by-step course guides you through the entire Fusion 360 workflow — from creating simple 2D sketches to building fully functional assemblies, rendering professional animations, and producing ready-for-manufacture technical drawings.What You’ll Learn:Navigate the Fusion 360 interface and set up projects efficientlyCreate precise 2D sketches using constraints and dimensionsBuild 3D models using tools like Extrude, Revolve, Sweep, Loft, Rib, Emboss, and ShellExplore advanced modeling: Threads, Holes, 3D Sketches, Helical Coils, and moreModify and refine your geometry with tools like Press Pull, Split, Combine, and OffsetCreate bottom-up and top-down assemblies with joints and motion simulationApply materials, appearances, and calculate mass, volume, and center of gravityRender photorealistic images and create exploded views with animationsGenerate detailed 2D drawings, dimensioning, annotations, and Bill of MaterialsExport models in STL, STEP, DXF, and PDF formats for manufacturing or 3D printing, and moreWhy Choose This Course?No prior CAD experience requiredReal-world examples and hands-on projectsCovers all major Fusion 360 environments: Design, Assembly, Animation, DrawingPerfect for building a professional CAD portfolioIdeal for students, mechanical engineers, product designers, and makersGet a Certificate of Completion upon finishing the courseBy the end of this course, you’ll be confident in using Fusion 360 for your design projects — whether it’s mechanical components, 3D printed parts, or full product assemblies.Start designing with confidence, build real-world models, and gain CAD skills that employers and clients are looking for.Enroll now and start designing with confidence using Fusion 360!

    Overview

    Section 1: Introduction to Fusion 360

    Lecture 1 Course Overview

    Lecture 2 Getting Started with Fusion 360

    Lecture 3 Managing Data by Using the Data Panel

    Lecture 4 Working in Offline & Online Mode

    Lecture 5 Saving, Opening, Exporting, Recovering, and Sharing a Design File

    Section 2: Drawing Sketches with Autodesk Fusion 360

    Lecture 6 Invoking a New Design File and Creating Sketches

    Lecture 7 Working with Selection of Planes

    Lecture 8 Specifying Units

    Lecture 9 Specifying Grids and Snaps Settings

    Lecture 10 Drawing a Line

    Lecture 11 Drawing a Tangent Arc by Using the Line Tool

    Lecture 12 Drawing a Rectangle

    Lecture 13 Drawing a Circle

    Lecture 14 Drawing an Arc

    Lecture 15 Drawing a Polygon

    Lecture 16 Drawing an Ellipse

    Lecture 17 Drawing a Slot

    Lecture 18 Drawing Conic Curves

    Lecture 19 Drawing Spline

    Lecture 20 Editing a Spline

    Lecture 21 Inserting Text into a Sketch

    Section 3: Editing and Modifying Sketches

    Lecture 22 Trimming Sketch Entities

    Lecture 23 Extending Sketch Entities

    Lecture 24 Offsetting Sketch Entities

    Lecture 25 Creating Construction Entities

    Lecture 26 Mirroring Sketch Entities

    Lecture 27 Patterning Sketch Entities

    Lecture 28 Creating a Sketch Fillet

    Lecture 29 Creating a Sketch Chamfer

    Lecture 30 Scaling Sketch Entities

    Lecture 31 Breaking Sketch Entities

    Section 4: Applying Constraints and Dimensions

    Lecture 32 Working with Constraints

    Lecture 33 Applying and Editing Dimensions

    Lecture 34 Working with Different States of a Sketch

    Lecture 35 Working with SKETCH PALETTE

    Section 5: Creating Base 3D Features and Exploring Model Navigation

    Lecture 36 Creating an Extrude Feature

    Lecture 37 Creating a Revolve Feature

    Lecture 38 Navigating a 3D Model in the Graphics Area

    Lecture 39 Changing the Visual Style of a Model

    Section 6: Creating Construction Geometries

    Lecture 40 Creating a Construction Plane

    Lecture 41 Creating a Construction Axis

    Lecture 42 Creating a Construction Point

    Section 7: Exploring Advanced Modeling and Analysis Tools

    Lecture 43 Exploring Advanced Extrude Features

    Lecture 44 Exploring Advanced Revolve Features

    Lecture 45 Working with a Sketch having Multiple Profiles

    Lecture 46 Projecting Edges onto a Sketching Plane

    Lecture 47 Creating 3D Curves

    Lecture 48 Editing a Feature and its Sketch

    Lecture 49 Editing the Sketching Plane of a Sketch

    Lecture 50 Applying Standard and Custom Physical Material Properties

    Lecture 51 Calculating Mass Properties

    Lecture 52 Measuring the Distance between Objects

    Section 8: Exploring Complex Modeling with Sweep, Loft, and Specialized Tools

    Lecture 53 Creating a Sweep Feature

    Lecture 54 Creating a Loft feature

    Lecture 55 Creating Rib Features

    Lecture 56 Creating Web Features

    Lecture 57 Creating Emboss Features

    Lecture 58 Creating Holes

    Lecture 59 Creating a Thread

    Lecture 60 Creating a Rectangular Box

    Lecture 61 Creating a Cylinder

    Lecture 62 Creating a Sphere

    Lecture 63 Creating a Torus

    Lecture 64 Creating a Helical and a Spiral Coil

    Lecture 65 Creating 3D Sketches

    Lecture 66 Creating a Pipe

    Section 9: Patterning and Mirroring

    Lecture 67 Creating a Rectangular Pattern

    Lecture 68 Creating a Circular Pattern

    Lecture 69 Creating a Pattern along a Path

    Lecture 70 Mirroring Features, Faces, Bodies, and Components

    Section 10: Editing and Modifying 3D Models

    Lecture 71 Working with the Press Pull Tool

    Lecture 72 Creating Fillets

    Lecture 73 Creating Chamfers

    Lecture 74 Creating Shell Features

    Lecture 75 Adding Drafts

    Lecture 76 Scaling Objects

    Lecture 77 Combining Solid Bodies

    Lecture 78 Offsetting Faces of a Model

    Lecture 79 Splitting Faces of a Model

    Lecture 80 Splitting Bodies

    Section 11: Building Assemblies with the Bottom-Up Approach

    Lecture 81 Understanding Different Assembly Approaches

    Lecture 82 Assembling with Bottom-Up Approach: Placement, Grounding, and Degrees of Freedom

    Lecture 83 Applying Joints

    Lecture 84 Controlling Joint Behavior and Motion: Edit, Animate, and Manage Joints

    Lecture 85 Advanced Assembly Techniques: Relative Motion, Groups, and Contact Sets

    Section 12: Designing Assemblies with the Top-Down Approach

    Lecture 86 Creating an Assembly Using the Top-Down Approach

    Lecture 87 Applying As-Built Joints, Defining Joint Origins, and Editing Components

    Section 13: Creating and Managing Animations in Fusion 360

    Lecture 88 Invoking Animation Workspace and Capturing Views & Actions in the Timeline

    Lecture 89 Customizing Timeline, Managing Storyboards, and Publishing Animations

    Section 14: Creating and Managing Drawings in Fusion 360

    Lecture 90 Invoking the DRAWING Workspace and Creating the Base View

    Lecture 91 Creating Projected Views and Defining the Angle of Projection

    Lecture 92 Editing Document Settings and Adding Title Blocks

    Lecture 93 Creating Section Views

    Lecture 94 Creating Detail Views

    Lecture 95 Creating Break Views

    Lecture 96 Creating an Exploded Drawing View

    Beginners with no prior experience in CAD or 3D design who want to learn Fusion 360 from scratch,Students in engineering, product design, or manufacturing looking to strengthen their CAD skills,Hobbyists and makers interested in designing parts for 3D printing, DIY projects, or prototyping,Professionals and engineers transitioning to Fusion 360 or refreshing their CAD knowledge,Anyone who wants to build real-world design skills and create production-ready models, assemblies, and drawings