Complete 3D Space Shooter In Unity C# For Beginners 2024
Published 1/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.64 GB | Duration: 5h 3m
Published 1/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.64 GB | Duration: 5h 3m
3D Space Invaders Game in Unity for Absolute Beginners 2024
What you'll learn
Understand the basics of the Unity game development environment
Dive into level design principles, including obstacles, and challenges to provide an engaging and dynamic gameplay experience.
Space Shooter Creation: Learn to design and implement core features of a 3D Space Shooter, such as player controls, enemy AI, shooting mechanics
Create a shooting system for the player's spaceship
Introduce basic enemy AI behaviors for navigation and targeting
Implement health and damage systems for both the player and enemies
Requirements
Mac or PC capable of running Unity 3D
A copy of Unity 2021 or newer
Description
Embark on an exciting journey into the world of game development with our comprehensive course on creating a 3D Space Shooter Game using Unity and C#. Whether you're a total beginner or a programmer looking to delve into game development, this course is designed to equip you with the essential skills to bring your gaming ideas to life.Key Learning Objectives:Introduction to Unity and C#:Dive into the Unity game development environment and grasp the basics of C# programming for game scripting.Building the 3D Space Environment:Set the stage by creating a visually stunning 3D space environment, complete with dynamic backgrounds and atmospheric effects.Player Control and Movement:Learn how to implement responsive player controls, allowing players to navigate their spaceship smoothly through the vastness of space.Shooting Mechanics:Develop a shooting system for your spaceship, including the instantiation and destruction of projectiles for an engaging gaming experience.Enemy AI and Navigation:Introduce lifelike enemy AI with diverse movement patterns and strategic targeting, making each encounter unique and challenging.Health and Damage Systems:Implement health and damage systems for both the player and enemies, enhancing the realism and intensity of gameplay.Power-ups and Upgrades:Design power-up items and an upgrade system, allowing players to enhance their spaceship's capabilities as they progress through the game.User Interface (UI) Integration:Develop a user-friendly interface with score displays, health bars, and game over screens, providing players with essential information and feedback.Level Design and Progression:Create multiple levels with increasing difficulty, mastering the art of level design and progression to keep players engaged.Polishing and Optimization:Polish your game with visual and audio enhancements, and optimize it for performance to ensure a seamless gaming experience.Testing and Debugging:Acquire essential skills in testing and debugging, addressing common issues and ensuring the stability of your game.Publishing Your Game:Understand the process of packaging and publishing your game on different platforms, making it accessible to a wider audience.Who Should Enroll: This course is perfect for beginners, aspiring game developers, and programmers eager to enter the world of 3D game development using Unity and C#. Whether you're a student, hobbyist, or self-learner, this course provides a solid foundation for turning your game development dreams into reality.Prerequisites: No prior game development experience is required, but a basic understanding of programming concepts is beneficial.Join us on this thrilling adventure and unlock your potential as a game developer in 2024!
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Player
Lecture 2 Adding Player
Lecture 3 Basic Programming
Lecture 4 Player Movement
Section 3: Camera
Lecture 5 Camera
Section 4: Shooting
Lecture 6 Shooting Mechanics
Lecture 7 Bullets
Lecture 8 Fix Shooting
Lecture 9 Destroying Enemy
Section 5: Enemy
Lecture 10 Adding Enemy
Lecture 11 Setting up Enemies
Lecture 12 Enemy movement part1
Lecture 13 Enemy movement part2
Lecture 14 Enemy shooting
Lecture 15 Randomizing enemies
Section 6: Scoring System
Lecture 16 Setting up Scoring
Lecture 17 Scoring UI
Section 7: Health System
Lecture 18 Health Mechanics
Lecture 19 Health UI
Lecture 20 Health System
Section 8: Extra
Lecture 21 Barricades
Lecture 22 Enviroment Design
Lecture 23 Player Bullet effects
Lecture 24 Enemy Bullet effects
Lecture 25 Impact effect
Lecture 26 Respawning
Section 9: Levels
Lecture 27 Adding Levels
Lecture 28 Transition between levels
Section 10: Audio
Lecture 29 Setting up Audio
Lecture 30 BGM
Section 11: Menu
Lecture 31 Setting up Buttons
Lecture 32 Main Menu Buttons
Lecture 33 Setting up Pausemenu
Lecture 34 Pause menu
Lecture 35 Fixing Bugs
Section 12: Final Touches
Lecture 36 Making screen red
Lecture 37 Enemy limits
Lecture 38 Building game
Those who have little to no experience in game development but are enthusiastic about learning the fundamentals.,Individuals who want to explore Unity as a game development platform and understand its features and capabilities.,Programmers with a background in languages like C# who want to apply their skills to game development.,Students or hobbyists who have a passion for gaming and want to turn that passion into practical skills by building a complete game project.,Individuals who prefer self-paced learning and online courses as a means of acquiring new skills and knowledge.