Cityengine & Twinmotion Masterclass: Urban 3D Visualization
Last updated 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 23.73 GB | Duration: 17h 15m
Last updated 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 23.73 GB | Duration: 17h 15m
CityEngine & Twinmotion for Architects and Urban Designers – Procedural City Modeling, realistic Rendering and Animation
What you'll learn
Complete training in CityEngine: procedural modeling, rule-based design, and city-scale generation
Create realistic urban plans, masterplans, and large-scale city models
Learn Twinmotion integration for rendering, animation and Video Editing
Manage scenes, lighting, and materials for high-quality presentation
Design streets, blocks, buildings, and landscapes procedurally with CityEngine
Export CityEngine projects to Twinmotion for advanced visualization
Create cinematic walkthroughs, flythrough animations
Cga Programming in CityEngine
Requirements
A laptop/PC with CityEngine and Twinmotion installed
Description
Are you an architect or urban planner who wants to bring your city-scale projects to life?Do you want to design complex, large-scale urban environments in a fraction of the time?Or maybe you’re a 3D artist looking to add powerful procedural modeling and photorealistic rendering skills to your workflow?This is the most comprehensive CityEngine & Twinmotion course available — designed to take you from complete beginner to professional level.What You’ll Learn with CityEngineWith CityEngine, you’ll learn every essential skill to procedurally generate streets, blocks, parcels, buildings, and entire masterplans.Unlike surface-level tutorials, this course dives deep into CGA rule-based coding, so you’ll fully understand how to create and customize procedural rules for different urban and architectural scenarios. This makes it possible to test multiple design alternatives, generate large-scale cities, and automate repetitive modeling tasks — saving you countless hours.What You’ll Learn with TwinmotionOnce your city or architecture model is ready, you’ll bring it to life in Twinmotion. Here, you’ll learn how to create high-quality still renders, cinematic animations, and professional video presentations. You’ll also cover post-production and editing workflows with Camtasia, so your final presentations look polished and competition-ready.Why This Course is DifferentProject-Based: Every module is built around real projects, so you’ll learn by doing, not just watching.Hands-On Exercises: Practice files and assignments help you strengthen your skills step by step.Full CGA Training: Learn procedural rule coding in CityEngine from the ground up.Professional Rendering Workflow: From modeling to visualization and editing, you’ll master a complete workflow.Always Up to Date: Lifetime access with free updates as software evolves.Constant Support: Get answers to your questions directly from your instructor anytime.By the End of This Course, You’ll Be Able To:Procedurally design entire cities, districts, and architectural masterplansWrite and customize CGA rules to control buildings, layouts, and detailsRender ultra-realistic images and animations with TwinmotionEdit and polish your renders into professional video presentationsMove seamlessly from conceptual design to client-ready presentationsBuild a portfolio that stands out in architecture, urban planning, and 3D visualizationThis is not just another software tutorial — it’s a career-transforming skillset for architects, designers, and urbanists who want to create, visualize, and present their ideas at the highest level. Enroll now and start building the cities of the future with CityEngine & Twinmotion!
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Animation in this Course
Section 2: Getting Started with CityEngine – Interface, Tools & Navigation
Lecture 3 Introduction to the CityEngine Toolbar – File Menu: Import & Export
Lecture 4 Toolbar Exploration – Edit Menu: Scenario Management & Scenario Creation
Lecture 5 Toolbar Exploration – Edit Menu: Move, Scale, Rotate; Select Menu:
Lecture 6 CityEngine Exercise Files
Section 3: Urban Modeling Basics – Streets, Shapes, Terrains & 3D View
Lecture 7 Toolbar Exploration – Terrains: Contours & Topography Settings; Graph Menu P1
Lecture 8 Toolbar Exploration – Terrains: Contours & Topography Settings; Graph Menu P2
Lecture 9 Toolbar Exploration – Analysis Menu: Introduction to Cullen’s Theory
Lecture 10 Toolbar Exploration – Search, Scripts, Window, ArcGIS Urban, Help Menus
Lecture 11 Exploring the 3D View Environment – Icons & Submenus
Section 4: Working with Maps -Analyze Graph-Esri.Lib Libraries & Urban Block Visualization
Lecture 12 Get Map Data – Importing Maps and Georeferenced 3D Files
Lecture 13 Graph Analysis with Analyze Graph – Spatial Layout in CityEngine
Lecture 14 Exploring Built-in Esri.Lib Libraries & Urban Block Visualization
Section 5: First Twinmotion Project
Lecture 15 Twinmotion Project 1 – Part 1
Lecture 16 Twinmotion Project 1 – Part 2
Lecture 17 Twinmotion Project 1 – Part 3
Lecture 18 Twinmotion Exercise Files - Project 1 Zurich Exercise file
Section 6: Second Twinmotion Project
Lecture 19 Twinmotion Project 2 – Part 1
Lecture 20 Twinmotion Project 2 – Part 2
Lecture 21 Twinmotion Project 2 – Part 3
Lecture 22 Twinmotion Exercise Files - Project 2 Urban Block Exercise file
Section 7: Introduction to CityEngine Programming
Lecture 23 CityEngine Coding – Introduction to Programming Basics
Lecture 24 CityEngine Coding – Introduction to CGA Language
Lecture 25 CityEngine Coding – CGA Grammar (Part 2)
Lecture 26 CityEngine Coding – CGA Grammar (Part 3)
Lecture 27 CityEngine Coding – CGA Grammar (Part 3)
Lecture 28 CityEngine Coding – CGA Grammar (Part 4)
Section 8: Advanced CGA Programming
Lecture 29 CityEngine Coding – CGA Grammar (Part 5)
Lecture 30 CityEngine Coding – CGA Grammar (Part 6)
Lecture 31 CityEngine Coding – CGA Grammar (Part 7)
Section 9: Applied Coding & Case Studies
Lecture 32 Review of CityEngine Programming – Designing an Urban Section + Reports
Lecture 33 Case & Else Grammar in CGA
Lecture 34 Texture Command, File Random & Transformation Grammars (s, t, i) – Part 1
Lecture 35 Transformation Grammars (s, t, i) – Part 2
Lecture 36 Transformation Grammars (s, t, i) – Part 3 - City Design With GIS & CGA Part 1
Section 10: GIS-Based Urban Design
Lecture 37 City Design with GIS & CGA – Part 2: Land Uses
Lecture 38 City Design with GIS & CGA – Part 3: Details
Lecture 39 City Design with GIS & CGA – Part 4: Facades
Lecture 40 City Design with GIS & CGA – Part 5: Materials & Base Maps
Lecture 41 City Design with GIS & CGA – Part 6: Streets & Green Spaces (p1)
Lecture 42 City Design with GIS & CGA – Part 6: Streets & Green Spaces (p2)
Lecture 43 City Design with GIS & CGA – Part 7: LOD in Coding
Lecture 44 City Design with GIS & CGA – Part 8: The Complete Streets Rule
Section 11: Third Twinmotion Project
Lecture 45 Twinmotion Project 3 City Design
Lecture 46 Twinmotion Exercise Files - Project 3 Street Exercise file
Section 12: Advanced City Design & Animation
Lecture 47 City Design with GIS & CGA – Part 9: Before/After Comparative Design
Lecture 48 City Design with GIS & CGA – Part 9: Before/After Comparative Design (p2)
Lecture 49 City Design with GIS & CGA – Part 10: Adding More Details (p1)
Lecture 50 City Design with GIS & CGA – Part 11: Adding More Details (p2)
Lecture 51 Animation Creation in CityEngine
Lecture 52 Snapshot Tool + Facade Wizard (Part 1)
Section 13: Facade Wizard Completion
Lecture 53 Facade Wizard (Part 2)
Lecture 54 Facade Wizard (Part 2) (2)
Lecture 55 Facade Wizard (Part 3) – Urban Facade Design
Section 14: Twinmotion Project 4
Lecture 56 Twinmotion Project 4 – Part 1
Lecture 57 Twinmotion Project 4 – Part 2
Lecture 58 Twinmotion Exercise Files - Project 4 Twinmotion Exercise file
Section 15: Map Layers Essentials
Lecture 59 Map Layers – Part 1
Lecture 60 Map Layers – Part 2
Lecture 61 Map Layers – Part 3
Section 16: Japanese Garden & Twinmotion Project 5
Lecture 62 Designing a Japanese Garden with Map Layers
Lecture 63 CityEngine Ending
Section 17: Final Twinmotion Project & Video Editing
Lecture 64 Final Animation Preview
Lecture 65 Twinmotion Project 5 – Part 1
Lecture 66 Twinmotion Project 5 – Part 2
Lecture 67 Twinmotion Project 5 – Part 3
Lecture 68 Video Editing with Camtasia (P1)
Lecture 69 Video Editing with Camtasia (P2)
Lecture 70 Video Editing with Camtasia (P3)
Lecture 71 Exercise File - Project 5 Japanese Garden Exercise file
Urban planners & designers,Architects interested in city-scale modeling,3D artists seeking procedural workflows,Visualization professionals,Students in architecture and urban design,Anyone who wants to create realistic cities and environments