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    Cityengine & Twinmotion Masterclass: Urban 3D Visualization

    Posted By: ELK1nG
    Cityengine & Twinmotion Masterclass: Urban 3D Visualization

    Cityengine & Twinmotion Masterclass: Urban 3D Visualization
    Last updated 8/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 23.73 GB | Duration: 17h 15m

    CityEngine & Twinmotion for Architects and Urban Designers – Procedural City Modeling, realistic Rendering and Animation

    What you'll learn

    Complete training in CityEngine: procedural modeling, rule-based design, and city-scale generation

    Create realistic urban plans, masterplans, and large-scale city models

    Learn Twinmotion integration for rendering, animation and Video Editing

    Manage scenes, lighting, and materials for high-quality presentation

    Design streets, blocks, buildings, and landscapes procedurally with CityEngine

    Export CityEngine projects to Twinmotion for advanced visualization

    Create cinematic walkthroughs, flythrough animations

    Cga Programming in CityEngine

    Requirements

    A laptop/PC with CityEngine and Twinmotion installed

    Description

    Are you an architect or urban planner who wants to bring your city-scale projects to life?Do you want to design complex, large-scale urban environments in a fraction of the time?Or maybe you’re a 3D artist looking to add powerful procedural modeling and photorealistic rendering skills to your workflow?This is the most comprehensive CityEngine & Twinmotion course available — designed to take you from complete beginner to professional level.What You’ll Learn with CityEngineWith CityEngine, you’ll learn every essential skill to procedurally generate streets, blocks, parcels, buildings, and entire masterplans.Unlike surface-level tutorials, this course dives deep into CGA rule-based coding, so you’ll fully understand how to create and customize procedural rules for different urban and architectural scenarios. This makes it possible to test multiple design alternatives, generate large-scale cities, and automate repetitive modeling tasks — saving you countless hours.What You’ll Learn with TwinmotionOnce your city or architecture model is ready, you’ll bring it to life in Twinmotion. Here, you’ll learn how to create high-quality still renders, cinematic animations, and professional video presentations. You’ll also cover post-production and editing workflows with Camtasia, so your final presentations look polished and competition-ready.Why This Course is DifferentProject-Based: Every module is built around real projects, so you’ll learn by doing, not just watching.Hands-On Exercises: Practice files and assignments help you strengthen your skills step by step.Full CGA Training: Learn procedural rule coding in CityEngine from the ground up.Professional Rendering Workflow: From modeling to visualization and editing, you’ll master a complete workflow.Always Up to Date: Lifetime access with free updates as software evolves.Constant Support: Get answers to your questions directly from your instructor anytime.By the End of This Course, You’ll Be Able To:Procedurally design entire cities, districts, and architectural masterplansWrite and customize CGA rules to control buildings, layouts, and detailsRender ultra-realistic images and animations with TwinmotionEdit and polish your renders into professional video presentationsMove seamlessly from conceptual design to client-ready presentationsBuild a portfolio that stands out in architecture, urban planning, and 3D visualizationThis is not just another software tutorial — it’s a career-transforming skillset for architects, designers, and urbanists who want to create, visualize, and present their ideas at the highest level. Enroll now and start building the cities of the future with CityEngine & Twinmotion!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Animation in this Course

    Section 2: Getting Started with CityEngine – Interface, Tools & Navigation

    Lecture 3 Introduction to the CityEngine Toolbar – File Menu: Import & Export

    Lecture 4 Toolbar Exploration – Edit Menu: Scenario Management & Scenario Creation

    Lecture 5 Toolbar Exploration – Edit Menu: Move, Scale, Rotate; Select Menu:

    Lecture 6 CityEngine Exercise Files

    Section 3: Urban Modeling Basics – Streets, Shapes, Terrains & 3D View

    Lecture 7 Toolbar Exploration – Terrains: Contours & Topography Settings; Graph Menu P1

    Lecture 8 Toolbar Exploration – Terrains: Contours & Topography Settings; Graph Menu P2

    Lecture 9 Toolbar Exploration – Analysis Menu: Introduction to Cullen’s Theory

    Lecture 10 Toolbar Exploration – Search, Scripts, Window, ArcGIS Urban, Help Menus

    Lecture 11 Exploring the 3D View Environment – Icons & Submenus

    Section 4: Working with Maps -Analyze Graph-Esri.Lib Libraries & Urban Block Visualization

    Lecture 12 Get Map Data – Importing Maps and Georeferenced 3D Files

    Lecture 13 Graph Analysis with Analyze Graph – Spatial Layout in CityEngine

    Lecture 14 Exploring Built-in Esri.Lib Libraries & Urban Block Visualization

    Section 5: First Twinmotion Project

    Lecture 15 Twinmotion Project 1 – Part 1

    Lecture 16 Twinmotion Project 1 – Part 2

    Lecture 17 Twinmotion Project 1 – Part 3

    Lecture 18 Twinmotion Exercise Files - Project 1 Zurich Exercise file

    Section 6: Second Twinmotion Project

    Lecture 19 Twinmotion Project 2 – Part 1

    Lecture 20 Twinmotion Project 2 – Part 2

    Lecture 21 Twinmotion Project 2 – Part 3

    Lecture 22 Twinmotion Exercise Files - Project 2 Urban Block Exercise file

    Section 7: Introduction to CityEngine Programming

    Lecture 23 CityEngine Coding – Introduction to Programming Basics

    Lecture 24 CityEngine Coding – Introduction to CGA Language

    Lecture 25 CityEngine Coding – CGA Grammar (Part 2)

    Lecture 26 CityEngine Coding – CGA Grammar (Part 3)

    Lecture 27 CityEngine Coding – CGA Grammar (Part 3)

    Lecture 28 CityEngine Coding – CGA Grammar (Part 4)

    Section 8: Advanced CGA Programming

    Lecture 29 CityEngine Coding – CGA Grammar (Part 5)

    Lecture 30 CityEngine Coding – CGA Grammar (Part 6)

    Lecture 31 CityEngine Coding – CGA Grammar (Part 7)

    Section 9: Applied Coding & Case Studies

    Lecture 32 Review of CityEngine Programming – Designing an Urban Section + Reports

    Lecture 33 Case & Else Grammar in CGA

    Lecture 34 Texture Command, File Random & Transformation Grammars (s, t, i) – Part 1

    Lecture 35 Transformation Grammars (s, t, i) – Part 2

    Lecture 36 Transformation Grammars (s, t, i) – Part 3 - City Design With GIS & CGA Part 1

    Section 10: GIS-Based Urban Design

    Lecture 37 City Design with GIS & CGA – Part 2: Land Uses

    Lecture 38 City Design with GIS & CGA – Part 3: Details

    Lecture 39 City Design with GIS & CGA – Part 4: Facades

    Lecture 40 City Design with GIS & CGA – Part 5: Materials & Base Maps

    Lecture 41 City Design with GIS & CGA – Part 6: Streets & Green Spaces (p1)

    Lecture 42 City Design with GIS & CGA – Part 6: Streets & Green Spaces (p2)

    Lecture 43 City Design with GIS & CGA – Part 7: LOD in Coding

    Lecture 44 City Design with GIS & CGA – Part 8: The Complete Streets Rule

    Section 11: Third Twinmotion Project

    Lecture 45 Twinmotion Project 3 City Design

    Lecture 46 Twinmotion Exercise Files - Project 3 Street Exercise file

    Section 12: Advanced City Design & Animation

    Lecture 47 City Design with GIS & CGA – Part 9: Before/After Comparative Design

    Lecture 48 City Design with GIS & CGA – Part 9: Before/After Comparative Design (p2)

    Lecture 49 City Design with GIS & CGA – Part 10: Adding More Details (p1)

    Lecture 50 City Design with GIS & CGA – Part 11: Adding More Details (p2)

    Lecture 51 Animation Creation in CityEngine

    Lecture 52 Snapshot Tool + Facade Wizard (Part 1)

    Section 13: Facade Wizard Completion

    Lecture 53 Facade Wizard (Part 2)

    Lecture 54 Facade Wizard (Part 2) (2)

    Lecture 55 Facade Wizard (Part 3) – Urban Facade Design

    Section 14: Twinmotion Project 4

    Lecture 56 Twinmotion Project 4 – Part 1

    Lecture 57 Twinmotion Project 4 – Part 2

    Lecture 58 Twinmotion Exercise Files - Project 4 Twinmotion Exercise file

    Section 15: Map Layers Essentials

    Lecture 59 Map Layers – Part 1

    Lecture 60 Map Layers – Part 2

    Lecture 61 Map Layers – Part 3

    Section 16: Japanese Garden & Twinmotion Project 5

    Lecture 62 Designing a Japanese Garden with Map Layers

    Lecture 63 CityEngine Ending

    Section 17: Final Twinmotion Project & Video Editing

    Lecture 64 Final Animation Preview

    Lecture 65 Twinmotion Project 5 – Part 1

    Lecture 66 Twinmotion Project 5 – Part 2

    Lecture 67 Twinmotion Project 5 – Part 3

    Lecture 68 Video Editing with Camtasia (P1)

    Lecture 69 Video Editing with Camtasia (P2)

    Lecture 70 Video Editing with Camtasia (P3)

    Lecture 71 Exercise File - Project 5 Japanese Garden Exercise file

    Urban planners & designers,Architects interested in city-scale modeling,3D artists seeking procedural workflows,Visualization professionals,Students in architecture and urban design,Anyone who wants to create realistic cities and environments