Character Rigging Crash Course In Maya For Intermediate User
Published 3/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.32 GB | Duration: 5h 3m
Published 3/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.32 GB | Duration: 5h 3m
Learn Maya Character Rigging Step-by-Step from Scratch
What you'll learn
Character rigging in maya
learn how to creating proxy geometry
learn how to create ik fk switch for arms and legs
learn how to change the joints orientations
learn how to create foot rolls
learn how to creates attributes on the controllers
learn how to create controllers for the rig
Requirements
Motivation to learn ;)
Knowledge of maya interface is needed
Autodesk Maya ( any version is good to go )
Description
Step-by-Step Easy To Follow Artists, those who are looking to improve your 3D character rigging skills . This course takes you through a step-by-step process of rigging a 3D human character from scratch using Autodesk Maya powerful features. Whether you're starting from scratch with the provided 3D character, or your own character model, you'll learn how to place the required bones and develop an functional rigging system for animation and video games.Throughout the course, you'll gain the understanding of Autodesk Maya bones and rigging systems and learn how to apply them to any 3D character. By the end of the course, you'll have become intimately familiar with Autodesk Maya rigging system and have the confidence to develop your own rigging systems from scratch. Don't miss out on this opportunity to take your character rigging skills to the next levelwe will create the bones (joints) and name them appropriately to duplicate them to the other side , we will create the Torso rig with squash and stretch ability , we will create the IK handles to give movement in hands and feet, we will create the controls for each part of the body, we will configure the switch from IK to FK for the arms and the legs , in this way our character will be able to emulate any movement of the hand and the legs , we will be creating the foot roll for our foot rig , later we will create the head and neck rig and we will configure the eyes, the overall control and the mouth of the character.In summary, with this course you will learn:Use Autodesk Maya for RiggingCreate complete and functional rigs for animationCreate custom controlsAdd both IK and FK modesTips for locating bones and controlsConfigure the jaw and mouth in generalTest and optimize a rigFoot rolls
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Creating_Proxy_Mesh
Section 2: Torso Rig
Lecture 3 creating joints for the torso
Lecture 4 changing joint orientation of the joints
Lecture 5 binding joints with the mesh
Lecture 6 creating ikspline handle and drive joints
Lecture 7 activating advanced twist control
Lecture 8 creating controllers for the rig
Lecture 9 creating fk rig of the torso
Lecture 10 creating body and global controller
Lecture 11 adding squash and stretch abillity
Section 3: arm rig
Lecture 12 creating joints for the arm
Lecture 13 creating controllers for the arm
Lecture 14 binding joints with geometry
Lecture 15 creating finger joints
Lecture 16 creating finger controllers
Lecture 17 creating arm ik fk switch controller
Lecture 18 mirroring arm rig setup
Lecture 19 creating fk arm rig
Lecture 20 creating ik arm rig
Lecture 21 ik fk switch of the arm rig
Lecture 22 rigging fingers
Lecture 23 wrapping up the arm rig
Section 4: leg rig
Lecture 24 creating leg joints
Lecture 25 changing orientations and creating ik fk joints
Lecture 26 binding joints with geometry
Lecture 27 creating ik fk leg rig controllers
Lecture 28 creating ik fk switch controller
Lecture 29 creating foot roll joints
Lecture 30 mirroring rig from left to right
Lecture 31 creating fk leg rig
Lecture 32 creating ik leg rig
Lecture 33 creating roll attributes
Lecture 34 creating leg ik fk switch
Lecture 35 creating foot roll rig
Lecture 36 finishing up the leg rig
Section 5: head and neck rig
Lecture 37 creating and changing orientation of the joints
Lecture 38 creating controllers for head and neck
Lecture 39 connecting controllers with joints
Lecture 40 binding joints with mesh
Lecture 41 creating space switching for the controllers
Lecture 42 paint skin weight head
Lecture 43 connecting with global controller
Lecture 44 creating blendshapes for the facial expressions
Lecture 45 connecting blendshapes with controllers
Section 6: wrapping up the rig
Lecture 46 cleaning up the controller
Lecture 47 final words and wrapping up the rig
want to learn how to rig character in maya,want to learn rigging with step by step process,want to get started with rigging fast