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    Character Rigging Crash Course In Maya For Intermediate User

    Posted By: ELK1nG
    Character Rigging Crash Course In Maya For Intermediate User

    Character Rigging Crash Course In Maya For Intermediate User
    Published 3/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.32 GB | Duration: 5h 3m

    Learn Maya Character Rigging Step-by-Step from Scratch

    What you'll learn

    Character rigging in maya

    learn how to creating proxy geometry

    learn how to create ik fk switch for arms and legs

    learn how to change the joints orientations

    learn how to create foot rolls

    learn how to creates attributes on the controllers

    learn how to create controllers for the rig

    Requirements

    Motivation to learn ;)

    Knowledge of maya interface is needed

    Autodesk Maya ( any version is good to go )

    Description

    Step-by-Step Easy To Follow Artists, those who are looking to improve your 3D character rigging skills . This course takes you through a step-by-step process of rigging a  3D human character from scratch using Autodesk Maya powerful features. Whether you're starting from scratch with the provided 3D character, or your own character model, you'll learn how to place the required bones and develop an functional rigging system for animation and video games.Throughout the course, you'll gain the understanding of Autodesk Maya bones and rigging systems and learn how to apply them to any 3D character. By the end of the course, you'll have become intimately familiar with Autodesk Maya rigging system and have the confidence to develop your own rigging systems from scratch. Don't miss out on this opportunity to take your character rigging skills to the next levelwe will create the bones (joints) and name them appropriately to duplicate them to the other side , we will create the Torso rig with squash and stretch ability  , we will create the IK handles to give movement in hands and feet, we will create the controls for each part of the body, we will configure the switch from IK to FK for the arms and the legs , in this way our character will be able to emulate any movement of the hand and the legs , we will be creating the foot roll for  our foot rig , later we will create the head and neck rig and we will configure the eyes, the overall control and the mouth of the character.In summary, with this course you will learn:Use Autodesk Maya for RiggingCreate complete and functional rigs for animationCreate custom controlsAdd both IK and FK modesTips for locating bones and controlsConfigure the jaw and mouth in generalTest and optimize a rigFoot rolls

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Creating_Proxy_Mesh

    Section 2: Torso Rig

    Lecture 3 creating joints for the torso

    Lecture 4 changing joint orientation of the joints

    Lecture 5 binding joints with the mesh

    Lecture 6 creating ikspline handle and drive joints

    Lecture 7 activating advanced twist control

    Lecture 8 creating controllers for the rig

    Lecture 9 creating fk rig of the torso

    Lecture 10 creating body and global controller

    Lecture 11 adding squash and stretch abillity

    Section 3: arm rig

    Lecture 12 creating joints for the arm

    Lecture 13 creating controllers for the arm

    Lecture 14 binding joints with geometry

    Lecture 15 creating finger joints

    Lecture 16 creating finger controllers

    Lecture 17 creating arm ik fk switch controller

    Lecture 18 mirroring arm rig setup

    Lecture 19 creating fk arm rig

    Lecture 20 creating ik arm rig

    Lecture 21 ik fk switch of the arm rig

    Lecture 22 rigging fingers

    Lecture 23 wrapping up the arm rig

    Section 4: leg rig

    Lecture 24 creating leg joints

    Lecture 25 changing orientations and creating ik fk joints

    Lecture 26 binding joints with geometry

    Lecture 27 creating ik fk leg rig controllers

    Lecture 28 creating ik fk switch controller

    Lecture 29 creating foot roll joints

    Lecture 30 mirroring rig from left to right

    Lecture 31 creating fk leg rig

    Lecture 32 creating ik leg rig

    Lecture 33 creating roll attributes

    Lecture 34 creating leg ik fk switch

    Lecture 35 creating foot roll rig

    Lecture 36 finishing up the leg rig

    Section 5: head and neck rig

    Lecture 37 creating and changing orientation of the joints

    Lecture 38 creating controllers for head and neck

    Lecture 39 connecting controllers with joints

    Lecture 40 binding joints with mesh

    Lecture 41 creating space switching for the controllers

    Lecture 42 paint skin weight head

    Lecture 43 connecting with global controller

    Lecture 44 creating blendshapes for the facial expressions

    Lecture 45 connecting blendshapes with controllers

    Section 6: wrapping up the rig

    Lecture 46 cleaning up the controller

    Lecture 47 final words and wrapping up the rig

    want to learn how to rig character in maya,want to learn rigging with step by step process,want to get started with rigging fast