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    Character Animation Begainer To Advance

    Posted By: ELK1nG
    Character Animation Begainer To Advance

    Character Animation Begainer To Advance
    Published 3/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 21.64 GB | Duration: 22h 10m

    Character Animation

    What you'll learn

    Learn Basics of Blender

    Rules of animation

    Basic animation exersises

    Advanced level character aniamtion

    Be a game and cartoon animator

    Requirements

    Blender and syncsketch

    Description

    Embark on an exciting journey into the world of 3D character animation! This comprehensive course is designed to take you from absolute beginner to seasoned animator, equipping you with the skills and knowledge to bring your characters to life. No prior experience is required – we'll start with the fundamentals and gradually progress to advanced techniques.This course covers everything you need to know, starting with the basics of character rigging and posing. You'll learn how to create a flexible skeleton for your 3D models, enabling realistic movement and deformation. We'll delve into the principles of animation, exploring timing, spacing, and weight to create believable and engaging motion.As you progress, you'll master more complex animation techniques, including walk cycles, runs, jumps, and expressive facial animations. You'll learn how to create seamless transitions between different actions and how to use animation layers to refine your work. We'll also explore the use of keyframes, graph editors, and other animation tools to give you precise control over your characters' movements.Beyond the technical aspects, this course emphasizes artistic principles. You'll learn how to develop a strong understanding of character acting, performance, and storytelling through animation. We'll explore how to convey emotions, personality, and narrative through your characters' movements, making them truly captivating.By the end of this course, you'll be able to:Rig and pose 3D characters effectively.Apply animation principles to create realistic and engaging motion.Master advanced animation techniques, including walk cycles, runs, and jumps.Create expressive facial animations.Use animation tools and software efficiently.Develop a strong understanding of character acting and performance.Build a portfolio of stunning character animations.Whether you're interested in creating animations for games, film, television, or personal projects, this course will provide you with the foundation you need to succeed. Join us and unleash your creativity!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 01-02 Course content and how to use it

    Lecture 3 01-03 Advised ressources

    Section 2: chapter-02

    Lecture 4 02-01-Object transformation

    Lecture 5 02-02-First Keyframe

    Lecture 6 02-04-More about the timeline

    Lecture 7 02-05-Understanding interpolations

    Lecture 8 02-06-Blocking the bouncing ball

    Lecture 9 02-07-Animation-curves

    Lecture 10 02-08-The graph editor

    Lecture 11 02-09-Polishing the bouncing ball

    Lecture 12 02-10-Moving forward

    Lecture 13 02-11-Curve modifiers

    Lecture 14 02-12-Dope sheet

    Section 3: Chapter-03

    Lecture 15 03-01-Chaper introduction

    Lecture 16 03-01-Chaper introduction

    Lecture 17 03-02-Local and World space

    Lecture 18 03-03-Animating with an armature

    Lecture 19 03-04-Advanced bouncing ball

    Lecture 20 03-05-Polishing the bouncing ball

    Lecture 21 03-06-01-More bouncing ball

    Lecture 22 03-06-02 More bouncing ball (timelapse)

    Lecture 23 03-07 Overlapping, Follow through and overshoot

    Lecture 24 03-08 Squirrel rig presentation

    Lecture 25 03-09-Squirrel-Blocking The run Cycle

    Lecture 26 03-10-breakdowns

    Lecture 27 03-11-Arcs

    Lecture 28 03-12-01-Polishing the run Cycle

    Lecture 29 03-12-02-Polishing the run Cycle - chest and hips

    Lecture 30 03-12-03-Polishing the run Cycle - Legs

    Lecture 31 03-12-04-Polishing the run Cycle - tail

    Lecture 32 03-12-05-Polishing the run Cycle - ears and eyes

    Lecture 33 03-13-Squirrel idle - Blocking

    Lecture 34 03-14-Anticipation

    Lecture 35 03-15-01-Squirrel detail Blocking

    Lecture 36 03-16-01-Polishing idle

    Lecture 37 03-16-02-Polishing idle part2

    Lecture 38 03-16-3-Polishing idle part 3

    Lecture 39 03-16-04-Polishing idle part 4

    Lecture 40 03-16-05-Polishing idle part 5

    Lecture 41 03-17 Squirrel climbing analysis

    Lecture 42 03-18-Squirrel climb blocking

    Lecture 43 03-19-Climb inbetween

    Lecture 44 03-20-Climb Timing

    Lecture 45 03-21-01 Climb cycle - body polish

    Lecture 46 03-21-02 Climb cycle - Feet polish

    Lecture 47 03-21-03 Climb cycle - re-timing

    Lecture 48 03-21-04 Climb cycle - Tail and details

    Lecture 49 03-22 The NLA editor

    Lecture 50 03-23 Preproduction and staging

    Lecture 51 03-24-The camera

    Lecture 52 03-25-Appending and linking

    Lecture 53 03-26 First scene

    Lecture 54 03-27-Editing the sequences

    Lecture 55 03-28-Animated curve path

    Section 4: Chapter-05

    Lecture 56 05-01-Introduction

    Lecture 57 05-02-Rig presentation

    Lecture 58 05-03-Rotations

    Lecture 59 05-04-Reference analysis

    Lecture 60 05-05-Run-Cycle-Blocking

    Lecture 61 05-06-Run-Cycle-Blocking-02

    Lecture 62 05-07-Polishing the feet

    Lecture 63 05-09-Polishing the torso 02

    Lecture 64 05-10-Polishing the arms

    Lecture 65 05-11-Polishing forearms and Hands

    Lecture 66 05-12-Changing attitude with curve offset

    Section 5: Chapter-06

    Lecture 67 06-01 Introduction

    Lecture 68 06-02-Reference analysis

    Lecture 69 06-03-Walk Blocking 01

    Lecture 70 06-04-Walk Blocking 02

    Lecture 71 06-05-Polishing the feet

    Lecture 72 06-06-Walk Polish Torso

    Lecture 73 06-07 Walk polishing torso 02

    Lecture 74 06-08-Walk Polishing the Arms

    Lecture 75 06-09-Walk Polishing the Arms 02

    Section 6: Chapter-07

    Lecture 76 07-01 Chapter introduction

    Lecture 77 07-02 Line of action and exageration

    Lecture 78 07-03-Rules of good posing

    Lecture 79 07-04-First pose

    Lecture 80 07-05-Pushing the pose

    Lecture 81 07-06-Motion pose

    Lecture 82 07-07-Smears

    Lecture 83 07-08-Hand posing

    Lecture 84 07-09 Fighting weight

    Lecture 85 07-10-More poses

    Lecture 86 07-11-Katana pose (timelapse)

    Lecture 87 07-12-Flying Knee pose (timelapse)

    Section 7: Chapter-08

    Lecture 88 08-01 Intro

    Lecture 89 08-02 References

    Lecture 90 08-03 File setup

    Lecture 91 08-04 Blocking

    Lecture 92 08-04-01 Blocking part 02

    Lecture 93 08-04-02 Blocking part 03

    Lecture 94 08-05-01 Blocking breakdowns part01

    Lecture 95 08-05-02 Blocking breakdowns part02

    Lecture 96 08-05-03 Blocking breakdowns part03

    Lecture 97 08-05-04 Timing pass

    Lecture 98 08-06 Breakdowner tool

    Lecture 99 08-07-01 Detailed blocking part 01

    Lecture 100 08-07-02 Detailed blocking part 02

    Lecture 101 08-07-03 Detailed blocking part 03

    Lecture 102 08-07-04 Detailed blocking part 04

    Lecture 103 08-07-05 Timing pass

    Lecture 104 08-08 Camera

    Lecture 105 08-09-01 Polishing part 01

    Lecture 106 08-09-02 Polishing part 02

    Lecture 107 08-09-03 Polishing part 03

    Lecture 108 08-09-04 Fixing knee pop

    Lecture 109 08-10-01 Polishing hook part 01

    Lecture 110 08-10-02 Polishing hook part 02

    Lecture 111 08-10-03 Polishing hook part 03

    Lecture 112 08-10-04 Polishing hook part 04

    Lecture 113 08-11-01 Polishing kick part 01

    Lecture 114 08-11-02 Polishing kick part 02

    Lecture 115 08-11-03 Polishing kick part 03

    Lecture 116 08-11-04 Polishing kick part 04

    Lecture 117 08-12-01-Polishing the bag

    Lecture 118 08-12-02 Bag Final details

    Lecture 119 08-13Using shapekeys for stylised animation

    Section 8: Chapter-09

    Lecture 120 09-00 Intro

    Lecture 121 09-01-01-Planning

    Lecture 122 09-02 Importing and scene setup

    Lecture 123 09-03-01 Blocking part01

    Lecture 124 09-03-02 Blocking part02

    Lecture 125 09-03-03 Blocking part03

    Lecture 126 09-03-04 Blocking part04

    Lecture 127 09-03-05 Blocking part05

    Lecture 128 09-04 Temporary constraint

    Lecture 129 09-05 Camera Work

    Lecture 130 09-06 Trident catch blocking revision

    Lecture 131 09-07 Sword trick blocking

    Lecture 132 09-08 Forward Dash

    Lecture 133 09-09 Final Move

    Lecture 134 09-10 IK or FK

    Lecture 135 09-11-01 Details Blocking - Jump

    Lecture 136 09-11-02 Details blocking - initial pose

    Lecture 137 09-11-03 Details Blocking - Catching blades

    Lecture 138 09-11-04 Details Blocking - Trident throw

    Lecture 139 09-11-06 Details Blocking - Sword trick

    Lecture 140 09-11-07 Details Blocking - final blow

    Lecture 141 09-12 Environment and Composition

    Lecture 142 09-13-Timing and Spacing

    Lecture 143 09-14 Switching to spline

    Lecture 144 09-15-01-Polishing

    Lecture 145 09-15-02 Polishing

    Lecture 146 09-15-03 Polishing

    Lecture 147 09-16 Polishing with constraints and Space switching

    Lecture 148 09-17-Fixing Quaternions flipping

    Lecture 149 09-18 FXs planning and preview with Syncsketch

    Lecture 150 09-19 Final thoughts

    3D cartoon animation,3D character animation from beginner to advanced level