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Cad Surface Sculpting Iron Mike With Plasticity & Blender

Posted By: ELK1nG
Cad Surface Sculpting Iron Mike With Plasticity & Blender

Cad Surface Sculpting Iron Mike With Plasticity & Blender
Published 5/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.76 GB | Duration: 11h 58m

For Illustrators and Graphic Artists: Create an Iron Mike sculpture. Modeling, texturing, compositing. Complete Workflow

What you'll learn

CAD Surfacing Fundamentals: Navigating Plasticity's UI, all the necessary surfacing and drawing tools, core surfacing concepts.

Sculpting with CAD: You'll sculpt a stylized Iron Mike sculpture entirely in a CAD program, mastering drawing & surfacing with CAD tools.

Plasticity to Blender with Blender Bridge: Master the seamless workflow.

Texturing and Rendering: Setting up lighting, texturing, and rendering in Blender for a unique cyberpunk aesthetic with a vintage comic illustration twist.

Explore essential workflows for using reference images effectively, including mastering PureRef for reference management.

Gain insights into converting SVGs to STEP files for seamless import into Plasticity.

Discover when and how to leverage Illustrator for your projects (optional module).

Seamlessly integrate 2D and 3D workflows to create unique and impactful illustrations.

Create stunning cyberpunk-inspired artwork, or incorporate these techniques into your own artistic style.

Requirements

For Plasticity: no previous knowledge is required.

This course is designed for working with the Studio version of Plasticity.

For Blender: navigation skills would be beneficial.

For Photoshop: no previous knowledge is required.

Description

CAD Surface Sculpting Iron Mike in Plasticity 3D: Illustrators & Graphic Artists Welcome!Craft a captivating Iron Mike character using Plasticity’s advanced CAD surfacing techniques! This course equips illustrators and graphic artists with the skills to bridge the gap between sculpting and CAD surfacing, specifically for illustrative purposes.Embark on a unique artistic journey that blends the power of 3D sculpting with the creative freedom of 2D illustration! Whether you’re new to CAD surfacing or looking to refine your skills, this course will take you on a journey to creating a stunning Iron Mike sculpture that enhances your artistic toolkit.What you’ll learn:CAD Surfacing Fundamentals: Grasp the essentials of navigating Plasticity’s user interface, the surfacing and drawing tools and core surfacing concepts.Sculpting Iron Mike: Step-by-step, you’ll sculpt a stylised Iron Mike sculpture from scratch, based on reference drawings mastering base surface creation and facial feature detailing.Texturing and Rendering:  You’ll be guided through setting up lighting, rendering and texturing your model in Blender for a unique cyberpunk aesthetic with a vintage comic illustration twist.2D Integration:  Learn how to import your rendered layers into Photoshop for adjustments and create a high-resolution cyberpunk poster ready for print!Additional Skills:Explore essential workflows for using reference images effectively, including mastering PureRef for reference management.Gain insights into converting SVGs to STEP files for seamless import into Plasticity.Discover when and how to leverage Illustrator for Plasticity & Blender (optional module).Embrace the Challenge, Unlock Your Potential:This course is designed to push your boundaries and equip you with the skills to tackle challenging 3D projects, specifically geared towards creating unique illustrations. All the necessary files and links to useful resources will be provided. By the end, you’ll be able to confidently:Bridge the gap between sculpting and CAD surfacing, empowering your illustration process with a powerful 3D foundation.Model organic shapes using a powerful CAD program, expanding your artistic skillset to include 3D sculpting techniques.Create stunning cyberpunk-inspired artwork, or incorporate these techniques into your artistic style.Seamlessly integrate 2D and 3D workflows to create unique and impactful illustrations.Are you ready to take your illustrations to the next level? Enroll today!

Overview

Section 1: Plasticity Introduction & CAD Surfacing Essentials

Lecture 1 Promo Video

Lecture 2 Preferences, Resources and Links

Lecture 3 Wacom Setup

Lecture 4 Navigation

Lecture 5 Folder Structure

Lecture 6 Editing Modes

Lecture 7 Viewport Settings

Lecture 8 Hide and Unhide Objects

Lecture 9 Drawing Tools

Lecture 10 Solids and Booleans

Lecture 11 Mirroring

Lecture 12 Command Menu and Hotkeys

Lecture 13 Radial Menus

Lecture 14 Curve Continuities

Lecture 15 Surfacing Techniques

Lecture 16 Creating Lines

Lecture 17 Loft Control Points

Lecture 18 Loft Curves

Lecture 19 Patch

Lecture 20 Loft with Guiding Curves

Lecture 21 Loft Curves and Sheets

Lecture 22 Isoparam Curves

Lecture 23 Create Curves from Edges

Lecture 24 Curve Tension

Lecture 25 Bridge Edge

Lecture 26 X-Nurbs

Lecture 27 Flattening Curves

Lecture 28 Cutting Sheets

Lecture 29 Imprint Curve

Lecture 30 Delete Redundant Topology

Lecture 31 Thicken Sheets

Lecture 32 Cutting Solids

Lecture 33 Trim and Cut Curves

Lecture 34 New Features in Version 2024.1 - Raise Degrees

Lecture 35 Match Surfaces

Section 2: CAD Surface Sculpting with Plasticity

Lecture 36 Reference Image Placement

Lecture 37 Laying Out Basic Curves

Lecture 38 Surfacing the Basic Curves

Lecture 39 Neck Modelling

Lecture 40 Re-Surfacing with X-Nurbs

Lecture 41 Laying Out Basic Face Curves

Lecture 42 Cheek Surfacing

Lecture 43 Upper Lip Surfacing

Lecture 44 Lower Lip Surfacing

Lecture 45 Merge Surfaces

Lecture 46 Chin Surfacing

Lecture 47 Cheekbone

Lecture 48 Redo Corner of Mouth

Lecture 49 Redo Lower Lip

Lecture 50 Connect Throat and Head

Lecture 51 Checking for Leaks

Lecture 52 Transitions with Pipes

Lecture 53 Re-Surface Skull

Lecture 54 Forehead Surfacing

Lecture 55 The Eyelid

Lecture 56 Forehead Surfacing 2

Lecture 57 The Glabella

Lecture 58 Nose Modelling

Lecture 59 Nasolabial Fold

Lecture 60 Nose Modelling 2

Lecture 61 Re-Surface Nose

Lecture 62 Re-Surface Forehead

Lecture 63 Drawing Eyebrows

Lecture 64 Eyelid Filleting

Lecture 65 Eyes and Eyeballs

Lecture 66 Solidify Lips and Mouth

Lecture 67 Teeth

Lecture 68 Hair Modelling

Lecture 69 PureRef Usage

Lecture 70 Ear Modelling 1

Lecture 71 Ear Modelling 2

Lecture 72 Ear Modelling 3

Lecture 73 Modelling the Traps

Lecture 74 Modelling the Anvil

Lecture 75 SVG to STEP

Section 3: Coloring, Rendering, Modelling with Blender + Final Touches with Photoshop

Lecture 76 Blender Bridge

Lecture 77 Scene Setup

Lecture 78 Lighting Setup

Lecture 79 Colouring

Lecture 80 Modelling the Background

Lecture 81 Final Tweaks in Blender

Lecture 82 Rendering the Scene with Layers

Lecture 83 Final Tweaks in Photoshop & the End

This practice-oriented course is for beginners who want to dive into surface modelling with Plasticity .,Intermediate Plasticity users who want to sculpt organic shapes with CAD surfacing tools.,For graphic artists and illustrators who want to add illustrating with 3D modelling into their 2D skillset.