Cad Surface Sculpting Iron Mike With Plasticity & Blender
Published 5/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.76 GB | Duration: 11h 58m
Published 5/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.76 GB | Duration: 11h 58m
For Illustrators and Graphic Artists: Create an Iron Mike sculpture. Modeling, texturing, compositing. Complete Workflow
What you'll learn
CAD Surfacing Fundamentals: Navigating Plasticity's UI, all the necessary surfacing and drawing tools, core surfacing concepts.
Sculpting with CAD: You'll sculpt a stylized Iron Mike sculpture entirely in a CAD program, mastering drawing & surfacing with CAD tools.
Plasticity to Blender with Blender Bridge: Master the seamless workflow.
Texturing and Rendering: Setting up lighting, texturing, and rendering in Blender for a unique cyberpunk aesthetic with a vintage comic illustration twist.
Explore essential workflows for using reference images effectively, including mastering PureRef for reference management.
Gain insights into converting SVGs to STEP files for seamless import into Plasticity.
Discover when and how to leverage Illustrator for your projects (optional module).
Seamlessly integrate 2D and 3D workflows to create unique and impactful illustrations.
Create stunning cyberpunk-inspired artwork, or incorporate these techniques into your own artistic style.
Requirements
For Plasticity: no previous knowledge is required.
This course is designed for working with the Studio version of Plasticity.
For Blender: navigation skills would be beneficial.
For Photoshop: no previous knowledge is required.
Description
CAD Surface Sculpting Iron Mike in Plasticity 3D: Illustrators & Graphic Artists Welcome!Craft a captivating Iron Mike character using Plasticity’s advanced CAD surfacing techniques! This course equips illustrators and graphic artists with the skills to bridge the gap between sculpting and CAD surfacing, specifically for illustrative purposes.Embark on a unique artistic journey that blends the power of 3D sculpting with the creative freedom of 2D illustration! Whether you’re new to CAD surfacing or looking to refine your skills, this course will take you on a journey to creating a stunning Iron Mike sculpture that enhances your artistic toolkit.What you’ll learn:CAD Surfacing Fundamentals: Grasp the essentials of navigating Plasticity’s user interface, the surfacing and drawing tools and core surfacing concepts.Sculpting Iron Mike: Step-by-step, you’ll sculpt a stylised Iron Mike sculpture from scratch, based on reference drawings mastering base surface creation and facial feature detailing.Texturing and Rendering: You’ll be guided through setting up lighting, rendering and texturing your model in Blender for a unique cyberpunk aesthetic with a vintage comic illustration twist.2D Integration: Learn how to import your rendered layers into Photoshop for adjustments and create a high-resolution cyberpunk poster ready for print!Additional Skills:Explore essential workflows for using reference images effectively, including mastering PureRef for reference management.Gain insights into converting SVGs to STEP files for seamless import into Plasticity.Discover when and how to leverage Illustrator for Plasticity & Blender (optional module).Embrace the Challenge, Unlock Your Potential:This course is designed to push your boundaries and equip you with the skills to tackle challenging 3D projects, specifically geared towards creating unique illustrations. All the necessary files and links to useful resources will be provided. By the end, you’ll be able to confidently:Bridge the gap between sculpting and CAD surfacing, empowering your illustration process with a powerful 3D foundation.Model organic shapes using a powerful CAD program, expanding your artistic skillset to include 3D sculpting techniques.Create stunning cyberpunk-inspired artwork, or incorporate these techniques into your artistic style.Seamlessly integrate 2D and 3D workflows to create unique and impactful illustrations.Are you ready to take your illustrations to the next level? Enroll today!
Overview
Section 1: Plasticity Introduction & CAD Surfacing Essentials
Lecture 1 Promo Video
Lecture 2 Preferences, Resources and Links
Lecture 3 Wacom Setup
Lecture 4 Navigation
Lecture 5 Folder Structure
Lecture 6 Editing Modes
Lecture 7 Viewport Settings
Lecture 8 Hide and Unhide Objects
Lecture 9 Drawing Tools
Lecture 10 Solids and Booleans
Lecture 11 Mirroring
Lecture 12 Command Menu and Hotkeys
Lecture 13 Radial Menus
Lecture 14 Curve Continuities
Lecture 15 Surfacing Techniques
Lecture 16 Creating Lines
Lecture 17 Loft Control Points
Lecture 18 Loft Curves
Lecture 19 Patch
Lecture 20 Loft with Guiding Curves
Lecture 21 Loft Curves and Sheets
Lecture 22 Isoparam Curves
Lecture 23 Create Curves from Edges
Lecture 24 Curve Tension
Lecture 25 Bridge Edge
Lecture 26 X-Nurbs
Lecture 27 Flattening Curves
Lecture 28 Cutting Sheets
Lecture 29 Imprint Curve
Lecture 30 Delete Redundant Topology
Lecture 31 Thicken Sheets
Lecture 32 Cutting Solids
Lecture 33 Trim and Cut Curves
Lecture 34 New Features in Version 2024.1 - Raise Degrees
Lecture 35 Match Surfaces
Section 2: CAD Surface Sculpting with Plasticity
Lecture 36 Reference Image Placement
Lecture 37 Laying Out Basic Curves
Lecture 38 Surfacing the Basic Curves
Lecture 39 Neck Modelling
Lecture 40 Re-Surfacing with X-Nurbs
Lecture 41 Laying Out Basic Face Curves
Lecture 42 Cheek Surfacing
Lecture 43 Upper Lip Surfacing
Lecture 44 Lower Lip Surfacing
Lecture 45 Merge Surfaces
Lecture 46 Chin Surfacing
Lecture 47 Cheekbone
Lecture 48 Redo Corner of Mouth
Lecture 49 Redo Lower Lip
Lecture 50 Connect Throat and Head
Lecture 51 Checking for Leaks
Lecture 52 Transitions with Pipes
Lecture 53 Re-Surface Skull
Lecture 54 Forehead Surfacing
Lecture 55 The Eyelid
Lecture 56 Forehead Surfacing 2
Lecture 57 The Glabella
Lecture 58 Nose Modelling
Lecture 59 Nasolabial Fold
Lecture 60 Nose Modelling 2
Lecture 61 Re-Surface Nose
Lecture 62 Re-Surface Forehead
Lecture 63 Drawing Eyebrows
Lecture 64 Eyelid Filleting
Lecture 65 Eyes and Eyeballs
Lecture 66 Solidify Lips and Mouth
Lecture 67 Teeth
Lecture 68 Hair Modelling
Lecture 69 PureRef Usage
Lecture 70 Ear Modelling 1
Lecture 71 Ear Modelling 2
Lecture 72 Ear Modelling 3
Lecture 73 Modelling the Traps
Lecture 74 Modelling the Anvil
Lecture 75 SVG to STEP
Section 3: Coloring, Rendering, Modelling with Blender + Final Touches with Photoshop
Lecture 76 Blender Bridge
Lecture 77 Scene Setup
Lecture 78 Lighting Setup
Lecture 79 Colouring
Lecture 80 Modelling the Background
Lecture 81 Final Tweaks in Blender
Lecture 82 Rendering the Scene with Layers
Lecture 83 Final Tweaks in Photoshop & the End
This practice-oriented course is for beginners who want to dive into surface modelling with Plasticity .,Intermediate Plasticity users who want to sculpt organic shapes with CAD surfacing tools.,For graphic artists and illustrators who want to add illustrating with 3D modelling into their 2D skillset.