Building A Super Smash Bros. Fighting Game In Unity
Last updated 10/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.71 GB | Duration: 5h 43m
Last updated 10/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.71 GB | Duration: 5h 43m
Use Unity and C# to build a Super Smash Bros. style fighting game including combo moves, enemy AI, and engaging levels!
What you'll learn
Build a full Super Smash Bros. fighting game using C# and the Unity Game Engine
Develop and animate 9 classic characters: Mario, Donkey Kong, Captain Falcon, Bowser, Ice Climbers, Link, Samus, Pikachu, and Sonic
Write code to create enemy AI that intelligently fight the player
Learn how fighting games are built in Unity and how the different tools in Unity can be applied to build an exciting, combat-oriented game experience
Take your game development and C# skills to the next level using professional Object-Oriented game programming techniques
Build a combat system including attacks, damage resolution, and knockouts
Create 2 levels complete with techniques like particle effects and background scrolling: Bowser’s Castle and Battlefield
Gain an intricate understanding of Unity’s UI system as we build a start screen, main menu, character selection screen, stage selection screen, and a loading screen
Create game environments and powerful attacks using Unity’s tools and features
Requirements
Basic Unity and C# knowledge is a plus, but not required
A Windows computer, Linux machine, or a Mac (all software in the course is free and installation is explained step-by-step)
Excitement and enthusiasm about game development
Description
This course will walk you through building an entire video game hands-on, and will take you step-by-step through the game development process.Did you grow up playing Super Smash Bros? Are you a fan of classic Nintendo characters? Growing up, I loved playing Super Smash Bros. Melee and always wanted to know how fighting games were made. Now, I make games professionally for a living and have a deep understanding of what goes into making all types of games, including fighting games.This course is meant to teach you how to build a full fighting game in Unity, even if you are a beginner or have never used Unity before. By the end of this course, you will have a full Super Smash Bros. style game in Unity that you built from the ground up. I will teach you how to develop and animate the following characters using the sprite sheets that I created and provide with this course: Donkey Kong, Mario, Pikachu, Samus, Ice Climbers, Captain Falcon, Bowser, Link, and Sonic.Each character will have three attacks and be able to jump. Donkey Kong will feature his classic down smash that shakes the camera and sends enemies flying into the air. Mario will throw flaming mushroom projectiles. Pikachu will feature his classing lighting attack, zapping the opposition. Samus will have his charge beam that lets the user build up power and then release a sci-fi blast. The Ice Climbers will be able to freeze enemies and tag team their way to victory. Captain Falcon will use his Falcon Punch to blast enemies. Bowser will be able to spew fire which we will create using Unity’s particle system. Link will have the ability to fire arrows and throw bombs at enemies. Sonic will be able to turn into Super Sonic and blast enemies with energy.This course will teach you how to create 4 way battles between these characters with a user and 3 CPU characters. Each of the 9 characters can be used by the player or the CPU. We are going to code the enemy AI from the ground up so that we can play against the computer, who will fight back and try to knock us off the stage!As we build this course, you are going to gain a wealth of knowledge in the different areas of the Unity game engine. Some of the core game development techniques this course will teach you are:Working with 2D graphics and sprite sheets and building character animations from themUse the Animation and Animator components to build finite state machines that transition between player attacksCustomize the mouse cursor with custom hand graphics that let the user drag and drop indicators to select characters and point and click to choose levels.Object-oriented C# scripting techniques for writing clean, re-usable code.Adding a camera shake for Donkey Kong’s ground-and-pound move as well as other special effects for other characters’ move setsLearn about the different UI components and how they can be used together to build in-game menus and selection screens that efficiently and intuitively respond to user input.Use powerful programming techniques like Actions and Coroutines to control timing and execution of code and handle attack logicWork with Unity’s physics system to allow for interactions between characters and the environment.Turn your ideas into code using C# with Unity and build up a set of skills that you can use to build other fighting games and showcase them in your portfolio.By the end of this course, you will have a full game project you developed from the ground up! You will also have some more C# tips and tricks that you can add to your arsenal. If you want to learn game development or are aspiring to build a career in the game industry, then this course is for you!
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Downloading and Installing Unity
Lecture 2 Section Introduction
Lecture 3 Download and Install Unity Hub
Lecture 4 Download and Install Unity
Lecture 5 Creating a Unity Project
Lecture 6 Editor Basics
Lecture 7 Project Overview
Lecture 8 Importing the Course Assets
Lecture 9 Section Summary
Section 3: Game Design Document
Lecture 10 Section Introduction
Lecture 11 What is a game design document?
Lecture 12 Super Smash Bros. Game Design Doc
Lecture 13 Section Summary
Section 4: Donkey Kong
Lecture 14 Section Introduction
Lecture 15 Character Overview
Lecture 16 Attack #1: Punch
Lecture 17 Attack #2: Kick
Lecture 18 Attack #3: Down Smash!
Lecture 19 Jump
Lecture 20 Character Playthrough
Lecture 21 Section Summary
Section 5: Mario
Lecture 22 Section Introduction
Lecture 23 Character Overview
Lecture 24 Attack #1: Punch
Lecture 25 Attack #2: Kick
Lecture 26 Attack #3: Flaming Mushroom!
Lecture 27 Jump
Lecture 28 Character Playthrough
Lecture 29 Section Summary
Section 6: Pikachu
Lecture 30 Section Introduction
Lecture 31 Character Overview
Lecture 32 Attack #1: Iron Tail
Lecture 33 Attack #2: Head-butt
Lecture 34 Attack #3: Zap!
Lecture 35 Jump
Lecture 36 Character Playthrough
Lecture 37 Section Summary
Section 7: Samus
Lecture 38 Section Introduction
Lecture 39 Character Overview
Lecture 40 Attack #1: Bombs
Lecture 41 Attack #2: Rockets
Lecture 42 Attack #3: Charge Shot!
Lecture 43 Jump
Lecture 44 Character Playthrough
Lecture 45 Section Summary
Section 8: Ice Climbers
Lecture 46 Section Introduction
Lecture 47 Character Overview
Lecture 48 Attack #1: Hammer
Lecture 49 Attack #2: Shoot Ice
Lecture 50 Attack #3: Freeze Blast!
Lecture 51 Jump
Lecture 52 Character Playthrough
Lecture 53 Section Summary
Section 9: Captain Falcon
Lecture 54 Section Introduction
Lecture 55 Character Overview
Lecture 56 Attack #1: Kick
Lecture 57 Attack #2: Shoot
Lecture 58 Attack #3: Falcon Punch!
Lecture 59 Jump
Lecture 60 Character Playthrough
Lecture 61 Section Summary
Section 10: Bowser
Lecture 62 Section Introduction
Lecture 63 Character Overview
Lecture 64 Attack #1: Punch
Lecture 65 Attack #2: Slash
Lecture 66 Attack #3: Flamethrower!
Lecture 67 Jump
Lecture 68 Character Playthrough
Lecture 69 Section Summary
Section 11: Link
Lecture 70 Section Introduction
Lecture 71 Character Overview
Lecture 72 Attack #1: Sword Strike
Lecture 73 Attack #2: Shoot Arrows
Lecture 74 Attack #3: Bomb Toss!
Lecture 75 Jump
Lecture 76 Character Playthrough
Lecture 77 Section Summary
Section 12: Sonic
Lecture 78 Section Introduction
Lecture 79 Character Overview
Lecture 80 Attack #1: Punch
Lecture 81 Attack #2: Kick
Lecture 82 Attack #3: Super Sonic Blast!
Lecture 83 Jump
Lecture 84 Character Playthrough
Lecture 85 Section Summary
Section 13: Bowser's Castle Stage
Lecture 86 Section Introduction
Lecture 87 Building the Level
Lecture 88 Particle Effects
Lecture 89 Out of Bounds
Lecture 90 Lives and Damage UI
Lecture 91 Section Summary
Section 14: Battlefield
Lecture 92 Section Introduction
Lecture 93 Building the Level
Lecture 94 Scrolling Background Effect
Lecture 95 Out of Bounds
Lecture 96 Lives and Damage UI
Lecture 97 Section Summary
Section 15: Game Design and Development
Lecture 98 Section Introduction
Lecture 99 Game State
Lecture 100 Start Screen
Lecture 101 Loading Screen
Lecture 102 Main Menu
Lecture 103 Character Selection Screen
Lecture 104 Stage Selection Screen
Lecture 105 Settings Screen
Lecture 106 Controls Screen
Lecture 107 Lives, Respawning, and Damage
Lecture 108 Celebration Screen
Lecture 109 AI Logic
Lecture 110 Last Steps and Final Tweaks
Lecture 111 Playing through the Final Game
Lecture 112 Section Summary
Section 16: Course Summary and Wrap-Up
Lecture 113 Course Summary and Wrap-Up
Lecture 114 Finished Project and Source Code
Lecture 115 Bonus Lecture
Anyone excited about building a Super Smash Bros. style fighting game,Anyone that wants to improve their Unity and C# skills,Beginners that want to build a full game step-by-step and have something cool that they can play and learn from