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Building A Super Smash Bros. Fighting Game In Unity

Posted By: ELK1nG
Building A Super Smash Bros. Fighting Game In Unity

Building A Super Smash Bros. Fighting Game In Unity
Last updated 10/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.71 GB | Duration: 5h 43m

Use Unity and C# to build a Super Smash Bros. style fighting game including combo moves, enemy AI, and engaging levels!

What you'll learn

Build a full Super Smash Bros. fighting game using C# and the Unity Game Engine

Develop and animate 9 classic characters: Mario, Donkey Kong, Captain Falcon, Bowser, Ice Climbers, Link, Samus, Pikachu, and Sonic

Write code to create enemy AI that intelligently fight the player

Learn how fighting games are built in Unity and how the different tools in Unity can be applied to build an exciting, combat-oriented game experience

Take your game development and C# skills to the next level using professional Object-Oriented game programming techniques

Build a combat system including attacks, damage resolution, and knockouts

Create 2 levels complete with techniques like particle effects and background scrolling: Bowser’s Castle and Battlefield

Gain an intricate understanding of Unity’s UI system as we build a start screen, main menu, character selection screen, stage selection screen, and a loading screen

Create game environments and powerful attacks using Unity’s tools and features

Requirements

Basic Unity and C# knowledge is a plus, but not required

A Windows computer, Linux machine, or a Mac (all software in the course is free and installation is explained step-by-step)

Excitement and enthusiasm about game development

Description

This course will walk you through building an entire video game hands-on, and will take you step-by-step through the game development process.Did you grow up playing Super Smash Bros? Are you a fan of classic Nintendo characters? Growing up, I loved playing Super Smash Bros. Melee and always wanted to know how fighting games were made. Now, I make games professionally for a living and have a deep understanding of what goes into making all types of games, including fighting games.This course is meant to teach you how to build a full fighting game in Unity, even if you are a beginner or have never used Unity before. By the end of this course, you will have a full Super Smash Bros. style game in Unity that you built from the ground up. I will teach you how to develop and animate the following characters using the sprite sheets that I created and provide with this course: Donkey Kong, Mario, Pikachu, Samus, Ice Climbers, Captain Falcon, Bowser, Link, and Sonic.Each character will have three attacks and be able to jump. Donkey Kong will feature his classic down smash that shakes the camera and sends enemies flying into the air. Mario will throw flaming mushroom projectiles. Pikachu will feature his classing lighting attack, zapping the opposition. Samus will have his charge beam that lets the user build up power and then release a sci-fi blast. The Ice Climbers will be able to freeze enemies and tag team their way to victory. Captain Falcon will use his Falcon Punch to blast enemies. Bowser will be able to spew fire which we will create using Unity’s particle system. Link will have the ability to fire arrows and throw bombs at enemies. Sonic will be able to turn into Super Sonic and blast enemies with energy.This course will teach you how to create 4 way battles between these characters with a user and 3 CPU characters. Each of the 9 characters can be used by the player or the CPU. We are going to code the enemy AI from the ground up so that we can play against the computer, who will fight back and try to knock us off the stage!As we build this course, you are going to gain a wealth of knowledge in the different areas of the Unity game engine. Some of the core game development techniques this course will teach you are:Working with 2D graphics and sprite sheets and building character animations from themUse the Animation and Animator components to build finite state machines that transition between player attacksCustomize the mouse cursor with custom hand graphics that let the user drag and drop indicators to select characters and point and click to choose levels.Object-oriented C# scripting techniques for writing clean, re-usable code.Adding a camera shake for Donkey Kong’s ground-and-pound move as well as other special effects for other characters’ move setsLearn about the different UI components and how they can be used together to build in-game menus and selection screens that efficiently and intuitively respond to user input.Use powerful programming techniques like Actions and Coroutines to control timing and execution of code and handle attack logicWork with Unity’s physics system to allow for interactions between characters and the environment.Turn your ideas into code using C# with Unity and build up a set of skills that you can use to build other fighting games and showcase them in your portfolio.By the end of this course, you will have a full game project you developed from the ground up! You will also have some more C# tips and tricks that you can add to your arsenal. If you want to learn game development or are aspiring to build a career in the game industry, then this course is for you!

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: Downloading and Installing Unity

Lecture 2 Section Introduction

Lecture 3 Download and Install Unity Hub

Lecture 4 Download and Install Unity

Lecture 5 Creating a Unity Project

Lecture 6 Editor Basics

Lecture 7 Project Overview

Lecture 8 Importing the Course Assets

Lecture 9 Section Summary

Section 3: Game Design Document

Lecture 10 Section Introduction

Lecture 11 What is a game design document?

Lecture 12 Super Smash Bros. Game Design Doc

Lecture 13 Section Summary

Section 4: Donkey Kong

Lecture 14 Section Introduction

Lecture 15 Character Overview

Lecture 16 Attack #1: Punch

Lecture 17 Attack #2: Kick

Lecture 18 Attack #3: Down Smash!

Lecture 19 Jump

Lecture 20 Character Playthrough

Lecture 21 Section Summary

Section 5: Mario

Lecture 22 Section Introduction

Lecture 23 Character Overview

Lecture 24 Attack #1: Punch

Lecture 25 Attack #2: Kick

Lecture 26 Attack #3: Flaming Mushroom!

Lecture 27 Jump

Lecture 28 Character Playthrough

Lecture 29 Section Summary

Section 6: Pikachu

Lecture 30 Section Introduction

Lecture 31 Character Overview

Lecture 32 Attack #1: Iron Tail

Lecture 33 Attack #2: Head-butt

Lecture 34 Attack #3: Zap!

Lecture 35 Jump

Lecture 36 Character Playthrough

Lecture 37 Section Summary

Section 7: Samus

Lecture 38 Section Introduction

Lecture 39 Character Overview

Lecture 40 Attack #1: Bombs

Lecture 41 Attack #2: Rockets

Lecture 42 Attack #3: Charge Shot!

Lecture 43 Jump

Lecture 44 Character Playthrough

Lecture 45 Section Summary

Section 8: Ice Climbers

Lecture 46 Section Introduction

Lecture 47 Character Overview

Lecture 48 Attack #1: Hammer

Lecture 49 Attack #2: Shoot Ice

Lecture 50 Attack #3: Freeze Blast!

Lecture 51 Jump

Lecture 52 Character Playthrough

Lecture 53 Section Summary

Section 9: Captain Falcon

Lecture 54 Section Introduction

Lecture 55 Character Overview

Lecture 56 Attack #1: Kick

Lecture 57 Attack #2: Shoot

Lecture 58 Attack #3: Falcon Punch!

Lecture 59 Jump

Lecture 60 Character Playthrough

Lecture 61 Section Summary

Section 10: Bowser

Lecture 62 Section Introduction

Lecture 63 Character Overview

Lecture 64 Attack #1: Punch

Lecture 65 Attack #2: Slash

Lecture 66 Attack #3: Flamethrower!

Lecture 67 Jump

Lecture 68 Character Playthrough

Lecture 69 Section Summary

Section 11: Link

Lecture 70 Section Introduction

Lecture 71 Character Overview

Lecture 72 Attack #1: Sword Strike

Lecture 73 Attack #2: Shoot Arrows

Lecture 74 Attack #3: Bomb Toss!

Lecture 75 Jump

Lecture 76 Character Playthrough

Lecture 77 Section Summary

Section 12: Sonic

Lecture 78 Section Introduction

Lecture 79 Character Overview

Lecture 80 Attack #1: Punch

Lecture 81 Attack #2: Kick

Lecture 82 Attack #3: Super Sonic Blast!

Lecture 83 Jump

Lecture 84 Character Playthrough

Lecture 85 Section Summary

Section 13: Bowser's Castle Stage

Lecture 86 Section Introduction

Lecture 87 Building the Level

Lecture 88 Particle Effects

Lecture 89 Out of Bounds

Lecture 90 Lives and Damage UI

Lecture 91 Section Summary

Section 14: Battlefield

Lecture 92 Section Introduction

Lecture 93 Building the Level

Lecture 94 Scrolling Background Effect

Lecture 95 Out of Bounds

Lecture 96 Lives and Damage UI

Lecture 97 Section Summary

Section 15: Game Design and Development

Lecture 98 Section Introduction

Lecture 99 Game State

Lecture 100 Start Screen

Lecture 101 Loading Screen

Lecture 102 Main Menu

Lecture 103 Character Selection Screen

Lecture 104 Stage Selection Screen

Lecture 105 Settings Screen

Lecture 106 Controls Screen

Lecture 107 Lives, Respawning, and Damage

Lecture 108 Celebration Screen

Lecture 109 AI Logic

Lecture 110 Last Steps and Final Tweaks

Lecture 111 Playing through the Final Game

Lecture 112 Section Summary

Section 16: Course Summary and Wrap-Up

Lecture 113 Course Summary and Wrap-Up

Lecture 114 Finished Project and Source Code

Lecture 115 Bonus Lecture

Anyone excited about building a Super Smash Bros. style fighting game,Anyone that wants to improve their Unity and C# skills,Beginners that want to build a full game step-by-step and have something cool that they can play and learn from