Tags
Language
Tags
July 2025
Su Mo Tu We Th Fr Sa
29 30 1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31 1 2
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Building A Better Jump In Godot 4!

    Posted By: ELK1nG
    Building A Better Jump In Godot 4!

    Building A Better Jump In Godot 4!
    Published 5/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 512.95 MB | Duration: 0h 37m

    Make your game more friendly to your player and Use real world physics to make your players movement feel amazing.

    What you'll learn

    How to Implement more Robust Jump Mechanics in Godot

    Learn Some Basics Physics

    Understand Game Design Principles

    Build Tight Platformer Mechanics

    Requirements

    Beginner Programming Experience

    Beginner Godot Experience

    Description

    Welcome to my course on Improving your Jump Mechanics in the Godot Game Engine.When designing a Platformer there are many things that need to be taken into consideration. Often, one of the most important mechanics is the Jump Mechanic.In this class we’re going to be looking a some tips and tricks to help substantially improve the feel of your game by implementing some behind the scene mechanics that will prevent the player feeling frustrating and keep them playing.We’re going to be going over four core ideas:Coyote TimeWhere we give the player some time when walking off edges to jumpJump Bufferingwhere we allow a jump to happen even when the player has miss timed there jumpWe’re going to be injecting some real world physics into our jump math to get a mathematically precise jump and give us, the designer, control down to the exact pixel to where the player can jump.Then Finally we're going to use those physics to calculate our movement speed.Ignoring these four core ideas leads to lower enjoyment and ultimately causes the player to stop playing soon than we want to.Work alongside me as we solve some of these issues in the Godot Game engine.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Project Overview

    Section 2: Basic Jump Mechanics

    Lecture 3 Coyote Time

    Lecture 4 Jump Buffering

    Section 3: Advance Jump Mechanics

    Lecture 5 Jump Physics 1

    Lecture 6 Jump Physics 2

    Section 4: Conclusion

    Lecture 7 Conclusion And Thanks

    Begginer Game Developers