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    Build Your Mixed Reality Game & Publish It On Meta'S App Lab

    Posted By: ELK1nG
    Build Your Mixed Reality Game & Publish It On Meta'S App Lab

    Build Your Mixed Reality Game & Publish It On Meta'S App Lab
    Published 12/2023
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.97 GB | Duration: 3h 37m

    Learn the foundations of MR Development on Quest headsets with Meta’s Presence Platform

    What you'll learn

    Learn to create a Mixed Reality Game in Your Living Room, from start to finish.

    Understand the fundamentals of the Meta Presence Platform and its key features.

    Learn to use Spatial Anchors and position content across sessions in your home.

    Learn to use Passthrough, Scene Capture, and Scene Model.

    Leverage natural input controls, including hands, voice, and controllers.

    Learn to use Interaction SDK, Hand Tracking, Voice SDK, Tracked Keyboard, and Audio SDK.

    Use Movement SDK to track your body, face, and eyes and enhance your social experience.

    Integrate spatialized audio for an immersive audio experience.

    Incorporate voice commands and recognition using the Voice SDK.

    Prepare and release your Mixed Reality game on Meta's App Lab.

    Turn your living room into a Mixed Reality Game with 2024 Presence Platform.

    Requirements

    To get the most from this course you’ll need access to a VR class PC. Mac is acceptable, but Unity Play Mode testing on the headset will not be supported.

    You’ll need to install a Unity 2022.3 LTS version and we recommend using Unity Hub.

    Meta Quest 3 and Meta Quest Pro are the recommended headsets for this course.

    Knowledge of C# is valuable but not required.

    Description

    Want to make Mixed Reality games and apps in Unity?Are you keen to expand your skillset to include Meta’s Presence Platform features so you can create engaging MR games and experiences?Then this course is for you! ​Meta has added a ton of functionalities and features for making the creation of Mixed Reality apps and games easy, allowing you to bring your ideas to life.In this course, you’ll learn how to harness the power of Meta’s Presence Platform to build immersive XR experiences.Get hands-on experience designing and implementingPassthroughScene UnderstandingSmart Object PositioningHand TrackingController SupportInteractionsMovementBody TrackingEye TrackingFace TrackingVoice and Audio DetectionAll in all, you will learn to provide your app or game users with intuitive and engaging XR interactions.You’ll get the most from this course if you have some familiarity with the Unity editor.The creators are qualified and experienced with mixed reality, and will entertain you along the way.You’ll also gain access to our community where you can discuss topics on a course-wide basis, or down to the individual video lesson. Get plugged into our XR Creators community of amazing developers on Discord (nearly 7k), and our student chat group.Don’t hesitate to share your MR project on App Lab and get your portfolio project reviewed!Dive into the extraordinary world of Mixed Reality Experiences and begin your journey todayBtw, the best submissions will be reviewed to get into the Meta Quest Store and get the chance to win a free Meta Quest Pro headset!

    Overview

    Section 1: Module 1 - Introduction

    Lecture 1 Meta Presence Platform

    Lecture 2 Mixed Reality Features of Meta's Presence Platform

    Lecture 3 Your GorillaZilla Project

    Section 2: Module 2 - First steps: Unity and Meta SDK

    Lecture 4 Introduction: Unity and Oculus Integration

    Lecture 5 Set up Your Own Unity Project

    Lecture 6 Import and Configure the Meta SDK

    Lecture 7 Your First MR Scene Using Meta's Building Blocks

    Lecture 8 Deploy your MR project to Meta Quest

    Lecture 9 Import the GorillaZilla Project

    Section 3: Module 3 - Mixed Reality: Passthrough & Scene Understanding

    Lecture 10 Mixed reality and passthrough overview

    Lecture 11 Introduction to Passthrough Mixed Reality

    Lecture 12 Add the Passthrough Building Block

    Lecture 13 Customizing Passthrough Visualization

    Lecture 14 Scene Understanding Introduction

    Lecture 15 Completing Space Setup

    Lecture 16 Smart Object Positioning with Scene Understanding

    Lecture 17 Access Free Locations with the Room Manager Script

    Section 4: Module 4 - Interaction SDK

    Lecture 18 Introduction to Controllers and Hand Tracking

    Lecture 19 Add Controller Support to Your Scene

    Lecture 20 Add Hand Tracking Support to Your Scene

    Lecture 21 Configure Interactions: Pinch, Grab and Throw

    Lecture 22 Adding Poke Interactions for UI

    Lecture 23 AddMonster Hands to Your Gorillazilla Game

    Section 5: Module 5 - Movement SDK & Body Tracking

    Lecture 24 Introduction to Movement SDK

    Lecture 25 Import and Configure Movement SDK Samples.

    Lecture 26 Setup Body Body Tracking and Enhance User Immersion

    Lecture 27 Eye Tracking, Face Tracking and Movement Samples

    Section 6: Module 6 - Audio and Voice SDK

    Lecture 28 Introduction to Meta Voice SDK

    Lecture 29 Meta Voice SDK

    Lecture 30 Use Mic Volume Detection - the GorillaZilla ‘Roaaaaar’

    Section 7: Module 7 - Publish Your Project

    Lecture 31 Last Steps

    Lecture 32 How to Submit Your Project to App Lab

    Lecture 33 Next Steps and Meta's Start Program for XR Devs

    This course is suitable for participants who are experienced with Unity, but new to Meta Presence Platform.