Build Your Mixed Reality Game & Publish It On Meta'S App Lab
Published 12/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.97 GB | Duration: 3h 37m
Published 12/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.97 GB | Duration: 3h 37m
Learn the foundations of MR Development on Quest headsets with Meta’s Presence Platform
What you'll learn
Learn to create a Mixed Reality Game in Your Living Room, from start to finish.
Understand the fundamentals of the Meta Presence Platform and its key features.
Learn to use Spatial Anchors and position content across sessions in your home.
Learn to use Passthrough, Scene Capture, and Scene Model.
Leverage natural input controls, including hands, voice, and controllers.
Learn to use Interaction SDK, Hand Tracking, Voice SDK, Tracked Keyboard, and Audio SDK.
Use Movement SDK to track your body, face, and eyes and enhance your social experience.
Integrate spatialized audio for an immersive audio experience.
Incorporate voice commands and recognition using the Voice SDK.
Prepare and release your Mixed Reality game on Meta's App Lab.
Turn your living room into a Mixed Reality Game with 2024 Presence Platform.
Requirements
To get the most from this course you’ll need access to a VR class PC. Mac is acceptable, but Unity Play Mode testing on the headset will not be supported.
You’ll need to install a Unity 2022.3 LTS version and we recommend using Unity Hub.
Meta Quest 3 and Meta Quest Pro are the recommended headsets for this course.
Knowledge of C# is valuable but not required.
Description
Want to make Mixed Reality games and apps in Unity?Are you keen to expand your skillset to include Meta’s Presence Platform features so you can create engaging MR games and experiences?Then this course is for you! Meta has added a ton of functionalities and features for making the creation of Mixed Reality apps and games easy, allowing you to bring your ideas to life.In this course, you’ll learn how to harness the power of Meta’s Presence Platform to build immersive XR experiences.Get hands-on experience designing and implementingPassthroughScene UnderstandingSmart Object PositioningHand TrackingController SupportInteractionsMovementBody TrackingEye TrackingFace TrackingVoice and Audio DetectionAll in all, you will learn to provide your app or game users with intuitive and engaging XR interactions.You’ll get the most from this course if you have some familiarity with the Unity editor.The creators are qualified and experienced with mixed reality, and will entertain you along the way.You’ll also gain access to our community where you can discuss topics on a course-wide basis, or down to the individual video lesson. Get plugged into our XR Creators community of amazing developers on Discord (nearly 7k), and our student chat group.Don’t hesitate to share your MR project on App Lab and get your portfolio project reviewed!Dive into the extraordinary world of Mixed Reality Experiences and begin your journey todayBtw, the best submissions will be reviewed to get into the Meta Quest Store and get the chance to win a free Meta Quest Pro headset!
Overview
Section 1: Module 1 - Introduction
Lecture 1 Meta Presence Platform
Lecture 2 Mixed Reality Features of Meta's Presence Platform
Lecture 3 Your GorillaZilla Project
Section 2: Module 2 - First steps: Unity and Meta SDK
Lecture 4 Introduction: Unity and Oculus Integration
Lecture 5 Set up Your Own Unity Project
Lecture 6 Import and Configure the Meta SDK
Lecture 7 Your First MR Scene Using Meta's Building Blocks
Lecture 8 Deploy your MR project to Meta Quest
Lecture 9 Import the GorillaZilla Project
Section 3: Module 3 - Mixed Reality: Passthrough & Scene Understanding
Lecture 10 Mixed reality and passthrough overview
Lecture 11 Introduction to Passthrough Mixed Reality
Lecture 12 Add the Passthrough Building Block
Lecture 13 Customizing Passthrough Visualization
Lecture 14 Scene Understanding Introduction
Lecture 15 Completing Space Setup
Lecture 16 Smart Object Positioning with Scene Understanding
Lecture 17 Access Free Locations with the Room Manager Script
Section 4: Module 4 - Interaction SDK
Lecture 18 Introduction to Controllers and Hand Tracking
Lecture 19 Add Controller Support to Your Scene
Lecture 20 Add Hand Tracking Support to Your Scene
Lecture 21 Configure Interactions: Pinch, Grab and Throw
Lecture 22 Adding Poke Interactions for UI
Lecture 23 AddMonster Hands to Your Gorillazilla Game
Section 5: Module 5 - Movement SDK & Body Tracking
Lecture 24 Introduction to Movement SDK
Lecture 25 Import and Configure Movement SDK Samples.
Lecture 26 Setup Body Body Tracking and Enhance User Immersion
Lecture 27 Eye Tracking, Face Tracking and Movement Samples
Section 6: Module 6 - Audio and Voice SDK
Lecture 28 Introduction to Meta Voice SDK
Lecture 29 Meta Voice SDK
Lecture 30 Use Mic Volume Detection - the GorillaZilla ‘Roaaaaar’
Section 7: Module 7 - Publish Your Project
Lecture 31 Last Steps
Lecture 32 How to Submit Your Project to App Lab
Lecture 33 Next Steps and Meta's Start Program for XR Devs
This course is suitable for participants who are experienced with Unity, but new to Meta Presence Platform.