Build Niantic Lightship Vps Augmented Reality Experience
Published 6/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.20 GB | Duration: 2h 45m
Published 6/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.20 GB | Duration: 2h 45m
Augmented Reality Tutorial on Niantic Lightship VPS, Creating Wayspots by scanning your environment
What you'll learn
Understand what Niantic Lightship VPS is all about
How to create a Unity project and import the Niantic Lightship ARDK package
How to anchor virtual experiences and content to your Niantic VPS-activated Wayspots
How to use Niantic Lightship VPS to accurately localize users and their devices at real-world locations
How to build a location-based AR app using Unity 3D engine and deploy it to your device
Requirements
A compatible device that supports ARCore or ARKit
A Niantic account to access the Lightship VPS service
A Unity account and the latest version of Unity 3D engine installed on your computer
Some experience with Unity 3D engine and C# programming
A basic understanding of AR concepts and terminology
Description
Are you interested in creating immersive and interactive AR experiences at real-world locations? Do you want to learn how to use the latest technology from Niantic, the makers of Pokemon Go and Ingress, to build location-based AR apps with Unity 3D engine? If yes, then this course is for you!In this course, you will learn how to use Niantic Lightship VPS, a service that enables developers to accurately localize users, their devices, and persist AR content at any VPS-activated location¹. You will also learn how to use Niantic Lightship ARDK, a toolset that offers the best world-mapping, semantic segmentation, and shared AR feature sets².By the end of this course, you will be able to:Understand what Niantic Lightship VPS is all aboutUnderstand the basics of Niantic Lightship VPS and how it works with Niantic Lightship ARDK.Scan real-world locations using the Niantic Wayfarer app and submit them to Niantic to be registered as VPS-activated Wayspots.How to anchor virtual experiences and content to your Niantic VPS-activated WayspotsCreate a Unity project and import the Niantic Lightship ARDK package.Set up your project settings and configure your device for testing.Use the Lightship VPS SDK to localize users and their devices at VPS-activated locations.Build a location-based AR app using Unity 3D engine and deploy it to your device.This course is suitable for anyone who has some experience with Unity 3D engine and C# programming. You will also need a compatible device that supports ARCore or ARKit, and a Niantic account to access the Lightship VPS service.If you are ready to start building the real-world metaverse with Niantic Lightship VPS and Unity 3D engine, enroll in this course today!
Overview
Section 1: Introduction
Lecture 1 Welcome and Overview of the Course
Lecture 2 What are Niantic Lightship VPS and Unity 3D engine and why are they useful?
Lecture 3 What are the Prerequisites and Learning outcomes of the course?
Section 2: Setting up Niantic Lightship VPS and Unity 3D engine
Lecture 4 Create a Project in Niantic Lightship Developer Account
Lecture 5 How to install and configure the SDK and the Unity plugin on your computer
Lecture 6 How to create a new Unity project and import the Lightship package
Section 3: Scanning an Environment and Creating a Wayspot
Lecture 7 How to use the Niantic Wayfarer app to scan an environment
Lecture 8 Scanning the Envrionment to create a Private Wayspot
Lecture 9 How to upload and review your scan data
Section 4: Adding initial virtual content to the scan location using Unity
Lecture 10 How to import the Scanned 3D mesh of the Environment into Unity
Section 5: Initial building of the app for Android and iOS using Unity
Lecture 11 How to build your app for iOS and Android
Lecture 12 Testing the First Build
Section 6: Improvements to the Virtual Content added to our scan location
Lecture 13 Setting up to Add Plants and Flowers to beautify our scanned location
Lecture 14 Importing the .fbx file of the scanned location
Lecture 15 Decorating the scanned location with the Flower and Plant 3D models
Lecture 16 Continuation of the decoration of our scanned location with the Flower 3D models
Section 7: Adding Animations, UI and Behaviors to the Experience
Lecture 17 Adding Animation to the Flowers using the Unity Timeline
Lecture 18 Adding a UI button to trigger the Timeline
Lecture 19 Adding Script to the UI button to control the behavior
Lecture 20 Fixing the errors and bugs in the experience
Lecture 21 Removing the default Niantic Lightship UI from the experience
Section 8: Final building of the app for Android and iOS using Unity
Lecture 22 Building the final app experience for Android and iOS
Lecture 23 Testing the final app experience
Section 9: Conclusion
Lecture 24 Conclusion of the course
Developers who want to create immersive and interactive AR experiences at real-world locations,Developers who want to learn how to use the latest technology from Niantic, the makers of Pokemon Go and Ingress, to build location-based AR apps with Unity 3D engine,Developers who have some experience with Unity 3D engine and C# programming,Developers who are interested in building the real-world metaverse with Niantic Lightship VPS and Unity 3D engine